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Skillful (character development - skill - character level - perk development - cyberware capabilities)
About This Mod
You will need to use the Mod Settings setup menu (within the game menu) to find all the options. Before you change anything or even set this mod, do a manual save just in case!
Fashion 1.0.1 introduced the ability to change the additional perk score at every few levels of a character's level or skill. By default, every 12 skill levels gave you 1 Pen point, so you get 5 extra points for 1 skill progression tree (5 in total).
In version 1.1.0, the skill multiplier can be adjusted to slowly decrease as you progress to higher rank. This can help speed up the character's development at a low level and make the progress of the game a little faster.
Since the 1.1.1 version, there is an opportunity to speed up
Skill progression (multipliers for skill experience),
Increasing character level (multipliers to increase character level),
Perk development (a few extra perk points for some skill levels) and
Capabilities of cyberspace (some number of capabilities of cyberspace for some skill levels).
Skill multipliers were also given a linear curve option. By default, most skills first give more experience, and at the end it becomes relatively difficult to get XP. This can help speed up character development at low levels to make the game play a little faster without making it too easy in the future.
Take Shinobi as an example, a player can gain 1.7 times vanilla XP at 1st level, and slowly descend to vanilla XP upon reaching 59th skill level
// Shinobi at 1st level
// Multiplier of experience for attribute skill "Reflexes" at 1st level
let expMulReflexes_01:Float = 1.7;
// Shinobi at rank 59
// Experience multiplier for the attribute skill "Reflexes" at 1 rank
let expMulReflexes_59:Float = 1.0;
A retroactive system of extra points was also introduced in the 1.2.0 version of the fashion. Now the game will record how many perk points or cybercapabilities this mod has given. (**However, he doesn't remember what happened before version 1.2.0.) If you delete all your cyber devices and/or perks, save the game, and then reload it, the corresponding retroactive Extra Points system will be activated! The system will calculate the number of points based on your current settings and assign them to your current character!
Since it's a requested spinoff from Skillful Attributes, I just moved it out of mainstream fashion and created this one, so I DIDN'T test it at all. Since I haven't carefully checked this part of the code, let me know if there are any problems or if you suggest certain settings.
If you don't need vanilla fragments, install Cyberware Capacity Shards RNG Removed and customize this mod as you like. d(゚@ー゚)
**After 1.3.0 you can use this mod with clever attributes, since this part of the function has been removed from it to simplify the management of the mod
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