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"Missing Fabrication Recipes" mod

7
Mod version:1.4 - 1.5
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

This mod introduces new recipes for items that previously could not be created using a workbench and pharmacy. New recipes can be accessed through new research.


I wanted to balance the fashion so that it would be in harmony with the vanilla game, so the cost of the ingredients used roughly corresponds to the cost of the final product. To restrict access at the beginning of the game, recipe research is done through a prerequisite - Fabricating research.


New recipes:


Plastel x10 = Steel x20 + Chemical fuel x20

Synthetic Thread x10 = Fabric x5 + Wool x5 + 10 Chemical Fuel

Hyperfabric x10 = Synthetic filament x6 + Devil leather x4 + Plastel x2 + Component x1

Neuroamine x4 = Psycho Leaf Leaves x8 + Herbal Medicine x1

Glitterworld medicine x1 = Hypertissue x2 + Medicine x1 + Neuroamine x3

Luciferium x1 = Glitterworld medicine x1 + Uranus x2 + Neuroamine x2

Antimaterial warhead x1 = Plastel x25 + Chemical fuel x25 + Uranium x80 + Enhanced component x2

With DLC "Royalty":


Shield Core x1 = Plastel x15 + Uranium x10 + Enhanced Component x1

Monomech x1 = Plastel x115 + Uranium x60 + Enhanced Component x3

Plasma Sword x1 = Plastel x80 + Uranium x80 + Enhanced Component x4

Zeushammer x1 = Plasket x150 + Uranium x40 + Enhanced Component x2


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all (Missing Fabrication Recipes.zip)