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- Mod “[Kit] Just A Flesh Wound”

Mod “[Kit] Just A Flesh Wound”
About This Mod
What does this mode do?
Parts of the body are difficult to destroy with a weak blow. A strong blow will still easily destroy the details.
A healed or bruised wound is thought to be a half-destroyed part of the body.
Humanoids and animals will no longer be shot and killed.
The pawn does not die, dealing a certain amount of damage to the entire body.
Internal wounds are more likely to be injured, bleed, scar, and become more likely to become infected.
Wounds to the eyes and brain are usually scars but are more likely to develop.
When the wound is fresh, it does not hurt, but after a while the pain worsens.
He was less prone to scratching.
When the wound is fresh, it bleeds less, and after a while, reaching a peak, the wound slowly hardens.
In short, the pawn is less likely to lose body parts and not fall quickly because of a moderate injury, and an uninhabited injury is bad. The wounds on the vital organs are very serious, and the military doctors are fine.
I want to turn something off / change. - okay?
Everything about injuries is customizable, there's nothing you can do about it if you want. Don't do it, I'll be sad.
To make it work, you need:Harmony
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