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- Vehicle Insurance (TANSTAAFL Part 1)

Vehicle Insurance (TANSTAAFL Part 1)
About This Mod
"Oh, Tanstaafl." Means "There's no free lunch." And it doesn't happen,' I added, pointing to a FREE LUNCH sign at the other end of the room, 'otherwise these drinks would be half as expensive. I reminded her that everything free ends up costing twice as much or proving useless."
Robert A. Heinlein
"The Moon Is A Harsh Mistress"
Prerequisites:
redscript
red4ext
Codeware
Browser Extension
Installation:
Download the main archive
Extract the backup into the Cyberpunk 2077 installation folder
Installation of the second part is highly recommended!
Description:
In Cyberpunk 2077, we face a bleak future, ruled by ruthless corporations and a corrupt administration with no God but money. Everything and everything has to be paid for. And if they could make you pay for the air you breathe, they would.
Our goal in this fashion is to bring this harsh atmosphere to the game. Patch 2.0 has worked well on many unsuccessful systems (skills, cops, etc.), but in our opinion this is not enough.
The first part of the fashion introduces the vehicle insurance system into play. We have adjusted the numbers from the original release, plus it will be further adjusted later when it is fully integrated with other parts that are currently in development.
Vehicle insurance system rules:
Fast travel is a paid service. No money, no travel.
Calling and repairing vehicles - paid services: no money - no cars; and if you owe the system, it will deprive you of access to vehicles until you repay the debt.
Vehicle crashes will be charged depending on the vehicle you crashed into.
An important difference from other similar mods - it is not flat numbers, the prices are calculated depending on the distance of the fast trip, the cost of the car and your possible discounts. You decide for yourself whether to risk your luxury car or take an old rusty one, depending on the potential dangers you may face.
Another important difference of this fashion: you get access to the Vehicle Insurance website through your home computer, where you can purchase various subscription packages to get a discount on all car related services. It is not cheap, but without these discounts prices bite!
Under development: Additional means to obtain data about the current subscription status (phone messages).
As a result, these prices should have a real impact on gameplay to encourage gameplay-based decision-making and enhance the value of the open world of the game. Mobility is an integral part of any game world, it works for better immersion, more open interactions and therefore more emergent game situations, which, in fact, are the essence of the game - without them, any game will turn into a film with short loading screens between scenes. The same can be said for many other systems that are often overlooked in modern AAA games.
TODO List:
r3visited Keyboard and Mouse Control (for both walking and transportation) - to ensure that the player always controls the character correctly (there are several mods that solve sprint and squat problems, as well as KB&M methods of analog walking speed, but we explore here as well).
r3visited vehicles - set up vehicles so that players can properly control them and do not feel unfairly penalized for vehicle insurance (same: mods exist, but further improvements are needed). Since the last patches, the developers have been working on the vehicles, but still they do not feel properly and mostly behave like paper dolls, which lack weight. So if you want, you can set the mod you like for vehicle repairs to feel more controlled.
Redesigning vehicle insurance to make it more sustainable: rely on garages and player parking rather than spawn mechanics (there are AMM extensions being investigated).
Redesigning life insurance for future fashion pieces.
Rebalancing the economy (under study).
Rebalance of cyberspace (investigated, there are interesting modes).
Skill rebalance (looking for ways to introduce more active, not just flat bonuses).
Redesign the user interface and graphics of the game to improve the look and feel (in progress).
... and other rebalancing of the open world to make all systems work together and create useful gameplay.
End result:
We want to completely rework many gameplay systems in a single key. The Cyberpunk 2077 modding community has created many interesting mods that we like and plan to rely on. And we will be happy if there are more - in the same direction, to make the game "rewarding harder."
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