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Mage Equipment Rework
About This Mod
Reworking the mage's equipment changes the mage's gear, trying to mitigate the drawbacks of reducing mana costs in this game, returning the source of damage and making the gear more diverse.
Usually in this game, a pure wizard has a choice of one or two sets, as most of them just suck. Everyone, including me, aspire to become a contender for the Golden Lich, because his items have the largest reduction in mana cost. At this point, the amount of total mana you have no longer matters, as you cast spells for free or spend one mana point with a new experimental patch.
This mod attempts to mitigate this by diversifying the wargear of magic users, often reducing the cost of the mana they give, but returning a source of spontaneous damage associated with the item.
Basic mode customizes the mage armor and one specific weapon for the left hand at the moment. I changed some heavy armor helmets to balance them with changes in this fashion.
This mod also corrects missing displayed information about the Keeper of Light Lexicon: it now correctly displays -15% of the mana cost as you can see in the photos.
I haven't changed a weapon that reduces mana costs because it doesn't do very good damage. I also didn't fake Light Mender's backpack, as -10% of the mana is enough, considering you're losing 35 payloads compared to Murfino's. This is already a balanced compromise.
In additional files you can find a modification of the Magician's Tent, which with the addon now gives -10% mana cost. At present, I cannot transform this part into partisanship. Hopefully in the next updates I will be able to include this in the mainstream.
Now let's look at the real numbers.
- Wide Black Hat
Old: -20% Mana, +5% Movement Speed, +10% Fire Damage.
New: -10% Mana, +10% Movement Speed, -5% Stamina, +10% Fire Damage.
- Wide blue hat
Before changes: -20% Mana, -5% Stamina, +10% Ice damage.
New: -10% Mana, -10% Stamina, +5% Movement Speed, +10% Ice Damage.
- Mantle
Sages of the Clan: -20% mana.
New: -10% mana, 10% ice damage.
- Tenebrous Set
Old: 29 fire, frost and lightning resistances, -30% mana costs, 15% additional damage from Decay and Ethereal.
New: 29 fire, decomposition, and ether resistances, -20% mana cost, 20% additional fire, decomposition, and ether damage.
- Kit
"Lich Gold" Before change: -70% to mana consumption.
New: -35% Mana, +30% Lightning damage.
- Kit
Jade Lich Change: -60% Mana, 10% Decay and Fire damage.
New: -35% Mana cost, 25% additional damage from Decay and Fire.
- Hoop
Scientist Old: -10% to mana consumption.
New: -10% Mana, +5% Lightning damage.
- Set
Runes Before changes: +15% increased damage from lightning and essential abilities - only armor added damage.
New: +20% for ether and lightning damage - now armor has +10%, but boots and helmet have +5%.
- Hood
White priest Old: -10% to mana consumption.
New: -10% to mana cost, +10% to movement speed, -10% to endurance cost.
- White hat
Priest Old: -20% damage from fire, ice, and decay.
New: -10% Fire, Ice and Decay damage - This item was too powerful and now you have the tools to develop your character! You won't need that anymore.
- Wizard's robe
Old: -15% to mana consumption.
After: -10% Mana, +5% Fire, Ice, and Lightning damage.
- Arcane Hood
Old: -10% to mana consumption.
After: -10% Mana, +5% Additional Fire, Ice, and Lightning damage.
- Mask
from coral horn Before change: -10% to mana consumption.
New: -10% Mana, +5% Physical Damage.
- Mysterious chakram
:: 16 physical and fire damage.
New: 20 physical and fire damage, -10% mana cost.
To balance the above changes, some heavy armor helmets have been modified.
- Elite patty helmet, kintsuga helmet, patty helmet and black patty helmet.
New: now has +30% to mana consumption.
- Palladium helmet, Full helmet made of wolf plate and Zagis mask.
New: now has +25% to mana consumption.
- Mage Tent * Downloads as addon in additional files - currently only available as UABE mod.
Before changes: -15% to mana consumption.
After: -10% to mana consumption.
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