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- Mod Mo' Enchantments (1.20.1) - 30+ new spells

Mod Mo' Enchantments (1.20.1) - 30+ new spells
About This Mod
Mo' Enchantments (1.20.1) adds more than 30 new vanilla-friendly custom spells to the game.
Features
Enchantments.
Automatic melting: Any tool will now receive a melted version of the block you extract.
Poison Aspect: Similar to Fire Aspect, but uses poison instead of fire, so the damage is slightly higher.
Regeneration: A shield spell spends one totem of immortality in the inventory.
Stunning: An instrumental spell that weakens and slows for a short period of time.
Dexterity: A trouser spell that briefly gives you a slower and more powerful weapon.
Jumper Trousers is a spell that allows you to jump higher.
Pain Power Chest Armour: Gives a positive effect at low HP.
Blessing of sunlight: incompatible with repair, restores strength in sunlight (also acts on armor posts).
Length: A spell that allows tools to reach blocks from longer distances.
Buoyancy: Elite spell: Slows down the speed of the slide.
Boost Sword enchantment: Kill mobs to get more XP.
Ice Direction: A sword spell that freezes enemies hit.
The Curse of Slowness The curse of leotard that slows you down.
Lure: Fishing gives you more fish, even if you can't catch it (doesn't affect the amount of lute).
Blood Sword Health regenerates when killing mobs.
The Curse of Destruction is a curse that makes objects easier to destroy.
Lightness A spell that increases the speed at which the sword strikes.
Lava Walker A spell similar to Frost Walker. Produces basalt that does not disappear naturally.
Sharp Shield: Spell reflecting damage.
Block: When this spell is cast, the shield increases the chance of blocking damage.
Accelerating Crossbow: A spell that deals damage based on distance.
Reflection Shield spell: Reflects projectiles with greater speed and damage than normal.
Reach: (1.19.2+) A sword spell that attacks at a short distance.
Enhancement Tool spell: allows you to gain XP from blocks you get and gain more XP from blocks that already have XP.
Execution Axe: Attacks when the enemy's health is low enough.
Wave: A spell that increases the rebound from a trident and shows the effect of water particles.
Flamekeeper Shield spell. When blocked, the spell causes an attacking enemy to engulf themselves in flames.
Cold Keeper: A shield spell that freezes enemies while defending.
Ascension: An elitist spell that slightly increases the speed of flight.
Sensing helmet: A spell that gives constant night vision.
Curse of moonlight: Slowly damages objects illuminated by moonlight.
Transplant: Automatically transplants harvested crops.
Anti-Water Disaster: A trident spell that damages water-sensitive mobs.
Nose bait: A sword spell that deals damage to both larger and younger mobs.
Freeze Freeze: A freezing analog of Flame.
The Curse of Void: Destroys prey from slain mobs and destroyed blocks.
Treasure Spell.
Regeneration.
Agility
The Curse of Slowness
Jumper
Abundance of sun
The power of pain
The Curse of Destruction
Lava walker
Execution
The Curse of Moonlight
The Curse of Emptiness
Default spell compatibility:
Swimming: incompatible with Luck, Silk Touch, Empower.
Aspect of poison: The aspect of fire is incompatible with the aspect of ice.
Dexterity: Incompatible with Jumper, Curse of Slowness.
Jumper: Dexterity, incompatible with the Curse of Slowness.
Blessing of sunlight: Incompatible with repairing and cursing the moonlight.
Empower: Incompatible with Looting and Bloody Blade.
The Curse of Slowness: Incompatible with Dexterity and Jumper.
Blood Blade: Incompatible with looting and force.
Curse of Fragmentation: Incompatible with Shatter.
Lightness: Not compatible with Sweeping edge and Reach.
Lava Walker: Incompatible with Ice Walker.
Thorn Reflection: Incompatible with Thorn Reflection.
Reflection: Incompatible with Spikes.
Reach (1.19.). 2+): Incompatible with Sweeping Edge, Lightness.
Amplification: Silk Touch, incompatible with Luck and Automelt.
Flame Guard: Incompatible with Cold Guard.
Cold Guard: Incompatible with Flame Guard.
Feeling: Incompatible with breathing.
Curse of Moonlight: Incompatible with the Restoration and Blessing of the Sun.
Nasal Oath: Incompatible with Sharpness, Disintegration, and the Curse of the Arthropods.
Curse Against Water: Incompatible with Impalement.
Frost: Incompatible with Flame.
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