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- Production Expanded - Fallout London Synergy Patch

Production Expanded - Fallout London Synergy Patch
About This Mod
This project started because I noticed that there is human meat in Fallout: London, but the Manufacturing Extended meat cleaver spits out human meat. Wrong human flesh. It can't even be used in pies. So I fixed it, and then just... continued.
We managed to keep the number of new entries low enough to mark this as ESL.
Production extended - Fallout London Patch
list of changes made
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Disclaimer:
Some machines required direct editing of the script, so I had to replace them with a copy. Build Menu
will now point to new machines, but if you have already built machines, you will need to remove them
and replace them. This includes.
-Forge armor
-Auto-meat grinder
-Robot disassembler
-Forge of melee weapons
-Forge of Fist Weapons
-Forge of energy weapons
-Forge of heavy weapons
-Forge weapons
"Obsolete" has been added to everything that requires replacement.
Possible conflicts.
-Anything that changes the above- or below mentioned machines or their terminal entries in the menu will conflict.
-The main script of the Contraptions Workshop DLC constructor, WorkshopBuilderScript.pex, is configured by default so that it can use up to 15 recipes per machine, but the script is written in such a way that this number can be easily increased. This patch comes with an edited version that allows you to use up to 50 recipes per machine. It's not much, but if another mod replaces this script and doesn't resolve at least 21 recipes, it will break some of the last recipes on some machines, mostly on new weapon forges.
-Rad Chicken in Fallout London uses the skeleton, mesh and texture of Rad Chicken from Far Harbor, but for some reason instead of just using the race of chicken from Far Harbor, they added it as a custom skin for the peacock race. To be able to slaughter chickens and get chicken instead of a peacock, they had to be replaced by a new race. Anything else that edits Fallout London chickens specifically could ruin that.
Vanilla changes -
Weapons Forge, Energy Weapons Forge and Heavy Weapons Forge
Replaced as part of the weapons forge upgrade. See details below. Recipes saved
changes made to Fallout London when applicable, but weapon forges are now in different locations
categories.
Explosive mill
You have saved changes made by FOLON. The mill adds recipes for cannonball, rocket, Nook's grenade and
Mini missiles. Nooka grenades don't fit the setting, so they've been removed. FOLON
renames rockets to figurative charges, edited the recipe to match the recipe in
FOLON Ammo bench.
The Forge of Armor
FOLON changes only the names by adding U to Armour, and replaces the vanilla Combat Armor with
version for tomics. M.E. does not randomize the armor slot and adds sint armor. Preserved
convenience M.E. changes by removing the synthesizer armor and adding the riot police armor and
Knight armor of a drug addict.
- IMPORTANT NOTE: The only helmet option for medium and heavy variants is the combat armor helmet.
Other sets will still create a helmet on medium and heavy variants, but because of the way the armor script works added to the
Manufacturing Extended, it will lead to waste of materials. Switch to the easy option before creating
most helmets.
Stroitel
M.E. does not make any changes, but FOLON renames the items in the terminal record to what the item was
has been changed to. They skipped the renaming of the moon monkey Jangles into the Martian monkey Bojo. This
was reported as an error, so this change will be removed if it is corrected in the next patch.
Ammunition factory
Added missing recipes from the ammunition workbench that adds FOLON.
to provide an alternative to the manual manufacture of ammunition. Not added
Recipe for figurative charge due to redundancy with Explosives Mill. No arrowhead recipes added
no arrowhead recipes were added because the workshop script only allows one common
the number of products for all recipes, which is set at 10.
Instead, arrowhead recipes are produced in sets of 30, 20, 5, or 1.
Extended manufacturing changes
Avtomyasnik
Make sure the output of the material matches the creature for creatures from the base game that have been overwritten.
Human flesh from Fallout London is now the correct one to fall out of humans, not human flesh from Manufacturing Extended.
Added new creature exits. Physically, you can stab corgi now, but emotionally?
It's up to you.
Dismantling Robots
Added missing robots, Post Boxer and Atkins.
Hooligan Atkins will not be scrapped in Robot Shredding. For some reason, they
are not Atkins race, but are classified as humans.
as a bug, but it may be intentional. If this is fixed by FOLON, they will be scraped properly.
Melee Weapons Forge/Fist Weapons Forge
Replaced as part of the weapons forge upgrade. See details below.
Autodistilleria
Gwinnett's recipes have been replaced by comparable equivalents of FOLON, mostly the Viscount Nelson versions.
Replaced the recipes Nuka and Nuka Quantum on Ion Brew and Photon Brew.
Vault-Tec Auto-Loom
Converted to Angel Auto-Loom. Replaced clothing recipes Vault-Tec on Angel's clothes,
including light angel armor. I would provide medium and heavy options
but, despite being visually identical to the battle armor worn by the tomichs, it is bizarre
coloring, Angel's armor is arranged differently, so its variants cannot be controlled by
list levels as in other sets.
Fractional autolute
The variants of the Commonwealth factions were replaced by the base London factions. Many of them will create random
clothes from the faction level list, but some factions, such as Tommy and 5th Column, are all
they wear the same type of clothing. The terminal options will indicate which ones are randomized.
Power Armor Forge/Power Armor Frame
In Fallout: London, there is no power armor that the player can use. Because it is not intended
to use it, many maps do not take into account the possibility of problems related to
using the PA. This patch disables the construction of the forge and the Power Armor frame.
On request, I can release a version that does not disable these options.
New cars.
Automatic shooter
Because the arrows give different amounts of items, the alternative was to multiply each value
for 60 items, a new arrow script is used here. Cost, perch requirements and output quantity
correspond to the Workbench of ammunition. Also allows you to make a basic wooden bow.
Gunsmiths
Fallout London adds a variety of melee weapons, and creates recipes for many of them
means that one melee forge would have about 50 options, whereas the original forges had them
5-10. In order to facilitate the work, all weapons were divided into various thematic
categories. Most recipes now refer to melee weapons because Fallout London has so many melee weapons.
weapons. Some categories will include ranged weapons where appropriate, such as a modern forge.
This may seem like a lot of changes, but functionally it's still five machines.
Weapon forge - tools
Melee weapons, which are traditionally tools, have been transferred to this forge.
This includes a variety of things - canes, hammers, razors, cleavers... if their primary purpose
if his primary purpose isn't weapons or sports equipment, he'll be here. Railway rifle
will be here, since the building protectors are using its version.
Weapon forge - homemade
This forge is used to make melee weapons made from scraps. This includes several
home-made weapons found in the vicinity of Camelot and other post-war novelties such as
Womble Gauntlet and Syringer Rifle.
The Forge of Arms - Historical
In this forge traditional weapons are made - swords, maces, halberds, medieval or historical weapons.
Weapon forge - modern
This includes modern weapons that were designed to be weapons. combat knives, knuckles,
police truncheons, etc., and modern firearms and energy weapons.
Weapon Forge - Sports Equipment
Sports equipment: Bats, boxing gloves, swords and billiard kias.
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