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"Alpha Mechs" mod
About This Mod
Adds new mechanoids.
Features:
- 7 new mechanoids: Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher are back in action. These 7 mechanoids will appear in raids, clusters and so on, and you can disable them individually, through the mod settings.
- With Biotech: If the player has Biotech, a huge amount of content opens:
- 26 new mechanoids, including 11 useful, 12 combat and 3 complex (but not insane) "bosses".
- 3 new chips of mechanoids.
- 2 new armor, 2 new helmets, 3 new sets of useful items and a battle box.
- 11 new buildings.
- 8 new research projects to unlock all content.
- With Vanilla Factions Expanded - Mechanoid and Biotech: another huge piece of content is added: 7 new mechanoids of two kinds. First, "clean" versions of Aura, Daggersnout, Goliath, Phalanx, Siegebreaker, Fireworm and Demolisher appear in the VFE - Mechs squads. Second, their improved versions appear when mechanoids upgrade equipment. The player can explore a hardware upgrade to create these improved mechanoids as well as Slurrymaster.
- New furs are added with: Vanilla Races Expanded - Sanguophage, Vanilla Genetics Expanded, Vanilla Fishing Expanded, Vanilla Books Expanded, Alpha Bees and Rimatomics.
Required for Fashion:
Harmony
Vanilla Expanded Framework
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