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- FSR3.1 Create MOD frame

FSR3.1 Create MOD frame
About This Mod
INSTALLATION
- click the .reg file (disable nvidia signature verification) for other games and enable nvidia signature verification for Warhammer.
-Make sure that GPU hardware acceleration is enabled in Windows Graphics Settings.
-copy nvgx.dll from stub_nvgx folder (if YOU do not have a nvidia GPU)
- Put all files in the folder where the main .exe file is located
(for Warhammer SM2, put in steamapps\common\Space Marine 2\client_pc\root\bin\pc )
- GAMES WITH ANTI-READING AND MULTIPLAYER ARE NOT COMPATIBLE, ONLY CAMPAIGN MODE (OFFLINE)
For Warhammer SM2, if the screen turns black, just press alt+tab twice
(if the cmd is stuck, just click inside the cmd window in an empty space and press Enter)
- Add FSR3.1 Upscaling and Frame Generation!
You can now use fsr3_1 as an accelerator in the configuration file to use FSR3.1 to improve resolution.This also fixes some longstanding FSR3 issues such as: Oversaturated interface in Marvel's Spider-Man & Miles Morales. Be sure to try! If you are currently using FSR3, your configuration file will be automatically updated to use FSR3.1. Added a separate configuration option frame_generator:
Choose between fsr3 and fsr3_1 framing. This means that you can also mix and match FSR3 scaling and/or FSR3.1 framing if you want to do so for any reason. The default is FSR3.1 framing. Upgrade an enabled XeSS to 1.3.1. This allows modifications to work in Watch Dogs Legion, for example.
- Fixed support for games using very old versions of DLSS 2:
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