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- Geological Landforms addon for 1.3 - 1.5

Geological Landforms addon for 1.3 - 1.5
About This Mod
He adds 27 locations to the game that are generated independently of the biome.
The goal of this fashion is to make card generation more interesting and diverse compared to vanilla, which has only cliffs and coastlines at the edges of the map.
The terrain of the selected world tile is displayed in the Special Characteristics section of the Terrain tab of the world map. Some terrain types will only be generated in those cells where conditions such as temperature and precipitation are within the desired range.
Some terrain has a significant impact on the gameplay and can make the game easier or more complex. For example, islands and archipelagos are very remote, and stone and ore are rarely available. Gorges and clearings, by contrast, are easy to protect, contain a lot of ore, but few natural resources, such as food, light, wood, and places for growing plants and keeping animals.
Terrain optimized for standard map size (250x250). You can use a larger map, but if the map is too small, some terrain features may not be generated correctly.
This mode is currently in beta testing. This is because the long-term game effects of terrain features have not been tested, and some may require adjustment. If you encounter any problems or have any suggestions, please leave a comment.
List of localities.
Coast (with options running along two edges of the map)
Entrances (there is an option with an island in the middle)
Peninsulas (there is an option with an island in the middle)
Land bridges
Tombolo (option with island in the middle)
Coastal Islands
Island
Atoll
Archipelago
Dry lake
Lakes (with option with small islands)
Rocks (with variants running along two edges of the map)
Shores with rocks
Circus (with option running along one edge of the map)
Canyon (with option running along one edge of map)
Canyon (with options running along two edges of the map)
Lonely Mountains
Steam Boiler
Rift
Crater
Oasis
Ice Oasis
Swamp Hill
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