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"Faction Raid Cooldown" mod

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Mod version:1.2 - 1.5
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

When the pawn from the enemy group falls, a "cooling" timer is activated, which sets aside the time when the faction can start raiding again. Normally, each death adds 12 hours to this timer, with a ceiling of 360 hours (15 days). These parameters - the added time and the maximum waiting time - must be adjusted through the in-game menu modification. It's basically a simplified version of my old mod, known as Faction Resources.


Advanced features:


It is possible to adjust the maximum waiting time and the time charged for each murder.

Added an option that allows you to display the current status of the cooldown of the fraction directly in the fractions interface.

Recommended modifications:


It is strongly recommended to use with the Enemy Self Preservation mod. Without it, enemy forces would suffer significant losses during raids, leading to increased average wait times.


Modes Compatible:


Not compatible with Faction Resources.

Can I work with Rim War?

Harmony required


The mod was tested on the following game versions: 1.2, 1.3, 1.4, 1.5


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Game Version *

all (Faction Raid Cooldown.zip)