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"[Kit] Just A Flesh Wound" mod

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Mod version:1.3 - 1.6
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

What does this mod do?


This mode is designed to make the process of destroying limbs more difficult with weak blows. More potent attacks continue to destroy body parts without problems.

Healed wounds and scars now equate to partially destroyed body parts.

Humanoids and animals no longer die instantly from violent collisions.

Characters no longer die immediately from a certain threshold of damage throughout the body.

Internal injuries are more likely to cause pain, bleeding, scars, and infections.

Eye and brain injuries usually heal with scars, but there is a significant chance that they will heal completely.

Pain from wounds is minimal immediately after injury but increases with time.

Nursing injuries cause less pain.

Bleeding from wounds is minimal immediately after initial exposure but increases over time, peaks, and then gradually decreases.

As a result, the characters are less likely to lose limbs and do not die immediately from moderate injuries; untreated injuries are extremely dangerous, injuries to vital organs are extremely severe, and military medics are weighing in gold.

Can I disable/configure anything?


Almost all injury-related parameters can be fine-tuned. If you want, you can configure the mode so that it does not change anything at all. Don't do it, I'll be sad.

Harmony is required for proper operation.

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Game Version *

all (Just A Flesh Wound.zip)