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"Mechanoid Power (Continued)" mod

1
Mod version:1.0 - 1.5
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Another self-contained source of energy for energy-dependent people:


Mechanoid Power Supply


Adds a third energy option to the game: a ship fragment falls from the sky, causing, with a probability of 33%, activation in a ship crash. Adds an exclusive item that falls from the wreckage: A mechanoid force cell that allows you to build a passive energy-generating structure. Studies are needed to place the cell in the power generator (Mechanoid Power Source).


Cost of construction:


- 300 Steel

- 200 Rocks

- Mechanoid Power Cell

(Derived from the wreckage of the ship during the crash)


Generator Properties:


- Produces 5000 W

- Lights when power is supplied

- Possibility of failure

- It emits a lot of heat

- Has a high market value (2k)

- Requires protection

- Unstable to shots and explosions (250 HP)


Prerequisites: Microelectronics, High Technology Laboratory and Multianalyser.

(Advanced colonies only)


Modes Compatible:


More Crashed Ship Parts (adds new items and a mechanoid force cell if loaded previously)


General information:


- Built to last

- Unlimited energy source

- Designed for vanilla game

- Can be added to existing saves

- Removal is not recommended

- Available translations into English and German

- Automatically adapts to the balance and progress of the game

- Healthy, tested on multiple tests

- Customizable in the Options menu


Have you ever dreamed of a ship crashing right into your yard?


Here he is.


Mod tested on the game versions: 1.0, 1.1, 1.2, 1.3, 1.4, 1.5


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Game Version *

all (Mechanoid Power (Continued).zip)