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- Mod Diverse Mechanoid War Procedure

Mod Diverse Mechanoid War Procedure
About This Mod
This mod adds many new and old mechanoids, bringing new gameplay mechanics to mechanoid raids and defense of large mechanoid armies.
List of all mechanoids added by this mod
The Mechanoid Front Tank is an upgraded version of the Reaper, with a lower overall DPS, but greater health and a shield instead of the left scythe, giving it higher tank abilities.
Another version of the spearhead, focused on increasing the chance of hitting rather than the strength of a single hit, features a loaded spear that can attack three times in a row, turning it into a loaded rifle.
A typical swarm-attacking enemy differs from the original army in that instead of a shotgun, it has a weak but fast pistol, giving it an advantage in range.
A mini version of the spear-bearer for the early game, they are similar to the spear-bearers, although they have no military build.
Some say the elite Pikeman race possess secret architectural technology, but all the mechanics who know them understand that this is not true. Armed with poisoned stinging weapons, they appear to be in chief, but their aiming programs are weakened by the fact that most of their processing power resides in a single supercomputer on the backs of corpses. This supercomputer calculates trajectories, simulates different scenarios for all nearby mechanoids, and transmits radio signals that improve aiming capabilities by reducing range. The aiming time and hit percentage of all nearby friendly mechanoids are increased.
The main objective of this deadly central Ranger is to inflict maximum damage while protecting his closest allies. It is equipped with a simplified version of the turret with a car gun, but due to the shape of the hull, it can only be used by the Pulick Defenders, as the Centipedes are already better equipped.
These high-tech mechanoids must help their closest allies survive, using high-tech procedures to manipulate nearby matter on semi-illuminated worlds, reducing damage, increasing armor, and making targeted targets more resilient and impregnable. The only drawback is that these waves of fire are damaging the enemy. Since the operation targets only steel, only mechanoids are susceptible to these phenomena.
High-tech, mobile crowd-control structures, equipped with electronic infrastructure - towers, generators, batteries, and, of course, other mechanoids and gunmen. According to tribal accounts, these are the avatars of the mechanoids, a peaceful nature that does not exist. They are harmless, but not the most dangerous of high-tech groups, as they seek to harm others with their destructive explosions. But it is they who are most feared by high-tech groups. After all, even in some transhumanist regions of the planet, these "monsters" are considered savages.
Poisonous termites are a nasty method of crowd control, favored by those who rob the toxic wasteland. The poisonous termites, which some people in the Mechalorda wasteland call "accelerators," pose the greatest threat to all biological life without injury, and their main weapon is poisoning enemies with toxins. - Fire extinguishers are mainly used by human mechanoids as portable fire extinguishers.
The last rank of the Mechanoids is not found in a typical Raid of Mechanoids. Fire extinguishers are mainly used by Mechalordes as portable firefighters whose sole purpose is to contain damage from fire. Mechanoids are only used as fire extinguishers in specially protected factories in the event of a sudden flame outbreak, and otherwise they are completely harmless to living beings, being used only as fire-resistant parts useful in combat.
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