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PC Tank armor
About This Mod
Armor based on a PC tank. For those who want steel comfort in the apocalypse. First of all, thank you Doc-OnHoliday. When I first learned about these new systems, he was the only operator who helped me and explained the basics. I strongly recommend using its I Am Legion mod as it adds appeal to the game and changes your game style. THIS REPLACES THE REBOOT SKIN. I won't use my skins in separate armor sets, etc. So, after a month of studying the local file-editing systems, I finally created something that had to be implemented from DAY ONE... real armor. It's a passion project. I can accept requests in the future, but now I will download my ready-made models when I feel they are ready. When I published this book, I had seven complete sets of armor that needed to be finalized. All this corresponds to the real class of "Tank". Thus, a common feature of these seven models is full armor with many different advantages. Now let's talk about Bug 1. I know that the hand is swimming. It's beyond my control. Armor pieces are not generated for players, they are generated for NPC. Therefore, the game does not register most of them as Solid. So you'll see a pair of floating hands created for the player. I used the NPC hand model and the results were worse. Of course, this means that they come up to the forearm, but suffer from ERROR 2 due to breaking when wet in too much water. 2. Your forearms seem strong to the outside world, using a weapon with both hands, you will see a handle through them. Returning to bug 1, this is because the game does not save any of these items as part of the "player". I can't fix it. 3. I knew the lower half of the bib was missing. As explained by Doc-OnHoliday, this is because the player's skeleton lacks "bones", so the lower half is drawn into the torso. Again, I can't fix it, because when I do it, the player's skeleton collapses on its own in Tpp (third person). And if you are equipped with fixtures on Fpp (first person view), you will get into the world space. 4. During the spin you will feel the contour of the face depending on your viewing angle. Personally, I use the field of view 35, so I have adjusted most models so as to avoid trimming ****In field of view 35****. Sometimes you will see through the shoulders (shoulder armor). 5. The left arm is bent when using the weapon with both hands. I don't know if it's me or the developers, because when I figured out how to implement a player's hand, I noticed it later in development. Thus, these models generally suffer from the same problems: floating hands and the appearance of the player's forearms with weapons. When developers release the right tools to build custom gear, most of these small bugs will be fixed. But until then, that's all I can do. I've read all seven carefully to see if my dive is broken, but frankly it's not. Anyway, the metal comfort for my character, when I marched through the apocalyptic city, helped. They were designed for those who want to play as a "tank" of steel rather than heavy fabric. I'm one of the many people who asked for Pk Metal armor and took the time to learn how to create it, so here we are.
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