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-NO DATE -Children settlers

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Mod version:1.12
Game version:all
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About This Mod

Found a small bug: If one of your children is stuck with an adult size scale, just change it a few times (using the child's clothes) and this will be fixed. This error is due to the fact that beds (and other objects) change the scale of the actor, and I'm trying to decide whether I want to update beds (and other objects) without scale or not, given that many people use beds and things added by other modes.



Version 1.12

- If you want to spawn a random npc child, check the boot order for the first two digits and enter "player.placeatme xx00080a" 

* Example: In my case (screenshot) the boot order is 18, so I open the console and type "player.placeatme 1800080a", without quotes.

These children need to be moved to a settlement after you have them, they will not be automatically added to the nearest settlement as if they were recruited by a lighthouse. It is also necessary to generate them one at a time, if you do, for some reason, if you try to generate several children, they will all be the same pattern. I don't know why.

- THIS DOESN'T CHANGE VANILLA'S CHILDREN (yet)

"A total of 20 children were added to the vanilla. Eighteen human (nine male and nine female) and two vurdalaks (one each).

- The ratio of spawns to the recruitment beacon is about 6 adults: 1 child.

"Babies are born in casual clothes (girls and boys have their own sets for birth).

- You can buy new clothes for them from clothing dealers in the workshop or in Fallon and make them wear whatever you want (only children's clothes work).

"They will work as traders, but the path to them doesn't work, so first make them move there. 

"The only thing they do perfectly is farm (because it's in vanilla).

"They run away when they are attacked, even if they have weapons.

"You can trade with them

- You can kill them if you have a mod "Killed children".

Similar Mods/Addons

Game Version *

all (Child Settlers 1.12-5601-1-12.zip)