- Home-
- RimWorld-
- Gameplay for RimWorld-
- GiTS Cyberbrains addon

GiTS Cyberbrains addon
About This Mod
This bionic fashion adds 23 new cyberbrains from the ghostly world of the Shell. These are advanced brain changes, in which micromachines implant microchips into organic tissue, resulting in a hybrid of original brain tissue and cybernetic components, the end result surpasses the original in all respects and greatly improves the mental abilities of the user. In addition, Cyberbrain allows you to muffle the pain and receive special bonuses for work and battles for access to the network database. Some specialized cyberbrain can even build battle networks and offer battle bonuses to anyone within reach.
This mod basically adds a cybernetic brain, so I took care to support and encourage the use of other bionic mods, such as EPOE-Forked, along with that. I tried to balance these mods as much as possible, but added various patches to improve them and integrate them with other mods.
What's inside?
This mod adds a new research tree, new resources with multiple applications, 8 cyber brain abilities that give different bonuses, two cyber brain diseases and, of course, 23 new cyber brains.
The cyber brain basically gives bonuses for awareness, manipulation, and the speed of research and learning. However, many of them specialize in different niches and offer bonuses/abilities for these niches, from cooking to brutal hand-to-hand combat.
To create a cyber brain, you first need to study the corresponding projects in the GiTS research tree. The micromachine can then be manufactured on a manufacturing table, and the cyberbrain that needs to be manufactured can also be manufactured on the micromachine. Once created, you will only need to install a cyber brain. Such advanced neural technology requires at least decent skills, so make sure your settlers are well versed in medicine and crafts.
Types of cyberbrains:
Basic cyberbrains:
This is the simplest process of a cyber brain where most of the brain remains intact, so it has virtually no disadvantages. Once installed, the user receives a slight bonus to awareness, manipulation speed and training. In addition, he can gain access to the network and for a while get a bonus to speed. After installing Cyberbrain, the user will need about 1 day to adapt to it.
Advanced Cyberbrains:
At this stage, only about 20% of the human brain remains. This is an overall improvement over the underlying cybernetic brain, which gives an exponentially higher bonus. But at this stage, flaws begin to appear. Users take about 2 days to adapt to cyberbrain, during which time the probability of contracting cyber disease is low (less than 1%). In addition, the mind begins to show heightened emotions, which leads to disturbance of the mental state.
Professional Cyber Brains (8 bonuses per fight, 11 bonuses per work):
There are only 19 cyberbrains in this fashion that look like improved cyberbrains, but in certain areas of work and combat there are unique bonuses and abilities, and the risks and disadvantages at this stage are completely insurmountable, and additional "advanced" options allow you to further expand some of these capabilities, which is why most of them are available.
Extreme Cyber Brains (1 combat bonus, 1 quest bonus):
Maud contains 97.5 such cyberbrains, which replace up to 2% of the human brain. This level of cyber brain is a decision to think about before making it, which is very beneficial for those who can make it, and for those who can't, the abilities and bonuses of these cyber brains will not be equal to others, but you will have to pay a huge price for it. It still takes only 2 days for the user to adapt, but the risk of cybernetic brain disease is slightly increasing. Cybernetic brain disease:
As mentioned above, settlers may develop cyber baric disease during the adaptation phase to cyber resistance. There are 2 types of this mode: cybernetic with multiple sclerosis and closed-shell syndrome.
Cybernetic circular disease:
Cybersclerosis is a very rare disorder in which the mechanisms of the brain become hard. It results in memory loss, impaired speech, and ultimately brain death within 30 days. There is no practical cure for this disease, so be careful as you may have to use fur legs.
Closed-shell syndrome:
Closed-shell syndrome is a rare disorder of the cybernetic brain that causes users to fend off others. This is comparable to the trauma of a scientist at Rimworld: patients become specialists in computers and other fields that may be useful. Pain is not fatal.
Micromachine therapy
Micromachines can be used not only for cybernetics, but also for the treatment of certain diseases. Naniyev might inject settlers to gain immunity to fight the disease. Naniyev can also be programmed to fight diseases ranging from autonomic abnormalities to organ decay.
Fighting expanded
This mod will be automatically changed upon boot after combat extension and will use the statistics added by this mod. Balance changes have been made to all cybernetic brains affected by CE's increased damage, but we are constantly reviewing feedback on further balance changes in the comments.
Conscience:
You can safely add a game to save it and work with many, if not all, bionic mods.
Enables support for automatic modification of Bionic icons.
All cyber brains, if loaded, use an outdated Elite Bionics Framework platform and have 3 levels of availability depending on the type of cyber brain. thin metal sheath, metal sheath, and improved metal sheath.
Add a workbench and/or patch to improve the tree for EPOE Fork, FSF Advanced Bionics Extension, RBSE, Rbse Hardcore, Greyscythe Bionics Catalog, and Eccentric Technology Core.
Similar Mods/Addons
EdB Prepare Carefully addon1.1Gameplay for RimWorldRimWorld
Prepare the settlers for the emergency landing! Prepare the equipment and think carefully about the...25001
[SYR] Processor Framework mod1.3Gameplay for RimWorldRimWorld
The processor accepts a set of components and self-converts them into products over a period of time...24100
"Outland - Genetics" ModallGameplay for RimWorldRimWorld
Maud adds a large number of genes, including both cosmetic and functional ones. It's like a massive...3000
Draftable Animals modification1.3Gameplay for RimWorldRimWorld
This mod allows you to control tamed animals.To do this, the animal must be trained to attack and be...3300
"Biotech Expansion - Mythic" modallGameplay for RimWorldRimWorld
This biotechnology module focuses on several complex xenotypes, each of which is endowed with the tr...1200
"Smarter Visitors" modallGameplay for RimWorldRimWorld
Visitors themselves determine the moment of departure, which is not always optimal.This mode control...300
"Warhammer 40.000 - Ideology" for Rimworld ModallGameplay for RimWorldRimWorld
Latest Updates:- Fixed some unclear intervals in the text.- Changed the "bolt of change" and "storm...2400
"Sleepy's More Psycasts" ModallGameplay for RimWorldRimWorld
Description:This fashion is a fork of the wonderful More Psycasts fashion from Noodles and DC. I lik...600
Some Things Float mod1.4Gameplay for RimWorldRimWorld
Flush the trash into the river!This mod allows objects to swim on the water and move with the curren...900
«Biotech Expansion - Mammalia» modallGameplay for RimWorldRimWorld
Biotechnology Expansion Project.BEP is an ongoing project to add new genes, aimed at diversity and u...1500
Ashlands1.4Gameplay for RimWorldRimWorld
A completely redesigned version of the original fashion for MorrowRim is executed at a much higher l...700
«Warhammer 40.000 - Genes» for Rimworld ModallGameplay for RimWorldRimWorld
Latest Updates:"Nurgl's ability to extract resources has been replaced by culinary skills.- Rituals...2000
The dog said... Animal prosthetics 21.4Gameplay for RimWorldRimWorld
It's the iconic 'A Dog Said...' fashion. "Animal Prosthetics". The author of this fashion passed on...800
"Vanilla Psycasts Expanded - Hemosage" ModallGameplay for RimWorldRimWorld
Vanilla Psycasts Expanded - Hemosage is a completely new path for Psykaster, available with this add...2600
"Intentional Proselytism" modallGameplay for RimWorldRimWorld
This mod allows you to change the mindset of captives and slaves to whatever ideology you want. For...200
"Permanent Enemies Never Flee" modallGameplay for RimWorldRimWorld
It simply prevents pawns from leaving the battlefield if their faction is officially declared an ene...300
"Det's Xenotypes - Stoneborn" modallGameplay for RimWorldRimWorld
"ROCK AND STONE!" - John F. KennedyThis mod adds a new type of xenotype called the Stone-born - shor...200
"RimJobWorld [RU] [18+]" for Rimworld ModallGameplay for RimWorldRimWorld
The RimJobWorld mod for Rimworld introduces the need for sex into the game, expanding the functional...9600
Everything Has Quality addon1.4Gameplay for RimWorldRimWorld
Fully customizable modes that affect how the quality of any item is determined.Customizable settings...600
Expanded Vanilla Factions - Insectoids 21.5Gameplay for RimWorldRimWorld
VFE-Insectoids2 develops what makes the original mod excellent. We focused only on changing the fash...4100