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"Bad Can Be Good (Continued)" mod

3
Mod version:1.0 - 1.6
Game version:all
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About This Mod

The traits you're missing don't seem so bad anymore.


Also now the market value of pawns with not so bad traits has changed.


Changes in features


These traits have been rebalanced, so the flaws are combined with bonuses that make sense for each trait.


Note: The deficiencies of the following features have not been changed or removed unless otherwise noted.


Abrasive: +3 to hand-to-hand combat, you can not insult, because he loves attention. Aggressive people get into fights all the time, so they know how to hold a punch, have fun or are indifferent to insults.

Pyroman: +15% heat resistance; less fires. Pyroman loves fire, but realizes that survival is at stake.

Interest in chemistry: +1 to medicine; +1 to plants.

Passion for chemistry: +3 for medicine; +3 for plants. The strong appeal of different drugs naturally teaches how to identify and use different substances.

Pessimist: +2 to animals; +5% to tame animals; +10% to teach animals. The pessimist is so fed up with people and society that he considers animals to be his best companions.

Depressive: +3 to animals; +10% to tame animals; +15% to train animals. Beasts and creatures of the colony and wildlife are the only thing that keeps it together.

Nervous: +2 to intelligence; +10% to global learning rate. Nervousness tends to force the person to analyze themselves more, causing situational awareness and the logic of staying calm to increase.

Unstable: +3 to intelligence; +15% to global learning rate. Unsustainable people will do anything to distance themselves from the average, at the expense of anyone who stands in their way.

Lazy: -10% to the threshold of a nervous breakdown (this is good). Lazy people are more likely to overlook problems that may surround them. Maybe a burning house won't make them get out of bed.

Fun: -20% to the threshold of a nervous breakdown (this is good). Someone who can't be bothered by the trifles of life. The death of his beloved doggy will not cause him to reconsider his ambitions.

Ugly: +10% to global work speed; can't get inspired to recruit. Such people have realized that they should not expect favors from others.

Incredibly ugly: +15% to global speed; can’t get inspired to recruit or trade. They don't expect love, help, pity, but they have developed their competent skills, which allows them to work faster.

Flake: +3 to medicine; +20% to movement speed. Long life is weaker than others, leading the weaklings to understand their own limits... and those of others.

Envious: +3 to social; +15% to trade influence and negotiations. They may need a better room, but in return, they tend to be perceptive and tough negotiators.

Nasty voice: +10% to movement speed; +50% to pleasure. These people are used to enjoying time alone, although when that is not possible, it is better to run away quickly.

Greedy: +33% to meal rate; +50% to carrying capacity. What can I say? Greed fuels many aspects of our lives. Don't judge.

Obzhora: -25% to the speed of food; the penalty to the indicator of hunger is removed. Gourmets are not pigs, they just enjoy the food!

The incomprehensible creator: +2 to art; can only get working fennel and creative inspiration. Shouldn't that be a trait for artists? Well... now it is.

Slow learning: +10% to global work speed, +25% to total work speed. These people are not accustomed to developing something new in themselves, they rely on the old, driven to automatism.


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Game Version *

all (Bad Can Be Good (Continued).zip)