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- WesleysInteriors mod

WesleysInteriors mod
About This Mod
Interior of Wesley
Toy Story
Look where you're going.
Interior room
Inner corridor
Internal Input
Large arsenal
Be very careful.
Inner corridor
Inner corridor
Inner corridor
If you need an extra mess, you can use this add-on created by Zeus!
Plugins
Change Log
1.2.17
- the maiden's trap is back.
"now there are mines.
1.2.16
- 1. One of the toy store tiles can put too much prey in an inaccessible place
1.2.15
· The front door made the light yellow
- Treasure chests are now more likely to be looted
- The prey in the trunk will not be able to lay eggs under the trunk
1.2.14
- Enemies can no longer walk on certain walls
1.2.11
-Wa
1.2.10
"The sounds of the explosion are no longer global
1.2.9
-Ceiling = repeated pain
-Toy store interior details
1.2.8
- Imagine that you forgot to update your changelog. I couldn't.
1.2.7
"We've cut down the toy store so it's easier to find loot
1.2.6
- Temporary fix for acid pool large arsenal
- He doesn't get lost standing in the elevator.
1.2.5
-fan.
1.2.4
- A slight correction of GA material
1.2.3
Toy Stores
- Added an additional door inside the inner part of the store
- Added break sound to device
- Actual project has been updated from version 49 to version 56.:
- The device will wake these old birds
"The blast effect has been improved
Large arsenal
- I made pulling the device a little risky :)
'Maybe there are other visual things I have forgotten.
1.2.2
- There are only 2 to 8 shotgun traps in the toy store
1.2.1
- Fixed some problems with toy store
1.2.0
Toy Stores
- Floors should no longer be locked
- Added some new tiles for some varieties
- Some old tiles have been updated for some varieties
- A small tile has been added to the storage section, which should add more cohesion and variety to the track.
- The red carpet is no longer bright.
- Slightly improved performance
- Slightly increased default dungeon size to accommodate new small tiles
Large arsenal
- Added some additional accessories
- Added support for CullFactory
- Added some additional variations of square tiles for the podium
-Go, just have fun.
1.1.19
- Changed the color of the toy store
1.1.18
-Changed the color of the GA device
-GA unit increased to 280
- Updated GA generation to be more diverse in the introduction (hopefully)
1.1.17
"Enemies should no longer walk through containers and walls
1.1.16
- Now the tower at the entrance to the hectare has also disappeared :(
- TS Towers try not to appear on walls or objects
1.1.15
-I love the big container tower with the arsenal. But I had to delete them AMI :(
1.1.14
'It was incompatible. I hope it's all right now.
1.1.13
- I added a new beautiful tile to the toy store, which I did not test properly, so do not shout at me if it is in any way broken (everything is ok).
1.1.12
- Added more chests
'Now you can hide in the trunk (the enemy will lose you if you close the hatch)
- In the booty room there is now a more reasonable production of booty
- (:<
1.1.11
-Wa
1.1.10
- Added some extra decoration for GA
1.1.9
- Now the prey should neatly appear in the closet
1.1.8
- Minor corrections
1.1.7
- Added charging station tiles
1.1.6
- Okay, throw this new size on the wall for GA and let me know if it's too big
1.1.5
- The big arsenal is a little bigger again
- Added some options to loot the server rack of the room
- It is unlikely that the hardware tiles and elevator tiles will be loaded
- Added another mining room
- The mining room no longer always has 4 shelves for storage
- Some balanced
1.1.4
- Now, using extendedmod, games will no longer have to get stuck in randomseed
"the big arsenal is a little bigger.
- Old settings are no longer used
1.1.3
- Turrets can no longer fire on objects
- Enemies should no longer be walking on the target
- The fire hole will be blocked after removing the device
- Added more mining rooms
- Residues are no longer randomly generated anywhere
- Added more firing exit points
- The elevator now has a button below
· Do not create towers in a container
1.1.2
"Nuclear weapons must now have a normal conflict
- Collision of transport container
- Elevator repair. "We've made it a little smaller.
- Fixed acid trigger passing through the wall
- Added more possible exit points from the fire
- Fixed and other things
1.1.0
- Added a large interior arsenal
- The toy store can now have a spike trap
- Updated / changed mining points in toy store
- The default toy stores are much smaller
1.0.5
"The bullets coming out of the tower understand that the bookcase is a bookcase, and they decide not to go through it step by step (hopefully)
1.0.4
- Reduced spawning rate of shotgun.
1.0.3
- Breast correction
1.0.2
- Fixed some small details
1.0.1
- Breast interaction is now on the cover
- Fix the strange wall chest in the room with the big booty
- Added another possible nozzle point
- More links
-Cal Factory Support
- Fixed items/towers that appear in strange places in the table mining room
- Decrease december trap scan
- First version
1.0.0
- First version.
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