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Biomes! Oasis
About This Mod
Fashion adds new biomes - oases, plants, animals, etc.
Even in vast and ruthless deserts there are small areas of life and color.
Where groundwater is plentiful and rainwater is collected in sufficient quantities to support the unique ecosystems that thrive, there are oases.
Here you will find rare species of flora and fauna, from stunning scorpions encrusted with precious stones to nutritious aquamelons.
Build a colony in this place of palm trees and reeds and show that you are not afraid of the desert.
This mode requires the following:
Harmony
Biome Core
Additional mods.
Many new colorful plants and animals.
Birds: palm pens, herons.
Beetles: Scarab, scorpion and talimutula.
Cultures: Dune Delight and Aquamelon.
Other desert animals. Some are vanilla, some are not.
Fashion Authors Team.
Head of Fashion: Draegon (also known as Draegon1993).
Deputy responsible: Odeum.
Dragon: Art.
Luizi: art.
Odeum: XML and C#
Pyrce: C#
Tidal: art.
Zylle: XML and C#
Pullmylever: sound
Thank you very much.
Jecrell: for developing a great logo for "Biomes." with the words "Biomes series".
OskarPotocki: for creating a new and gorgeous background for the "Biomes." series.
Questions and Answers
Q: What makes your oasis unique?
A: We are adding new plants, animals and unique landscapes.
Q: Will this mod be updated in the future?
A: Perhaps. We can add more flora and fauna.
Q: Will it work with other biomes mods?
A: Yes, it works.
Q: Can new biomes be added as the game progresses?
A: Yes, but the new biome itself will not appear.
Q: Is this mod compatible with CE?
A: No, we can't, but if you patch, let us know. (Actually CE works on all biomes.)
Q: Are you looking for team assistants?
A: We are always looking for team members, but at the moment we need programmers and sound designers the most.
Screening.
At the moment, the authors of mods have not found any particular problems. The information is in the process of being collected.
You can send the information to the author on Steam or GitHub.
Recommendation
Biomes: Oasis.
'Sandcastles' are sandcastles.
'Natural Paths' are nature trails.
Bridge mod for building bridges and heavy structures on soft ground or water.
Fishing fashions such as "Vanilla Fishing Expanded" and "[RF] Fishing-ReWork".
Extended versions of recommended mods:
Choose the ones you like. Do not select all at once, some mods may be incompatible. Below you can find information about the direction to look at when choosing a build for an interesting game in this biome.
General recommendations for options for selecting additional mods:
About caravans. For example, "Giddy-up. Caravan», «VFME - Caravan Packs».
Additional lists of desert animals and plants.
About working with ice (for example, making it, carrying it, placing it in a cooling room)
Ice can be used to cool products and prolong their life. For example, chillers for vans.
About refrigeration, refrigeration and air conditioning.
It can also be used for the construction of quarries, dredging into the ground or the construction of underground floors.
Fishing related modifications:
'Fishing Zones In Natural Lakes' is part of the Natural series.
'Vanilla Fishing Expanded' (fishing opportunities).
'Fishing Traps' (fishing nets).
"Vanilla Fishing Expanded - Fishing Treasures AddOn" (expanded list of "Fishing Treasures").
"[JWL] Fish Nurseries" (allows you to create fishing places almost anywhere, even in space).
"[JWL] Fishing nets".
'[RF] Fishing-ReWork' (advanced fishing).
'[JWL] Fishing industry' (extended fishing).
"Ducks can fish."
'Animals Forage' (animals forage for food and fish).
'Seafood Farm' - Add vertical seaweed, mussel and oyster farms over time. Water Mod:
'Beautiful Water' - may be incompatible with beauty mods.
'Beautiful Outdoors' - may be incompatible with beauty fashion.
'No Water, No Life (Continued)' "(Thirst, extraction and transport of water) - incompatible with "Dubs Bad Hygiene". But at the same time, they are not needed.
They are incompatible with "Dubs Bad Hygiene" (Thirst, water supply and sewerage) - "No water, no life". But at the same time they are not needed, because they contain the functions "No water - no life".
Water and ice freezing modes:
Ice is especially valuable in deserts.
[RF] Permafrost Continued (ice freeze and transfer).
Rimedieval - Add-on "Ice".
Celsius" (realistic modeling of thermodynamics).
'Frostshards - Fantasy Freezer Alternative' (freezing, cool crystals, fantasy).
"Water Incident".
"[XND] Watermill Tweaks (Continued)" (water mill and water incidents "Turbulent Waters").
Water Moat Mod:
"[XND] Moats (Deep Water Moats)").
Modifications related to bridges:
'Just more bridges (continued)'. - Bridges capable of withstanding heavy structures. Including the deep sea.
'Comigo's Bridges and Platforms' - bridges/platforms for moderate buildings and pedestrians.
'Bridgello' - replaces the bridge textures and adds parts of the railing.
Texture-related mode (cosmetic):
[LTO] Terrain Overhaul (replaces textures with improved models).
SZ_Terrains" (11 new landscapes).
'SZ_StonesAndTerrains' (6 additional landscapes).
'World Map Beautification Project' (improved appearance of the global world map).
Water and water food fashions:
'Vanilla Cooking Expanded' is a variety of culinary recipes that affect the settlers.
'MoreSurvivalMeal [1.3]' - adds two types of food.
'GouRIMet' [1.3] - Updated old dishes and added new ones.
RimCuisine2 "[1.0-1.2] fashion update" RimCuisine 2 Core (continued) "(Added new crops and food types)," RimCuisine 2: All Plants All Biomes Patch (continued) "(Removed food restrictions Biome restrictions for", "RimCuisine 2: Bottling and Booze Expansion (Continued)".
Parade of vanilla gourmets" - 45 additional dishes.
"[RF] Fishing-ReWork Seafood and Sushi Addon" - Mod-add-on. Adds recipes for seafood and sushi.
'[RF] Fishing Recipes' - Recipes for dishes caught fishing.
'[RF] Bonus Fishing Recipes' - Bonus recipes for cooking food caught fishing.
'Zal's Smoked Meat' is an additional smoked meat/fish for almost all fishing modes.
'Zal's Smoked Meat PF Edition' -"[SYR] Smokehouse and smoked meat/fish for Processor Framework added."
"[SYR] Processor Framework" - converts ingredients into food, requires the presence of "Zal's Smoked Meat PF Edition" fashion with it. For drinks - mod "RimCuisine 2: Bottling and Booze Expansion (Continued)".
'Seafood Farm' - adds vertical farms that over time produce seaweed, mussels and oysters.
Fashion "Natural Series".
"Lakes" - an analog of the fashion "Natural lakes". Select any of them. It's a separate, self-contained mod.
Natural Lakes" is an analog of the "Lakes" fashion. Select any of the options. It is an addition to the "Natural Paths" fashion.
Natural Paths" - this mod is an extension of "Natural Lakes" fashion, so it is necessary for "Natural Paths" fashion. It is part of the "Natural" series of mods.
Natural Farms and Irrigation Streams "- This mod is also part of the "Natural" series.
'Fishing Zones In Natural Lakes' - compatible with the mods of the "Natural" series and most other water mods.
Additional information:
Previously, this mod was called "Biomes. Chromatic Oasis."
This is the theme of the FORUM, dedicated to water, fishing, seafood and all related fashions.
Join us on this forum thread to expand the list of mods and share information about their compatibility.
You can also share tips and information about game styles and builds with this mod.
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