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Enable Ragdolls Finisher

1
Mod version:0.1
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

The base game code has a check to disable regdall (and collisions) for NPCs killed by finishers.

This small redscript-mode disables this check for NPCs in the finisher's work point in the `CanRagdoll` function.


That is, enemy bodies will now be ragdall at the finishers killing. That's all. That's all she does.



I'm sure the CDPR had good reasons for that, like to prevent collisions with the world from interrupting finisher animations and stuff like that; but I hate that as a result, enemy bodies look like something from a 1999 shooter, turning into tough models and cutting through objects of the world or soaring in the air like a sprite from Doom - especially when using my fashion [Stealth Finishers].


Using this mode may cause errors, oddities, or glitches. Use it at your own risk.



Again, I'm sure the CDPR had good reason to do it the way they did - I just don't like the result.

CP2077's work with regdolls is, in truth, still unstable with or without this mod; and this mod only affects enemies killed by finishers (or stealth finishers "takedown" in my other mod referenced above).


Configuration

♦ No :)


Known Issues

♦ Some finishers don't "let" the body out of their animation early enough so the bodies will still crash into the objects of the world before the physicist ragdall turns on. It's not easy to fix.


Requirements

♦ Cyberpunk 2077 v2.0

♦ redscript (latest version) ( https://www.nexusmods.com/cyberpunk2077/mods/1511 )

♦ red4ext (latest version) ( https://www.nexusmods.com/cyberpunk2077/mods/2380 )


Installation

♦ Install manually by unzipping the r6 folder into the main CP2077 folder. (Drag folder from .zip)

♦ Vortex installation is not supported. It may or may not work. I don't use Vortex myself, and I can't help you with that.

Similar Mods/Addons

Game Version *

all (v0.1-9496-0-1-1696257681.zip)