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Integrated Xenotypes addon

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Mod version:1.4 - 1.5
Game version:1.4
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About This Mod

A small addition to the integrated genes. So far, three new xenotypes, one new fraction, and two new starter scenarios for IG genes have been added.


Xenotypes.

Regalis (royal authority).


The creation of Regalid genotypes was commissioned by the ancient nobility and has two goals. First, Regalis has the natural skills needed by a nobleman, from charisma and eloquence to dueling and mental manipulation. Second, their elaborate appearance serves as a hereditary symbol of power and honor, designed to distinguish the royal family from the common people.


Regalia can attract all who are attractive, and kill all who are not. However, they do not occupy positions that require hard work.


They mostly appear in ruined empires as noblemen or champions.


The main genes: attraction, high psychic abilities, megalomania, dependence on meditation.


Gaurankind (ideology).


Gaurankind not only looks like a dryad, but also boasts a natural harmony with the psychic abilities of Gauranren trees. The origin of the Gauranes, lost in history, is disputed. Many theories say that they are descendants of an ancient cult that worships nature, which altered their genes to live in harmony with nature. On the other hand, a more superstitious view holds that they arose from the fusion of human souls and nature spirits.


Gaurankind are adapted to harsh life, but spiritually depend on the presence of the tree Gauranren. Because of their difference from other alien species and rejection of civilization, they are often pushed to remote, sparsely populated planets in outer rings, where they can calmly take care of their forests.


They mostly live on their own. They rarely appear within a noble tribe, but have their own faction.


Key genes: Gauranrene dependence, strong digestion, slowness,

dependence on hauranrenes.


Slaves (ideology).


When mankind first mastered the science of perfect genetic modification, it was inevitable that the technology would be used to create the perfect version of the slave. Enslaved people are the result of millennia of repetitive engineering, artificial selection, and brutal and horrific experiments. They are born in factories, where they are cast in tens of millions of seed vats and sent to the far central world. They are tireless, unsuspecting servants who know nothing but captivity. However, they are disposable, intended for use, discarding and replacement. The slave trade has spawned many incredibly wealthy "factory worker corporations."


They occupy the same niche as their older brethren, who are not the main segment in any faction. Slave traders usually carry several pieces.


The main genes are obedience, insomnia, fear, severe cell instability.


Global factions.

The Groves of Hauranren.


It is not known how long these strange drylike people appeared here. Perhaps their ancestors wrecked here long ago, or they came here of their own volition to escape the central world. They seem more interested in caring for the sacred grove than in participating in the conflict.


Despite its obvious technical weakness, the tribe can be both a dangerous enemy and a valued friend, thanks to its low-tech fighting technologies, size, and endurance.


This tribe lives as peaceful a life as possible. They are quite open to trade and alliances with other peoples.


Starter script.

The Fallen Nobility (Regalis).


There is royal blood in your veins, and you have inherited it all your life. It was not immediately that other nations began to crave what was yours. Your contemporaries conspired against you, and soon you were deceived, betrayed, stabbed in the back, and found yourself at the bottom. Your enemies took all your possessions, and you were nearly killed. A damaged shuttle with nowhere to go, and you soon find yourself lost in the desert. All you have is royal blood and clothes on your back. Will you be able to climb to the top? Or die here, lonely and forgotten?


The Caretaker of the Lost (Gaurakind).


Vile machine-worshippers have burst into your sacred grove in impenetrable armor and with deadly thunderclaps. They looted your homes and destroyed your forests.


Five of you managed to escape with only a handful of the sacred seeds of Hauranren. We don't need anything else. From these seeds will grow a new forest. The rest will be given to you by the spirits of nature. Russian is built into this mod.


Fashion author: turnovus.

Similar Mods/Addons

Game Version *

1.4 (2888056643_integrated_xenotypes.zip)