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- Slave Cities - The Life of Their Slaves - Part 2.

Slave Cities - The Life of Their Slaves - Part 2.
About This Mod
Part 2: You were kidnapped from the Mojave Desert and forced into slavery. Psychopaths, murderers and sinners control your destiny. Introduction A new group of slave traders has emerged in the desert. It's not a typical gang of looters with sharp sticks in their hands. They are organized, have many underground prisons, and operate secretly, under the watchful eye of the inhabitants of the Wasteland. Wasteland slavers are just the tip of the iceberg. The abducted citizens disappear completely. They'll never be seen again. Rumors are circulating that the abducted citizens are being transported to an unknown location outside the Wasteland to await an unknown fate. This mod allows you to live as a slave: you are captured, taken away in the spirit of night and thrown into a world you cannot control. This fashion adds a group of slave traders to the Mojave wasteland. He adds to the wasteland prisons and a whole new city away from Mojave. Note: This mod offers a completely different gaming experience. If you want to be an elite special forces ninja who conquers everything around, this fashion is not for you. IMPORTANT: Users of SlaveJail Reloaded and SlaveTown - Its a slaves life (Episode I) mods should delete these mods. For general stability and conflict issues: To resolve common stability and conflict issues, use FNVEdit to create a merged patch or run a master update. For general troubleshooting, see the Gopher Troubleshooting videos (the Gopher video series is noteworthy and highly recommended). Users of 64-bit operating systems should pay attention to the version of Fallout New Vegas on 4 GB or compatible with NVSE. You can also use Fake Fullscreen for added stability. The mission can begin by reading a note at the Goodspring saloon bar. You will need to leave the Goodspring area and identify your character. Also, before starting a mission, you must fire all your companions.
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