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HEXMAP Demo mod

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Mod version:all
Game version:all
The mod has been successfully tested for the absence of viruses
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Euro Truck Simulator 2

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About This Mod

A unique fictional world on a scale of 1:4, inspired by North Russia


Because of the paintings and detailed landscapes, the vegetation maps will be very strict on the iron. It is recommended to reduce the traffic value from 0.25 to G_TRAFFIC 0.75 in the G_TRAFFIC area.

New locations on the map are very detailed and on weak computers it is recommended to use the start command, which improves the stable operation of the card by increasing the game buffer.

This command has a positive effect only if the computer is available to use the advanced buffer settings (that is, both the operation and the Swing file memory). To use the settings, open the game link properties, open the object in the column according to the .exe address in the game file, create a spectacle, and paste the following settings:


Do not specify the value of the traffic through the console after 2. Values above 2 violate the Supvaena of Traffic algorithm, resulting in not only "dead" traffic congestion, but also 10 ambulances or DPS within. Try to delete (or almost delete) random events on the map - not errors, but it does not work conceptually on the map. Interesting repair of a quarter of the strips personally leads me only to pity from the rounds (bypass). The road network on the map is not very dense, and the bypass is very bad. If the iron is weak, do not place the environment in Ultra. Also, try to increase the value of FPS comfortably through the settings. This mode is very strict on the iron and promotes the maximum capacity of the engine. However, with a reasonable setup, it is very possible to achieve a comfortable game even when your computer is weak. SSAO is powered off or lower (if your PC allows). This environment will significantly defeat the FPS and create freezing in thick vegetation zones. Soft shadow calculation is calculated on the forest surface. The range of visualizations is up to 150-200%, everything else than this - the system is heavily loaded, and I recommend using such values to remove beautiful screenshots, but not for games. So I understand that this option seals the rendering of a pixel, for example in Fullhd, it seals at a scale of 400 pixels in 4K Denner (and therefore a soft image with minimal forest). If you’re already playing 4K, a 400% image was already counted at 16K resolution. If you don't have 4080/4090, don't play in this mode. After adding a temporary anti-arium, the need to overestimate the degree of rendering is further reduced. It is much better to set SSAA+TAA anti-aliasing and scale down to an acceptable FPS value. It is also worth using the Framework Limit option. The higher the density of the vegetation, the lower the density and quality of the vegetation, killing the bigger picture). But it depends on your computer. If you have a powerful FPS reduction and a deliberately weak computer, the only good way to manage your build's FPS is to manage your FPS.

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Game Version *

all (hexmap_demo.scs)