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Dynamic Factions mod

4
Mod version:1.6
Game version:all
The mod has been successfully tested for the absence of viruses
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RimWorld

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About This Mod

100**Fresh** Fractions

At the moment, my mod adds 100 factions to the hidden pool: they are not available for selection when starting the game, but can **occur** during events. I'll tell you right away: these are full-fledged factions. They have their own icons, the names of factions and settlements (besides the icon, each faction can accidentally choose one of 25 colors, so it is 2500 faction options, lol), their own leader, separate religion, relationships and so on. The only thing is that they are made according to the principle of inheritance, i.e. they inherit the features and characteristics of the vanilla fractions of the corresponding TechLevel.


If you're dirty, you can inherit from anyone. I have now added a patch for the medieval factions, while only for Vanilla Factions Expanded - Medieval 2. It is not required, but with it, medieval factions will appear in the image and likeness of factions from VFE. Without it, you get **unusual** medieval factions, because in vanilla there is no purely medieval mechanics; there are tribes and "others". The only difference there is in the level of technology, so without Vanilla Factions Expanded - Medieval 2 you just have a medieval era, half mixed with firearms, but technically everything will work **correctly**.

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Game Version *

all (Dynamic Factions.zip)