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"Missing Fabrication Recipes" mod
About This Mod
This mod introduces new recipes for items that previously could not be created using a workbench and pharmacy. New recipes can be accessed through new research.
I wanted to balance the fashion so that it would be in harmony with the vanilla game, so the cost of the ingredients used roughly corresponds to the cost of the final product. To restrict access at the beginning of the game, recipe research is done through a prerequisite - Fabricating research.
New recipes:
Plastel x10 = Steel x20 + Chemical fuel x20
Synthetic Thread x10 = Fabric x5 + Wool x5 + 10 Chemical Fuel
Hyperfabric x10 = Synthetic filament x6 + Devil leather x4 + Plastel x2 + Component x1
Neuroamine x4 = Psycho Leaf Leaves x8 + Herbal Medicine x1
Glitterworld medicine x1 = Hypertissue x2 + Medicine x1 + Neuroamine x3
Luciferium x1 = Glitterworld medicine x1 + Uranus x2 + Neuroamine x2
Antimaterial warhead x1 = Plastel x25 + Chemical fuel x25 + Uranium x80 + Enhanced component x2
With DLC "Royalty":
Shield Core x1 = Plastel x15 + Uranium x10 + Enhanced Component x1
Monomech x1 = Plastel x115 + Uranium x60 + Enhanced Component x3
Plasma Sword x1 = Plastel x80 + Uranium x80 + Enhanced Component x4
Zeushammer x1 = Plasket x150 + Uranium x40 + Enhanced Component x2
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