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Pawnmorpher addon
About This Mod
Have you ever wanted to be a mad scientist with a bunch of mutagens crammed into his shelves so he could bring them to the world? Or it could be a cheerful farmer with a big herd of cows... Wait, the sheep just started talking?
Pawnmorpher allows you to use a variety of mutagenic items against invaders, visitors or even your own settlers. Detect unusual mutations, deal with the body's defenses, apply mutagenic solutions, drink stabilizers, and then go in search of luminous green meteorites that fell near the base... And much more!
Yes, it is risky, but the mad scientist inside you will have fun firing mortar shells into crowded raids and watching cows, wargs, alpacas, hares and various humanoid mutants jump out of the green mist. Strengthen your pawn with useful mutations that improve its craft and social characteristics, create paddocks for raising cattle, transform to produce mutagenic milk, grow gaobulb fields, and scream with horror at the sight of the monsters you inevitably create.
Special Fashion Function:
Serums: Create mutagens that give different mutations to everyone, and they are displayed on the Health tab and, fortunately, are accompanied by bursts of scientific activity whenever new developments for prisoners, settlers and someone else appear. Many mutations have visual effects that manifest on body parts such as horns, wings, ears, snout, and tail. Some are useful, others are not. It's up to you to decide how much you want to risk.
Weapon: Fight hand-in-hand with mutant weapons or share your love of metamorphoses from afar with new rifles, mortar rounds, and improvised explosive device traps. Support SRTS mod on mortar shells and then create what you want.
Defense: We did well. Sometimes something bad happens, and your best researcher is at a standstill. It happens to the best of us. Create stabilizers and inverse mechanisms to manage risks, but not too late. A mutagenic mechanism does not preserve memories forever.
Intelligent Beings: Even if you lose the right to live as animals, don't be afraid. Often, they still own most of the human mind. Make them happy, and they can still work according to the animals.
Chimera: Not all mutations are obvious. Often there are still various chimeric creatures, usually a mixture of different creatures that are very strong. Find them a use or do it yourself.
Mentality: Some pawns are better than others. We add a new trait to express this: similarities with mutants - they will like to be disgusting. Adherents of body purity certainly won’t.
Sides: As the game progresses, the pawn can choose sides - a special system that we use to avoid increasing the characteristics. Paragon, a nature-suffering hunter, discovers and uses them all, and lays them in a pawnshop.
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