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"Mechanoid Power (Continued)" mod
About This Mod
Another self-contained source of energy for energy-dependent people:
Mechanoid Power Supply
Adds a third energy option to the game: a ship fragment falls from the sky, causing, with a probability of 33%, activation in a ship crash. Adds an exclusive item that falls from the wreckage: A mechanoid force cell that allows you to build a passive energy-generating structure. Studies are needed to place the cell in the power generator (Mechanoid Power Source).
Cost of construction:
- 300 Steel
- 200 Rocks
- Mechanoid Power Cell
(Derived from the wreckage of the ship during the crash)
Generator Properties:
- Produces 5000 W
- Lights when power is supplied
- Possibility of failure
- It emits a lot of heat
- Has a high market value (2k)
- Requires protection
- Unstable to shots and explosions (250 HP)
Prerequisites: Microelectronics, High Technology Laboratory and Multianalyser.
(Advanced colonies only)
Modes Compatible:
More Crashed Ship Parts (adds new items and a mechanoid force cell if loaded previously)
General information:
- Built to last
- Unlimited energy source
- Designed for vanilla game
- Can be added to existing saves
- Removal is not recommended
- Available translations into English and German
- Automatically adapts to the balance and progress of the game
- Healthy, tested on multiple tests
- Customizable in the Options menu
Have you ever dreamed of a ship crashing right into your yard?
Here he is.
Mod tested on the game versions: 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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