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Colonial Expansion Modification

4
Mod version:v1.0
Game version:1.14.1-1.14.2
The mod has been successfully tested for the absence of viruses
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About This Mod

Can you conquer the world?


INFO.


Countries have shrunk to states with capitals. Many ideas of some countries, such as divided governments, have been abandoned. Most of the land now belongs to unclaimed areas.


In order to colonize a piece of land, it is necessary to choose the appropriate province (neighboring/coastal). In the upper left corner is the colonization check box. Click on it. But this is only colonization. To really integrate, you need to select a province after colonization and click on the "Integrate province" button.


ARTIFICIAL INTELLIGENCE


AI, one of the most important elements of these regimes, will also seek to colonize. But too many AI colonies will delay. To select which AI to enable, go to Solutions, select Enable Global AI, and specify the territories you want to enable.


Added a feature to prohibit AI from colonizing foreign territories (e.g. from the Dutch East Indies to the United Kingdom). This option is in the game settings.


New feature.


To colonize from the Black Sea requires Istanbul or a state on the Black Sea coast. Colonization from the Black Sea requires possession of Constantinople or military access by your country's leader.

The time for colonization/integration has been reduced from 30/60 days to 20/40 days.

Now three states can be integrated simultaneously.

All major branches now have a default focus tree. Miners can change the focus tree by choosing a solution.

New distance delimiter. The further you colonize, the more light cruisers you need.

The likelihood that AI will reach Europe by colonizing coastal regions is significantly reduced (so there is no India in northern Russia, or Finland in Spain).

Integration.


The birth tree has been improved.

Distance limits between factions (modified to enable protection).

Similar Mods/Addons

Game Version *

1.14.1 (Colonial_Expansion.zip)