
VJ Base
About This Mod
DESCRIPTION: VJ Base, short for Vrej Base, was created in 2012 to help develop various plugins. It is widely used to create scripting NPCs due to its highly customizable and sophisticated artificial intelligence system. For an overview of the features, see the list of features. VERSION - v2.16.0cFUNCTIONS Functions may differ in different plugins and not all functions are listed. Spam menu and settings Automatically add SNPCs, weapons, assets, etc. to the appearance menu based on VJ. Includes a search bar in the view menu. Allows you to add category icons. A neat, easy-to-use menu of the Full SNPC and Weapon Configuration (to be released: HUD and crosshair) All settings and options are variable and can be changed from the console. Convenient Clean Up Button Translate the entire database into multiple languages Report bugs and make suggestions in the game The Installed Add-ons tab shows all installed VJ add-ons. The "Information" and "Developer" tabs of the NPC Base of creatures and bases of people Subbases: bases of tank chassis and bases of tank artillery Types of movement: flying, over water, stationary functions of the NPC Almost everything can be configured from the menu and console. Difficulty system (e.g. Easy, Normal, etc. - dozens of levels) Behavior system (e.g. Passive, Aggressive, Neutral, etc.) Improved melee, ranged and jump attacks (e.g. unlimited attacks) Realistic hearing system (e.g. volume affects distance, search sounds) Realistic interaction with environment (e.g. moving certain objects to enemies, throwing grenades, opening doors, etc.) Realistic relationship with class system (e.g. flights, throwing grenades, opening doors, etc.) Realistic relationships with the class system (for example, allies help each other, player allies turn against the player, ask for help, etc.) Realistic reactions (for example, feel grenades, chase the player, etc.) Dialog system for communicating with the player and other NPCs, it is possible to create custom dialogs between different NPCs. Player reactions (e.g. bleeding, slowing down, screen blurring, etc.) Sounds (e.g. height, volume, smoothing, non-stop, etc.) Blood system (e.g. individual stickers, particles, pools of blood, etc.) Discrete systems (e.g. damage forces, stickers, particles, etc.) Body groups and appearance (e.g. skin color, clothing, etc.) Dynamic shelter systems for people, they hide behind objects and walls and use them as shelter. Defense Systems. Defend a position and never leave it. Weapon inventory system that allows you to change weapons depending on the situation Various animations (e.g. surprise, death, fear, rage, etc.) Customizable motion/keyframe system, including support for action sequences. An advanced mission system that allows you to build chains of different missions, succeed or fail. Special corpses (e.g. localized dice speed, editable corpse limits, blood pools, super fizz combo gun and weapon support, etc.) Some rare items (e.g. grenades, health vials, etc.) Notifications (e.g. "The form hates you already") Support servers with different tick speed. Features menu (C-menu) with many useful I/O options, hammer support, including level transitions (HL1 and 2 campaigns) Weapons Features of NPC controllers - including first/third person perspective and customizable HUD. Weapon translation systems are built into many well-known animation sets, or developers can create their own animations. Additional weapons available to the NPC and players: blaster, K-3, AK-47, Glock 17, M4A1, MP40, signal gun, SMG1, SPAS-12, .357 Magnum, 9mm pistol, AR2, RPG, RPG, crossbow, SSG-08, scrap A special synchronization system between the client and the server, allowing you to set the appropriate positions for NPC weapons. Weapons affect the accuracy, range of fire, and behavior of the NPC. All sets of animations (Combine, Metro Cop, Rebel) can use all types of weapons. Special effects and particles secondary shooting system for NPC and players; melee weapon system for NPC; shooting motion for NPC; ability to set special shooting patterns for NPC; ability to set special shooting patterns for NPC. Various animations (e.g. idols) Most weapons produce distant sound effects to create a sense of battle. NPC Tools NPC Filler Traits Modifier NPC NPC NPC Media NPC Bullseye Equipment NPC No Purpose Activation Scanner Health Modifier Different Assets Administrative Health Kit Grenade Activation Fireplace Wood Board Racket Flag Player Viewpoint Air NPC Test NPC Player NPC.
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