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- Mod [SR]Factional War - Continued

Mod [SR]Factional War - Continued
About This Mod
The mod adds four types of events (defined events). In these events, you are neither the main character nor the center of the battle. You're just a spectator, and it's up to you to intervene or not.
The pawns created in these events use special AI and behave differently than vanilla raiders. These include, inter alia, killing defeated enemies after self-mutilation, saving defeated allies in retreat or withdrawal, attacking, destroying or looting enemy faction bases during attacks, kidnapping enemy settlers, etc.
Factional fighting.
Forces from two opposing factions fight each other on your map. Do not worry if you approach the enemy, he will not show initiative and will not engage you in a fight. The main thing for them is to kill members of the enemy faction!
Faction bombing:
The forces of the two rival factions fire at each other by building wagons in the corners of the map. This is a great opportunity to get rich in war!
Conflict between factions:
In an area densely populated by mechanoids, a precious load has been wrecked, and two factions will fight for resources. However, if you manage to slip in time, the cargo will be yours!
Faction Protection:
This is a highly dangerous development, but the reward is also generous. Make sure you're well prepared before you join the event. One of your rival factions is under attack. You can take advantage of this chaos and take something away from them.
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