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- Fixing Camera Shake "Dead Eye"

Fixing Camera Shake "Dead Eye"
About This Mod
A simple SUWSF patch to reduce camera jitter during deadeye. It seems to me that it helps a lot, but I'm not sure yet that it corresponds to the quivering of the screen in the original.
This only fixes the code associated with the camera jitter, there should be no other effects - I only checked with it the camera deadeye.
To install: Simply extract the entire contents next to the RDR..exe file (ASI bootloader included).
If you are using ClipTweaks from Clippy95, you can combine the two SUWSF.ini files together, just copy the [Patch:CameraShakeFPSFix] section from this to the end of the INI ClipTweaks file.
Only checked on Steam version, I don't know how it can work in other versions.
Thank you to CzBladE for offering and helping with the testing!
# Technical information
In Dead Eye it seems that the basic value of the game's delta time is multiplied by the time dilation factor, so 60FPS 0.016666 delta time * 0.1 time factor becomes 10 times slower at 0.0016666
Inside the camCamera::ProcessShake function, deltatime is then multiplied by rage::cmOperator::sm_TimeWarpFactor, which appears to be designed to remove the deceleration and restore the actual deltatime value to be used by the rest of the camera shake code.
For some reason, sm_TimeWarpFactor never seems to change from 1 in dead-eye mode, so a slow-motion deltatime is always used to jitter the camera, which leads to its extreme.
It just fixes the camera jitter code to divide the deltatime by the actual deceleration factor, which seems to help.
Hopefully this will be fixed in one of the next game updates.
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