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- Choose Your Medicine addon

Choose Your Medicine addon
About This Mod
First, this fashion is (mostly) inspired by fluffy pharmacists and Uuugggg's smart medicine. So thank you to both authors.
Correction: in vanilla (and in this sense) you do not specify what drugs to use, but choose a medical category.
The Medicine category identifies the best permitted drugs and includes those of the worst quality.
I use both terms as synonyms to simplify the text / preview.
Description:
The aim of the Ministry of Health is to minimize the micromanagement of drugs and use them only when necessary to maintain the higher quality of medicines.
New graphical interface on the main tab: You can select drugs to be used at different (configurable) stages for each suspected abnormality/disease.
The Bookmarks category has various tabs including Settlers, Neutral, and Colonial Animals.
Each category of pawns contains all possible heirs, but you can hide things you don't think should be included in the list (for example, pawn, pawn, pawn, pawn, pawn, pawn, pawn, pawn, pawn, pawn, pawn, pawn).
The ability to update the changelog allows you to delete changes that are no longer in the game and add those that are not already in the list (if you add/remove mods)
Settings are saved globally, not for all saved games.
A small button at the top of the GUI, clicking on which you can view additional descriptions.
Set the mod so that tabs don’t appear in the bottom bar. You can also access the graphical mod interface from the mod settings page.
Assign the medicine on the "Pawn Health" tab.: You can assign the medicine to the desired pawn change value ("once" or "until the change value disappears"), and it applies only to that particular pawn and a specific instance of the change value, without regard to the GUI/player settings.
Operation: Specify the drugs that can be used for the operation, and 2 additional options.
You can adjust the amount in the fashion settings: the amount of medicine a settler can take with him.
When using fashion for the first time, it is recommended to review the list of graphical interface improvements and make minor changes to the medication such as bruises, cracks, etc.
If you notice that most of the default settings should work properly and make sense, it is enough to change them from time to time.
So, in theory, you should adjust all parameters to "use the best drug" and not worry about microlesions or losing a good drug.
If you are using a mod that adds a new drug, it is recommended to use a medical plaster with an ion mod. I made sure that both fashions worked together.
Efficiency:
1. Performance impact is shown in one of the preview images.
A 30% increase in the trend may seem significant, but this is very rare (compared to 60 clicks per second) and does not provide high performance.
In general, this has no noticeable impact on performance. Please tell me if I'm wrong (including the script) so I can figure it out.
Compatibility:
This is likely incompatible with modes that change the way the game decides which drugs to use for care/surgery/transport.
For example, pharmacists, Smart medicine
Mods that change the GUI of the Pawn Health tab may cause software incompatibility, and the button will not be displayed, so you will not be able to manually prescribe the medicine.
Compatible with compact PeteTimesSix solutions.
Built-in compatibility with drug patch mod.
Add / Remove from Save:
No problems should arise. After removal you may get a red error, which is harmless.
thank you:
Ratzinger for beta testing and feedback.
Brainz - for harmony.
Uuugggg for smart medicine and fluffy for pharmacists.
Dubs - for Dubs performance analyzer.
Look for an article on the ludeon forum that shows how to set up nested targeting. Method
The RimWorld font that Marnador used to preview the image.
Tynan and Ludeon support RimWorld. Some textures/parts of the preview are modified versions of vanilla textures.
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