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"Advanced Biomes (Continued)" mod

3
Mod version:1.6
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Advanced Biome adds new biomes from Rimworld 5 with customizable weather, plants and animals.

Poisonous forest: thick, poisonous forest. Must bear millions of fibrous conflicts. Lightening wet from scale and fertilizer. Spiny poplar bushes cover toxic pink waistlines and thick mushrooms. Toxic contradiction. Settlers gradually increase the toxicity in the open air. Leave them alone every few days to reduce toxicity. New butterflies, mushrooms, blue deer. Savannah: Savannah is a hilly meadow of shrubs and isolated trees found between tropical forests and abandoned creatures. There is not enough rain in the savannah to support the forest.

Large animals, tall grass and some trees are ideal for hunting and long battles. New acacia and baobab trees. Volcano: The volcano is resting in the crust of the planet. This allows hot lava, volcanic ash and gas to place the magma chamber beneath the surface.

Lava's law emits a lot of heat and lights up the night. Volcanic flares block the sun for several days. WASSERBORLAND: Water Dolot-Land is a diagram of countries that are continuously or seasonally saturated with water, ensuring that they acquire the characteristics of another ecosystem.

Water makes it difficult to find a place to build. New Western swordsmen: fern, ivy, cedar and mangrove. Odland: a very radioactive desert. Nuclear infections from weapons, war, or melting have changed the situation forever.

At night, the puddles are illuminated by radioactive waste. There are few trees, and there is nothing but for mutant animals. Work demands fashion: harmony


Additional files:


Rochif for advanced biomes (continued)

Compatibility:


Fashion "vanilla fishing" - compatibility. Added definition of fish. Mod "Project Beauty Project Map Map" is compatible and installs fashion using the patch "World Beauty Project Maps - for advanced biomes (continued)".

Added to change the ability to add biomes while creating the world. Wild mushrooms must satisfy the ideological needs of mushrooms: "tribal mushroom nucleus", "Pilzite (continuous)", "tribal pyrgus biome", "tribal pyrgis (old texture)", "Pilz-Ripies-Copachorene-patch, tribal fungal influenza. Some features may not work as I am the source code for the original fashion author of "Hey, my team rules!" I had to figure it out! After decompilation, I couldn't understand the harmony code. Use this version of fashion to play Rimworld 1.0: Advanced Biomes 1.0 version.

Similar Mods/Addons

Game Version *

all (Advanced Biomes.zip)