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Heavy Weapons Overhaul (Uberhaul)

1
Mod version:v1.0
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Large-scale upgrade of heavy weapons in Fallout London. Includes fixes, quality of life changes and significant improvements for heavy weapons. Basic weapon damage was greatly increased, but along with other changes, the weight of heavy weapons was increased.


Installation and Tips:


DO NOT USE WITH OTHER MY MODES (this mod is intended to replace all others), if you use one of the other repairs on Nexus for weapons, download this one after. Install with Vortex or MO2


Changelog:


General


  • Normalized statistics of weapons and mods

  • Standardized names and descriptions

  • REMOVED heavy guns.

MG42


Basic damage increased from 8 to 20.

New naming convention (Instanced Naming): Legendary/Barrel_Receiver_Ammo_Heavy Machine Gun.


Changes in OMODs:


Incendiary cartridges: Adds 5 points of fire damage to a MOD, requires Weapon Nut 2 instead of Science 1.


High Explosive Rounds:

now requires Gun Nut 4 and Demo Expert 4 instead of Demo Expert 4. No more 25% damage bonus.

Reduced blast damage from 25 to 10.


303 Ammo Swap: increases base damage (0.4).


Removed damage penalty from AP cartridges, increased to 50 from 40.


Heavy assault cartridges have a penalty to the reloading rate.


New Fashions:


Heavy Incendiary Rounds: Adds 10 fire damage to a SWAT, requires a 4 weapon nut (in late play

mod for users who want to get a nut but not explosives)


Explosive cartridges: Adds 5 points of blast damage, requires Nut 2 and Demo 2

(a functional mod for early and mid-game, useful for demo-expert users)


Lewis pistol


Basic Damage 18 > 25

New naming convention (Instance naming): Legendary/Battle/Lewis receiver

Cannon


Basic rate of fire reduced from 109 to 100.


Fixed laser and plasma barrel sounds


Light to heavy trunk ratio rebalanced (lungs reduce weight, decrease cost of ap, but

reduces firing range). Heavy increases weight, decreases recoil, and increases

range.


Renamed light and heavy incendiary barrels to light incendiary barrel and heavy

Incendiary gun


Caliber receivers for ammunition types are excluded, similar to the MG42 receivers redesign.


To position receivers (new):


Standard receiver

Reinforced Receiver (Gun Nut 1)

Powerful receiver (Gun Nut 2)

Calibrated powerful receiver (Gun Nut 2/ Science 2)

Fast powerful receiver (Weapon nut 2/ Science 2)

Advanced receiver (Weapon nut 3)

Calibrated Advanced Receiver (Gun Nut 3/Science 3)

Fast Advanced Receiver (Gun Nut 3/Science 3)

Superior receiver (Weapon nut 4)

Calibrated Advanced Receiver (Gun Nut 4/Science 4)

Fast improved receiver (Gun Nut 4/Science 4)


Barrels:


Standard barrel

Light trunk (Nut 1)

Heavy barrel (Weapon nut 1)

Light Incendiary Barrel (Nut 2) - Reduces fire damage from 10 to 5

Heavy Incendiary Barrel (Weapon Nut 2) - Fire damage reduction from 10 to 5

Laser barrel (Weapon nut 3/Science 3) - Changed from 15 energy to 10

Electric

Plasma barrel (Weapon nut 4/Science 4) - Changed from 15 energy to 15

Electric

Update of the wording for barrel OMODS


Barrel types:


5 mm (default)

45(Reduces damage)

.303(Increases damage by M+A 0.4)


Bren Gun:


Basic Damage: 30-> 35

New naming convention (instance naming):

Legendary/Shooting/Burner/Light Machine Gun

Base weight increased from 8 to 20.


Bren's gun is louder now

Fixed Bren sight zoom (zoom halved)


New types of cartridges:


Penetrator: Increases Armor by 50% AP

Heavy penetrator: Armor Pen 75% AP

Hollow Point: Increases damage (M+A 0.2)

Gut Buster: Significantly increases damage (M+A 0.4)


Flamethrower:


Fix title

The weight of all flamethrowers was increased from 15 to 25.

Weight of all receivers standardized

Rescue buoy receiver removed

All the tanks have 100 pieces of ammunition.

Updating ammunition/tank descriptions in OMOD



Basic flamer damage of all variants (changed from energetic to fiery)

Damage of OMOD Flamers Changed from Energy to Fire

Basic Angel Flame Thrower damage reduced from 10 to 4.

Removed energy damage from Hans flamethrower ammunition type.


Flamer DOT now depends on fire resistance and folds in a similar fashion to bleed rather than

rather than being updated.


Fashions for flamethrowers now require sensible building materials that make sense for

modernization.


Radiation OMODS no longer have a dual effect in Big Guns and Nuclear Physicist, but are also affected by radiation resistance.


OMOD:


Receivers modified according to standardization, Standard → Reinforced → Powerful →

Advanced → Excellent → Experimental


Fire pillboxes:


Petro 1 x 8 s (8)

Jet 2 by 8s (16)

Grass 1 by 8 s (8)

Press Petro 3 on 8 s (24)

Napalm 4 for 8s (32)

Heavy Grass 3 for 8 (24)


Herbicide:


It was renamed from "Herbicide" to "Heavy Herbicide".

Requires a nuclear physicist 3 instead of a heavy shooter.

Radiation damage is part of a separate Enchantment that is exposed to radiation resistance.

Radiation damage increased from 20 to 40


New OMOD:


Herbicide

Nuclear Physicist 1 and Science 2 are required.

Radiation damage is part of a separate "Enchantment" that is exposed to radiation resistance. Deals 20 points of radiation damage


The Hans receiver is upgraded to an Experimental receiver, which can produce all the flamethrowers,

it gives a smaller bonus to damage, but a larger bonus to attack speed.

Weapons nut 4 and science 4 required

Similar Mods/Addons

Game Version *

all (Heavy Weapons Uberhaul-481-1-0-1725284300.zip)