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Realm RPG Sea Dwellers Mod (1.20.1) - New underwater inhabitants

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Mod version:1
Game version:1.20.1
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About This Mod

Realm RPG Sea Dwellers Mod (1.20.1) adds strange fish-like merchants and underwater villages, but does not deviate much from the original playing style and balance.

Features.

River Marmorpha.

It is one of the most common marmorph species found in shallow rivers.

It degenerates in rivers. You can go to the depot.

Falls: 0-2 salmon (100%), 1 aquamarine (5%).

Can exchange with players on the principle of barter.

Gets:

All raw fish (compatible with most other mods).

Offers.

1-4 clay balls

1-2 sugarcane

1-2 gold nuggets

1-2 Bones

1 lily

1 Aquamarine

Polar marmorph

A persistent marmorph that prefers cold, salty seas.

It is found in the frozen ocean. He could get lost.

There are 0-2 cod (100%), 1 aquamarine (5%).

Can exchange with players on the principle of barter.

Gets:

Any raw fish (for most other mods).

Offers.

1-4 Snowballs

1-2 Seaweed

1-2 Nuggets of Iron

1-2 Feathers

1 Ice block

1 Aquamarine

Deep Marmorph.

A pale pink fisherman who can somehow survive in deep waters and caves.

Occurs anywhere under water below Y 50. You can go to the depot.

There are 0-2 glowing lichens (100%), 1 aquamarine (5%).

Can exchange with players on the principle of barter.

Gets:

Any raw fish (compatible with most other mods).

Offers.

1-4 Clay

1-2 Glowing lichen

1-2 Small dead leaves

1-2 Large leaves

1-2 Glowing berries

1-2 Deep Nugget

1 Aquamarine

Coral Marmorph.

"A colorful creature in tropical seas that tries to imitate the surrounding corals to escape danger."

It breeds in warmer waters. It might disappear.

There are 0-2 tropical fish, 1 aquamarine (5%).

Can exchange with players on the principle of barter.

Gets:

Any live fish (compatible with most other modes).

Offers.

1-4 Clay

1-2 Glowing lichen

1-2 Small dead leaves

1-2 Large leaves

1-2 Glowing berries

1-2 Deep Nugget

1 Aquamarine

Marmorff Village

A rebuilt sunken part of the Old World inhabited by mermorphe, a rustic-like race of fish-men.

They usually inhabit the sea, but can also occur in deep rivers and lakes. In fact, they can occur in any biome where there is sufficient water depth.

They always consist of a central building and up to four surrounding dwellings or ruins.

This is the only place where you can naturally find hired Mermorfs.

Inspect all buildings and find barrels and chests filled with various loot. There may be some hidden treasures.

Mermorphic workers.

A worker who has never been seen at work. How lazy he is!

It is located in the village of Mermorph. He won't.

Exchange for any raw fish (including other modes).

Mermorph the blacksmith.

A strong creature capable of forging metal underwater. He can sell very useful items.

You can find it in the village of Mermorph. It doesn't disappear.

Can be exchanged for aquamarine.

The Architect of Mermorph.

A strong creature capable of forging metal underwater. Can sell very useful items.

It can be found in the village of Mermorph. It doesn't disappear.

Can be exchanged for aquamarine.

Mermorph farmer.

A strong creature capable of forging metal underwater. He can sell very useful items.

It can be found in the village of Mermorph. It doesn't disappear.

Can be exchanged for aquamarine.

Mermorph Hunter.

A strong creature capable of forging metal underwater. Can sell very useful items.

It can be found in the village of Mermorph. It doesn't disappear.

Can be exchanged for aquamarine.

Mermorph Collector.

A strong creature capable of forging metal underwater. Can sell very useful items.

It can be found in the village of Mermorph. It doesn't disappear.

Can be exchanged for aquamarine.

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Game Version *

1.20.1 (bd891fc679218e9af0bdb37c3b37fa31.jar)