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- Better reveal booo and distance

Better reveal booo and distance
About This Mod
This significantly increases the range of detection of both binoculars and the normal passage of waypoints on the map. December.
Have you ever tried to get a single pixel that failed and zoom in on the binoculars so it disappears after 5 minutes? It turns out that for the binoculars in question, the size of the cone was literally a point. Let's fix it. And we can increase the part of the range used in certain places, without breaking the game cycle and not getting into the cheat zone.
There was a problem - binoculars parameters
Unfortunately, changing binoculars doesn't change the time it takes to get points on the map, nor does it change the time it takes to get points on that single image. I got more information about this in my stuck post in the comments section.
However, all changes to the detection distance work normally.
What's changed
Binoculars options:
DetectionConeSize:0.01> 0.3 This does not make it easier to find the path points.
AcquireRequiredTime: 1.25> 0.5 This does not reduce the time required to obtain a path point
Binocular detection distance:
Usually I would leave most places alone (default for most places is 500 or 750, for tasks - 1000). I did not touch the subway and did not flood it (250).
250→400
Safe zone: 250> 400
Shop: 75>150
Dark place:125>250
>>75>>150
250→400
Show distance:
Almost all records have changed by default. Instead of setting most of them at 99, I set them at 1/3 of the distance in binoculars. Exceptions are some exceptions that default below 99. In this case I have increased them by 3 times.
Center: 99> 250
News 99>¥300
99>250
Water tower: 99> 250
Radio tower: 99> 250
>>99>>166
99 > 166
99>166
Subway: 99> 100 (Leave it alone because you need to find it in the hustle and bustle of the city)
99>133
99>166
10>30
99>133
Shop: 25>75
Darkness:25>75
Loot_island: 50> 90 (For some reason I feel like it should be hard to find)
99>133
File has been modified: detectablesconfig.SKR
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