- Home-
- RimWorld-
- Gameplay for RimWorld-
- Hospitality / Hospitality

Hospitality / Hospitality
About This Mod
The Rimworld Hospitality Fashion allows you to entertain, amuse and charm your visitors.
Fashion description.
You must have wondered what the point of visiting the factions was. This mod is the answer.
Allow visitors to join your faction.
Deepen the relationship between factions.
Provide visitors with rooms, guest beds, entertainment and hospitality.
Entertain them in your quarter and sell them all the trash.
Happy guests will help you with the house.
Guests can be invited from the chat console.
There is a tab for the guest list.
The mod supports saving.
What you can do with fashion.
You can improve relationships with other factions by hosting guests in your colony.
You can recruit guests who come to your colony, either by forcing them to recruit, paying a high price, or befriending them.
To receive guests at a low cost, you need to increase their confidence in your colonists. Various parties can help with this, and in order to try to make friends with them, you need a person with high social skills. The number of friends required for successful recruitment depends on the number of colonists you already have. Once the guest has made enough friends, the Force Recruitment button on the Guests tab changes to Recruit.
Experienced recruiters can effectively encourage other colonists to become guest friends over time. When a guest is recruited, relationship points with his faction are spent. Their number is displayed on the "Guests" tab.
Forcing the guest to recruit requires additional relationship points, but not everyone should be the guest's friend. The more friends you have, the lower the cost. You can recruit guests as long as they stay on your base. As soon as they leave, it will be too late.
Note that if you recruit someone from your faction, the rest of the guests will be temporarily upset (-5 moods).
To please your faction guests, provide quality beds, entertainment venues and beautiful surroundings where they stay. If they like to visit you, they can leave things for you. It will also affect your relationship with their faction. If your relationship with the visiting faction is high, they will bring more silver and more items.
Guest beds are created by changing the normal beds using the "Guest" button.
Guests can also help you with work in your area. If you want to prevent this, either turn off this feature in the fashion settings, or make sure that work in this area is banned.
Set up a guest zone in the same way as a pet zone: on the Visitors tab, you can select this zone and make it the default for all guests.
Similarly, you can specify where guests can buy items - use the Make Default option to apply the setting to all current and future guests.
Interface.
Select a visitor and click the Guest tab. Here you can see how difficult it is to convince a man and how much his faction will hate you if you succeed. You can also see your "Hospitality" rating, which shows how you have affected visitors in your group. All colonists designated as "Negotiators" are accepted into the service. You can also improve relationships. The success of this depends on the social skills of the negotiator.
It also shows how many friends you need to get a guest. This number will increase depending on the number of settlers already present.
If you don't see the "Guest" tab, then either you are not in the guest group (caravans are not guests), you are hostile, or there are some fashion conflicts to report in the "Discussion" section. Invite guests.
Groups of guests appear randomly; you can also invite them for free using the communication console.
Ice areas.
Consider using FashionRIMsta fashion, especially if you play in a cold region.
Guest fights.
Sometimes fights are necessary. If you're tired of being responsible for fights between guests, use Ugh You Got Me fashion to prevent them from spiraling out of control.
Load order.
Hospitality works best when it is downloaded as late as possible during the day. Safely place them at the bottom of the list.
Similar Mods/Addons
EdB Prepare Carefully addon1.1Gameplay for RimWorldRimWorld
Prepare the settlers for the emergency landing! Prepare the equipment and think carefully about the...33201
Mod "EdB Prepare Carefully"1.1Gameplay for RimWorldRimWorld
Create the settlers before the emergency landing! Prepare the equipment and carefully consider the c...11401
Zombieland 1.4 (unofficial)1.0Gameplay for RimWorldRimWorld
This is not a normal zombie mode. Zombieland is full of zombies! Zombies crawl out of the ground in...6201
"Famine Food" modallGameplay for RimWorldRimWorld
Introduces new varieties of dishes in order to feed their prisoners or survive the cold weather. Boi...300
"New Anomaly Threats" modallGameplay for RimWorldRimWorld
This modification introduces fresh creatures to Anomaly DLC. All are indeed dangers, but some have v...500
[SYR] Processor Framework mod1.3Gameplay for RimWorldRimWorld
The processor accepts a set of components and self-converts them into products over a period of time...29600
"Outland - Genetics" ModallGameplay for RimWorldRimWorld
Maud adds a large number of genes, including both cosmetic and functional ones. It's like a massive...4000
Draftable Animals modification1.3Gameplay for RimWorldRimWorld
This mod allows you to control tamed animals.To do this, the animal must be trained to attack and be...4100
"Biotech Expansion - Mythic" modallGameplay for RimWorldRimWorld
This biotechnology module focuses on several complex xenotypes, each of which is endowed with the tr...2800
"Smarter Visitors" modallGameplay for RimWorldRimWorld
Visitors themselves determine the moment of departure, which is not always optimal.This mode control...600
"Rational Romance 2 (Continued)" modallGameplay for RimWorldRimWorld
Rational Novel 2 was awakened by an improved version of the [RF] fashion rational space.600
"No Sympathy for Prisoners" modallGameplay for RimWorldRimWorld
Fashions make settlers indifferent prisoners. For example, you can cut down organs and kill prisoner...800
"Animal Weapon" modallGameplay for RimWorldRimWorld
Your pet can now use weapons. Select your pet and press the device symbol. Next, click on the weapo...300
"[LTS]Maintenance" modallGameplay for RimWorldRimWorld
Maintenance offers the possibility of repairing devices such as weapons and armor, expanding the gam...500
"P-5000 Powered Work Loader" modallGameplay for RimWorldRimWorld
The P-5000 Mechanized Working Exossuit, often referred to as Power Loader, was a mechanized technolo...1500
"Vehicle Framework: Local Flight Systems" modallGameplay for RimWorldRimWorld
"Give your vehicles the opportunity to travel anywhere on the map - you won’t need to travel the wor...800
"Warhammer 40.000 - Ideology" for Rimworld ModallGameplay for RimWorldRimWorld
Latest Updates:- Fixed some unclear intervals in the text.- Changed the "bolt of change" and "storm...3200
"Vanilla Gravship Expanded - Chapter 1" modallGameplay for RimWorldRimWorld
A global fashion that will transform your graviship into a true orbital space citadel. Vanilla Gravs...700
Fantasy Biotech modallGameplay for RimWorldRimWorld
A stunning new take on Biotech Add-on for RimWorld. Perfect for playing in medieval or pre-industria...300
"Sleepy's More Psycasts" ModallGameplay for RimWorldRimWorld
Description:This fashion is a fork of the wonderful More Psycasts fashion from Noodles and DC. I lik...1000









![[SYR] Processor Framework mod addon](/_next/image?url=https%3A%2F%2Fstorage.dlcfun.com%2Fdlcfun-public%2Fimages%2Faddons%2Fa2f0e9c8d5a42215161b556545a0d128.jpg&w=828&q=75)







!["[LTS]Maintenance" mod addon](/_next/image?url=https%3A%2F%2Fstorage.dlcfun.com%2Fdlcfun-public%2Fimages%2Faddons%2F4f8ea62e27aca841e2b9f5e758225fc2.jpg&w=828&q=75)





