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A RimWorld of Magic addon
About This Mod
This mod adds a new class with unique abilities to the game.
There are currently 12 classes of magicians and six classes of fighters. Each class has a set of unique abilities that perform specific roles (healers, attack spellers, support fighters, etc.). Each class has its own development tree, which allows them to improve their abilities as the class level increases.
Magical Classes: Fire Wizard, Ice Wizard, Lightning Wizard, Esoteric, Sorcerer, Druid, Paladin, Priest, Necromancer, Caster, Sorcerer/Succubus, Bard, Blood Wizard, Geomancer, Chronomancer, Technomancer, Sorcerer
Fighter class: Gladiator, Swordsman, Sniper, Faceless, Psionic, Ranger, Death Knight, Monk, and Super Soldier.
Other features include unique clothing and gear options, jewelry and enchantments, magical buildings such as portals, numerous events, a unique learning tree, and a "magic" faction.
In addition to this challenge, AI classes can use their abilities.
It also includes mod options that allow you to adapt many mod-related features such as artificial intelligence complexity, common types of mages/fighters, and the rate of evolution of mages.
You can add a mod to an existing save, but it works best when you start a new game.
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