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- Best Mechanics: Frontline AI

Best Mechanics: Frontline AI
About This Mod
Improved mechanics: With Frontline AI, you'll finally be able to play against the venerable AI from Hoi 4. During the battle, the AI will focus on the front line, rather than on garrisons, which will make it difficult for a single division to capture Moscow. The AI will also have tougher fights as it will not leave the front line to fight a smaller enemy.
Features.
-AI is reluctant to fight unprepared.
-AI often send untrained troops into battle.
-AI are less likely to make risky plans.
-AI will be at the forefront of defense against maritime incursions.
-AI will not send insane numbers of troops to useless invasions.
"AI is more careful when you're not on the border.
The AI is less likely to deploy more troops to low-supply areas.
-If the AI loses the battle, it stops the attack after at least two playing days.
New features.
-AI builds armies according to chosen doctrine (ore tanks and mechanization in the doctrine of "Deep War" and "Blitzkrieg").
-AI manages the production and alters it according to the needs and size of the industry.
-AI also increases or decreases aircraft production according to the chosen aviation doctrine.
-AI reduces fleet production and shipyard construction according to the size of the industry.
-Artificial intelligence increases the production of tanks and mechanized infantry.
-Artificial intelligence should produce more CAS.
Compatibility.
Mod is compatible with most mods, unless the technology is radically changed:
Kaiserreich/KX, R56 and EAW are compatible with this mod.
It is not compatible with Iron Man.
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