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Upgraded weapons unlocked
About This Mod
Unlocks the non-iconic weapon update feature that was removed in patch 2.0. Supports fashion settings and has a customizable upgrade price for non-iconic weapons. In addition, it is possible to disable the upgrade of non-iconic weapons from + to the next level of quality.
Current WIP:
Add the debug option to see if something really isn't right and find the culprits faster (so you can share the screenshot/log file here or on discord)
indrasut's proposal for limited upgrade logic as part of a setup scheme based on in-game perk investments
Check Pyromania Expanded compatibility
Check for other compatibility issues (I'm very far from the list of installed mods on the discussion page, but none of them have caused any problems yet)
Default item pricing, which was fixed in version 1.0.8 (same logic as vanilla if you don't include the price reduction or install SoftCraft):
from ordinary to ordinary Plus = 75 conventional materials;
from ordinary Plus to unusual = 40 unusual materials;
from ordinary to unusual plus = 75 unusual materials;
Unusual Plus to rare = 40 rare materials;
and so on to the legendary because:
legendary Plus to legendary Plus Plus = 200 legendary materials;
The Upgrade Cost Reduction option only works if the SoftCraft mode is not set. The range is from 0 to 10. Setting 0 means reducing the price to the lowest possible number (1 material), and setting 10 will result in the original vanilla number from the explanation above. Setting this value to 5 will cause the price to be half the original number.
Getting Started:
1. Prerequisites
Redscript v0.5.16+
TweakXL v1.5.0+
1.1 Additional
Fashion Settings
2. Compatibility
Cyberpunk 2077 2.0+
Redscriptv0.5.15+
TweakXL v1.5.0+
2.1 Mode compatibility
Any mod that replaces:
GetUpgradableList(opens the list of non-iconic weapons to upgrade)
GetItemFinalUpgradeCost(required for the correct selection of quality materials for crafting)
UpgradeItem(fix update logic)
ApplyQualityModifier(Fixes UI for upgrades, and, most importantly, fixes items with incorrect item modifiers)
IsUpgradable(allows additional logic, a special request by Salaber)
and boots after this mode - it will not work with this mode or, potentially, will cause errors/problems.
2.2 Modes that have been tested and have added compatibility to work with them and related to crafting/upgrade:
Weapon Conditioning
Soft Crafting
Advanced craft
Improved HMG
Preem Weaponsmith
3. Installation
Download archive
Extract the archive into the Cyberpunk 2077 installation directory
3.1. Manual setting (no mods):
Navigate to the Cyberpunk 2077 installation directory
Navigate to: \r6\scripts\ folder
Navigate to the UpgradeWeaponsUnlocked folder
Open UpgradeWeaponsUnlocked.reds using a text editor
Find UWPConfig if you want to reduce the cost of the update: set `reductionEnabled` = true and `upgradeReduction` = 2.0 to reduce the cost by 20% (values from 0 to 10).
Search for UWPUIConfig if you want to limit the upgrade of non-icons (only allow upgrades from the base to + or ++). Set `nonIconicsEnabled` = true and `upgradeLimitMode` = UpgradeLimitMode.OnlyPlus
4. Uninstallation
Navigate to the Cyberpunk 2077 installation directory
Navigate to: \r6\scripts\ folder
Locate and delete the UpgradeWeaponsUnlocked folder
Navigate to \r6\tweaks\
Locate and delete the UpgradeWeaponsUnlocked.yaml file
5. If for some reason your item is broken:
Install Cyber Engine Tweaks
Set the key binding for it
Upload your save
Go to the console
Find the ID of the item you want to fix - it will look like this: Game.AddToInventory("Items.Preset_Yukimura_Skippy",1)
Paste this into the console and press Enter.
If you do not have enough components to test updates, you can add them as follows: Game.AddToInventory("Items.LegendaryMaterial1",1000)
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