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- Dependents 0.13.13

Dependents 0.13.13
About This Mod
This mod adds a dependency system to Cyberpunk that tracks V consumption over time: dependency slowly increases with consumption and slowly decreases with rest. When V becomes dependent and stops consuming for an extended period of time, it can also experience withdrawal symptoms using certain consumables.
Concept
As in real life, V will never fully know how dependent it is on certain expendable material... before it's too late.
However, the game has tips, so listen to the signs...
⚠️ A full description of the gameplay mechanics of fashion can be found in the book, but let me warn you that it will spoil all the surprises that this fashion has prepared for you. People who want to immerse themselves in the game and learn its subtleties, it is better to refrain from reading a book.
Here's what he's doing:
💗 Healers
They are MaxDOC, BounceBack and Health Booster.
All medical supplies become obsolete until V's are seriously addicted.
For example, the rare MAXdoc usually restores 40% of its health: when it becomes accustomed to V, it will restore, for example, 30%.
💊 Boosters
they are Stamina Booster, Carry Capacity Booster and RAM Jolt.
All consumables give the opposite debaff as long as V experiences withdrawal symptoms.
For example, RAM jolt typically increases the maximum amount of RAM it will consume: if V stops using it for a while, its maximum amount of RAM will decrease until it uses it again.
Some stimulants have other effects.
💀 BlackLace
The consequences of exiting BlackLace are dire: expect a lot of debaffes!
⚠️ Some of the additional game mechanics require the installation of Wannabe Edgerunner.
⚕️ Neuroblockers
The duration of action of the neuroblockers will diminish as V becomes severely dependent.
⚠️ Wannabe Edgerunner installation is required.
🍾 Alcohol
Avoiding alcohol can cause Jitters effects and make aiming with long-range weapons more difficult.
⚠️ Due to the restriction, currently works only when used from inventory.
🚬 Cigars and cigarettes
Too much tobacco consumption affects endurance.
⚠️ Idle Anywhere installation is required.
🦾 Cybervars
Some cybervariants provide more information about the current state of dependency. Other cybervars will significantly reduce the chances of you becoming addicted at all!
⚠️ The latest 2.0+ patches have apparently removed the Detoxicator and Metabolism Editor, so some of the old game mechanics are out of date.
Notes
Currently this mod is :
compatible with Wannabe Edgerunner
Compatible with Error Correction in Status Bar
compatible with Ripperdoc Service Charges
compatible with Weapon Conditioning
partially compatible with Idle Anywhere
does not have an adapted gameplay for WE3D - Drugs of Night City
(which, as far as i know, hasn’t been updated since june 2022, and didn’t work when i tried it in late december 2023)
no customized gameplay for JWL - Blackwall
(which, as far as i know, has not been updated since october 2022, but i have not tested it)
SynthDose compatibility scheduled but not yet implemented.
You can report bugs on Github Issues, as well as directly in messages or forums here.
Install
Both the fashion and translation package files can be unzipped into the Cyberpunk 2077 game folder.
If you are installing a translation package (for example, Addicted - English audio files and subtitles), you should also install Audioware for proper operation: it will add sound reactions during certain events in the game.
⚠️ Currently, it is not possible to add translation packages in 2 different languages, for example, to have audio in English and subtitles in Brazilian.
If this becomes a very popular feature, I will consider making the necessary changes to support it.
As for specific mod managers, Audioware support:
- Vortex has been requested but not yet resolved.- MO2 should allow installation (translation packages include pure info.json as a workaround).
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