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- Tweakeroo Mod (1.20.6) - manual filling, switching rods during operation

Tweakeroo Mod (1.20.6) - manual filling, switching rods during operation
About This Mod
Tweakeroo Mod (1.20.6) is currently written for LiteLoader in Minecraft1.12, which adds a variety of different "settings" to the game, including manual list setting, October band switching/cycling, and flexible/fast block placement.For fabrics in X and 1.14.x.
Features:
The following settings are currently implemented:
Precise Block Placement - Allows you to place blocks in a specific direction on a carpet server
When clicked, activates the "After Clicking" setting.This will result in a configurable number of automatic right-clicks on the newly placed block. For example, this is useful for configuring a relay, as if it were installed directly for a specific delay.
Angel block - allows you to place (only creative) blocks in the air
Smaller detonation particles - uses smaller and less intrusive detonation particles for larger explosions
Fast Block Placement - Enables fast/convenient block placement when the cursor is over a new block. There are different modes to avoid unnecessary block placement.
Left click - enable automatic left click while holding down the attack button (left click). The number of clicks per tick in the game is set in the general settings.
Right-click quick - Hold on the Use button (right-click) to turn on right-click automatic quick click. The number of clicks per tick in the game is set in the general settings.
Fill/Clone limit change - Allows you to modify the boundaries of the / fill and /clone command blocks in single-user mode
Flexible block placement - you can place blocks in different directions by holding down the activation switch snap. For example, bunkers and logs are oriented in a different direction than they normally are.
Gamma Override - Overrides the gamma value of the video settings with the values set in the general settings.
Manual Refill - Replaces the new stack with the main stack or with a closed stack manually when the previous stack is finished.
Hold attack - simulates holding an attack button (usually left click)
Hold Use - Simulates holding the "Use" button (usually right-click).
Hot bar scrolling - allows hot bars to be replaced with reserve lines (similar to hot bars exchange)
Hot Panel Slot Cycle - Rotate the selected hot panel slot after using the item. It has a configurable maximum slot number. It is useful to create a repeating block template.
Replacement of hot rods - allows to replace hot rods by one of 3 rows of inventory. Get a preview of your inventory when the key is saved.
Inventory Preview - Activates the inventory preview by hovering over the inventory block or asset and holding down the Set Modifier key. Note: This is liteloader mode, and unfortunately it only works (mostly) in single-user mode because I don't know Forge events and currently it doesn't work in Forge IItemHandler inventory.
When Remove Stack Items is enabled, items configured in Lists-> Remove Package cannot be skipped when used. This is done so that the bucket is not thrown into the lava, for example, when you put the bucket into the lava.
Lava Visibility - If it is activated and the player has activated a breathing helmet and/or potion effect to breathe water, the lava fog will be significantly reduced.
Map Preview - Displays a preview of the vanilla map in the inventory when you press and hold the shift key while hovering over an item
Last Move Key - When activated, the opposite move key does not cancel each other; instead, the last key pressed is the active input.
No block-destroying particles - removes block-destroying particles
No Client Entity Updates - Removes updates for all (non-game) client-side entities. If for some reason there are so many entities in the world, Gable's bein can help to correct the situation.
No entity creation - Disables all rendering except player entities. If there are many creatures in the world, it will help to correct everything.
Falling Block Entity Rendering None - If enabled, no falling block entity is created. This is mostly useful for large-scale tricks with a large number of falling blocks that reduce the frame rate during rendering.
No item creation time toggle - If enabled, no timeout / deck animation is displayed when toggling between saved items or when using items.
No Lighting Updates - Disables client-side lighting when enabled. This can improve performance on the client side when many units are constantly changing, such as a large aircraft with vanilla mucus.
Not all lighting updates - many other active additions to other lighting update settings. Note that this also prevents the client-side stack height maps from being updated or recalculated slightly.
Never close the graphical interface of the portal - you can open the graphical interface of the inventory, even if you stop at the bottom portal
The mucus block does not slow down - it removes the effect of slowing down and slipping from the mucus blocks on the client side. Note that this also affects other assets for one player.
Constant fawning - the player sneaks without pressing the fawning key.
Select before placement - if it is enabled, the target block that places the block before placement / use of the element becomes intercepted (if it is in inventory).
Layout Grid - Allows you to limit block placement to a grid and adjust the size. Note: This only works properly at this time when FastHost is enabled.
Placement Restrictions - For each use action / right click you can limit the number of blocks that can be placed to a configurable maximum
Limit placement - you can limit the placement of blocks to certain "patterns", such as planes, lines, faces, columns and diagonals. This is what uses the Quick Block Inside mode, which is divided into separate settings that can be used without any part of Quick Place.
Initial Positioning Limit - Allows you to place restricted blocks only when targeting the same type of blocks that you initially clicked on
Manually Positioning Restrictions - you can only restrict the placement of a block if it targets the block you are holding
View Player Inventory - Activates the view/preview of a player's inventory while keeping the configured activation key.
Potion Warning - When the potion is about to expire, a hot wand will issue a warning to the message slot.
Print death coordinates - print player's coordinates to communicate with death
Remove potion effect - removes potion effect particles from the player
Create Hidden Entities - Create Hidden Entities Transparently (create them in the same way as in view mode)
Create Boundary Entities - Allows you to limit the number of XP Spaces and Item Entities processed. If there are many such assets in the world, FPS can be very useful.
Recovery Mode - allows you to repair damaged items and replace them in the player's hands, as well as automatically restore them while they are on XP Farm
Shulker Box Screen - Creates the contents of the Shulker box (and all other vanilla blocks in the warehouse) by hovering over the item and holding down the shift key
Shulker boxes are folded empty - you can fold up to 64 empty shulker boxes. Note: This works well for only one player. In multi-user mode, the server must have the same features as enabled in another mode, otherwise you will receive an unsynchronized inventory when you move through the Stacked Schulker Cabinet.
Replace tools that are almost broken - after activation, hand-held fragile items that are going to be used will be replaced with items that remain durable.
Tab completion coordinates - If you want to use tab completion with a command when you are not looking at a block, use the player coordinates instead of typing '~'.
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