- Home-
- Cyberpunk 2077-
- Gameplay for Cyberpunk 2077-
- Gilded Interface - Complete Collection

Gilded Interface - Complete Collection
About This Mod
Here it is, plagues! All 23 pieces of gilded iconic cyber devices in one place, ready to turn even the blinded wire into the next Murphy Spider. Your man Vic Vector is the only source of these beauties on the black market, so pay your debts and see what he has to offer.
Note: If you are upgrading from the original Gold-Plated Interface, please note that KRT Tendons and Raven Kestrel 3S have been renamed to their respective programs. As a result, these items are likely to disappear from your inventory if you have already purchased them. Please remove the quixhaks from Kestrel 3S before installing this mod and use the CET codes found on the DOCS tab to replace all these items. We apologize for the inconvenience; I did not take this into account when normalizing programming.
Recommendations:
If you want to get some of these items for free, you'll need Cyber Engine Tweaks.
If you want to get all these items with a single click, you'll need the Cyber Engine Tweaks In-game Mod Manager (dofile Script Launcher).
If you want to see delicious, history-friendly descriptions on your cyber again, you’ll need Flavorful Descriptions.
If you're going to chip all this prem gear at the same time, you'll definitely need Cyberware-EX.
If you want to get the full effect of the bonus to damage from a quick attack for all cybers, buy Quickhack Damage Fix.
These Quiroshi are compatible with Kiroshi Optics Night Vision Mod
Key Features:
All cyber weapons are available at the Vic Clinic after full payment.
All cyber programs include levels 1 to 5++
There are 3 installation options:
Normal - Cyber program power ranges from 30 to 50. You won't be able to chip them all without additional mods.
Reduced - Cyber packet capacity ranges from 15 to 25. You can chip the whole set. Brilliant.
None - Cyberware Capacity is 0. It's your game, play it any way you want, you're an absolute psychopath.
Anyone who wants to work on the translation:
I'm very happy to see translation mods that appear for mods like this one. If anyone is interested in creating such a fashion, I have provided the following:
I shared a Google worksheet with the values secondaryKeys and femaleVariant: Gold-Plated Interface Planning
optional download, including raw JSON and yaml file to update attribute name
How to translate cyberpunk mod - detailed tutorial by vanaukas
Don't be afraid to support me if you want to see more of these things. If you have any wishes, suggestions or just want to exchange digital greetings, leave a comment. If you're having trouble, publish the bug (or comment, but I'll move it to the bugs section anyway). If you need help and want to chat, find me on the Discord server of the Cyberpunk 2077 modding community.
Thanks a lot to manavortex, Berdagon1, vanaukas and psiberx for their help. Check out their fashion if you haven't already.
Frontal cortex
Applied Machine Learning: The brutal application of the Markov algorithm. When the only source of data is death, the system develops a very specific solution.
Iconic variant of Memory Boost.
Configured Intelligence: +0.05% damage dealt per Attribute point.
Cyberspace: 25 (reduced) or 48 (normal)
Total : +0.250 RAM for murder, +1 Max RAM
Normal+ : +0.425 RAM for homicide, +1 Max RAM
Unusual : +0.600 RAM for murder, +1 Max RAM
Unusual+ : +0.775 RAM For Murder, +1 Max RAM
Rare : +0.950 RAM For Murder, +1 Max RAM
Rare+ : +1.125 RAM For Murder, +1 Max RAM
Epic : +1.300 RAM for murder, +1 Max RAM
Epic + : +1.475 RAM for murder, +1 Max RAM
Legendary : +1.650 RAM For Murder, +2 Max RAM
Legendary+ : +1.825 RAM for murder, +2 Max RAM
Legendary++: +2,000 RAM for murder, +2 Max RAM
DNA is a digital data store: the natural medium of an organism's information used to store complex plans for rapid execution of attacks. Repetition is slow death.
Iconic Version Of Ex-Disk.
Configured Intelligence: +0.05% damage dealt per Attribute point.
Cyber program capacity: 20 (reduced) or 48 (normal)
General : +20% to Quickhack download speed, +4 Max RAM
Normal+ : +25% Quickhack download speed, +4 max RAM
Unusual : +30% download speed of Quickhack, +5 Max RAM
Unusual+ : +35% Quickhack download speed, +5 Max RAM
Rare : +40% download speed Quickhack, +6 Max RAM
Rare+ : +45% download speed Quickhack, +7 Max RAM
Epic : +50% download speed Quickhack, +7 Max RAM
Epic+ : +55% download speed Quickhack, +8 Max RAM
Legendary : +60% Quickhack download speed, +9 Max RAM
Legendary+: +65% Quickhack download speed, +9 Max RAM
Legendary++: +70% Quickhack download speed, +10 Max RAM
NetWatch coprocessor: a processor designed to implement one of the most dangerous anti-system daemons NetWatch, supplying classified upgrades Krash and Flatline.
Iconographic version of the Mechatronic Core.
Configured Intelligence: +0.05% damage dealt per Attribute point.
Cyber weapons capacity: 18 (reduced) or 35 (normal)
Total : +20% damage against drones, robots, furs and turrets, +1 Max RAM.
Common+ : +28% damage against drones, robots, furs and turrets, +1 Max RAM
Unusual : +36% damage against drones, robots, furs and turrets, +1 Max RAM
Unusual+ : +44% damage against drones, robots, furs and turrets, +2 Max RAM
Rare : +52% damage against drones, robots, furs and turrets, +2 Max RAM
Rare+ : +60% damage against drones, robots, furs and turrets, +2 Max RAM
Epic: +68% damage against drones, robots, furs, and turrets, +3 max. RAM
Epic+ : +76% damage against drones, robots, furs and turrets, +3 Max RAM
Legendary : +84% damage against drones, robots, furs and turrets, +3 Max RAM
Legendary+: +92% damage against drones, robots, furs, and turrets, +4 Max RAM
Legendary++: +100% damage against drones, robots, furs and turrets, +4 Max RAM
Versatile Memory: Low cost, high speed, energy-independent and endless durability. Anything less is just... less.
Iconic version of memory upgrade.
Configured Intelligence: +0.05% damage dealt per Attribute point.
Cyberspace capacity: 18 (reduced) or 40 (normal)
General: +0.20/sec memory restore rate, +1 max memory
Normal+ : +0.25/sec Memory Restore Speed, +1 Max RAM
Unusual : +0.30/sec Memory Restore Speed, +1 Max RAM
Unusual+ : +0.35/sec RAM rebuild rate, +2 Max RAM
Rare : +0.40/sec RAM rebuild rate, +2 Max RAM
Rare+ : +0.45/sec RAM rebuild rate, +2 Max RAM
Epic : +0.50/sec RAM rebuild rate, +3 Max RAM
Epic+ : +0.55/sec RAM rebuild rate, +3 Max RAM
Legendary : +0.60/sec RAM rebuild rate, +3 Max RAM
Legendary+ : +0.65/sec RAM rebuild rate, +4 Max RAM
Legendary++: +0.70/sec RAM rebuild rate, +4 Max RAM
Weapons
Mamushi Kendachi Mono Pipeline: Kendachi Arms developed Mamushi during a study of R&D opportunities related to urban conflict escalation. This particular model was to be destroyed.
Iconic version of the electrifying monowire.
Inflicts electrical damage. {{shock}}% Chance of shock.
+{download}% chance to apply Cyberware Malfunction on each attack.
Cyberdeck RAM Attuned: +0.5% damage per unit of RAM from this cyber device.
Cyber programs capacity: 18 (reduced) or 35 (normal).
Normal : 0% chance of shock, 50% chance of loading
Normal+ : 0% chance of shock, 55% chance of loading
Unusual : 7% chance of shock, 60% chance of loading
Unusual+ : 7% chance of shock, 65% chance of download.
Rare : 11% chance of shock, 70% chance of loading
Rare+ : 11% chance of shock, 75% chance of loading
Epic : 15% chance of shock, 80% chance of loading
Epic+ : 15% chance of shock, 85% chance of loading
Legendary : 20% chance of shock, 90% chance of loading
Legendary+ : 20% chance of shock, 95% chance of loading
Legendary++: 20% chance of shock, 100% chance of loading
Skeleton
Diversified multithreaded unit: Under heavy load, instructions associated with rapid hacking are transmitted to underutilized cyber software systems to eliminate bottlenecks. You can finally make your Mr. Stallion or Midnight ™ work™"
Iconic Feen-X.
Intelligence Attuned: +0.1% damage reduction per Attribute point
Cyberspace capacity: 20 (reduced) or 45 (normal)
Common : 8 armor, +300% memory regeneration when available RAM is below 5, +1 maximum RAM
Normal+ : 11 armor, +300% memory regeneration when available RAM is below 6, +1 maximum RAM
Unusual : 14 armor, +300% memory regeneration when available RAM is below 7, +1 max RAM
Unusual + : 17 armor, +300% memory regeneration when available RAM is below 8, +1 max RAM
Rare : 20 armor, +300% memory regeneration when available RAM is below 9, +1 max RAM
Rare+ : 23 Armor, +300% RAM Regen Rate when available RAM is below 10, +1 Max RAM
Epic : 26 armor, +300% memory regeneration when available RAM is below 11, +2 max RAM
Epic + : 29 armor, +300% memory regeneration when available RAM is below 12, +2 max RAM
Legendary : 32 Armor, +300% RAM Regen Rate when available RAM is below 13, +2 Max RAM
Legendary+ : 35 armor, +300% memory regeneration when available RAM is below 14, +2 max RAM
Legendary++: 38 armor, +300% memory regeneration when available RAM is below 15, +2 max RAM
Feedback Transformer: Digitized pain signals can be used to develop advanced models of data compression and system-wide resource recovery. What doesn't kill you makes you smarter.
Iconic memory recovery option.
Configured Intelligence: +0.05% damage dealt per Attribute point.
Cyberspace capacity: 18 (reduced) or 35 (normal)
Common : 10 Armor, taking damage restores RAM equal to 2.0% of the damage taken, +1 Max RAM
Common+ : 13 Armor, taking damage restores RAM equal to 2.3% of the damage taken, +1 Max RAM
Unusual : 16 Armor, Dealing damage restores RAM equal to 2.6% of damage taken, +1 Max RAM
Unusual + : 19 Armor, Dealing damage restores RAM equal to 2.9% of damage taken, +1 Max RAM
Rare : 22 Armor, Damage regenerates 3.2% of damage dealt to RAM, +2 Max RAM
Rare + : 25 Armor, Damage regenerates 3.5% of damage taken, +2 Max RAM
Epic : 28 Armor, Dealing damage restores 3.8% of your damage dealt to RAM, +2 Max RAM
Epic + : 31 Armor, Damage heals 4.1% of damage dealt to RAM, +3 Max RAM
Legendary : 34 Armor, Dealing damage restores RAM equal to 4.4% of the damage taken, +3 Max RAM
Legendary+ : 37 Armor, Dealing damage restores RAM equal to 4.7% of the damage taken, +3 Max RAM
Legendary++: 40 Armor, Damage regenerates 5.0% of the damage taken, +4 Max RAM
Transgenic treatment system: This experimental system, developed by Cytech, uses a multimodal approach to treating implant injuries and complications, including individual bone marrow enlargement, aggressive gene therapy, and bioelectric stimulation. Given sufficient processing power, TTS can significantly increase the energy and vitality of the recipient. Fighting a problem is technically fixing it.
Iconic variant of the Epimorphic skeleton.
+{rate}% Health Regen Rate
Cyberdeck RAM Attuned: +0.5% maximum Health per unit RAM.
Cybertent capacity: 25 (reduced) or 48 (normal)
Regular : 16 armor, 10% regen
Normal+ : 36 armor, 34% regeneration
Unusual: 52 armor, 58% regeneration
Unusual+ : 72 armor, 82% regeneration
Rare : 88 armor, 106% regen
Rare+ : 108 armor, 130% regen
Epic : 124 armor, 154% regen
Epic+ : 144 armor, 178% regen
Legendary : 160 armor, 202% regen
Legendary+: 180 armor, 226% regen
Legendary++: 200 armor, 250% regen
Nervous system
QianT "AXON" Kerenzikov: The Kerencik system has long been overshadowed by the raw power of Sandevistan, but QianTi plans to change that; drawing resources from connected cyberdecks, AXON is able to surpass any other high-speed equipment on the market. It's time to pull up the knowledge of special relativity, Chom.
Kerentsikov's original version.
Activation slows the time by {increase}%, plus another {relative}% against your enemies.
Cyberdec RAM Attuned: Duration increased by 0.01 seconds per unit RAM.
Cybertent capacity: 20 (reduced) or 45 (normal).
Common: 7 seconds deceleration, 60.0% deceleration, 0.0% relative deceleration.
Normal+ : 6 seconds delay, 62.5% expansion, 2.5% relative expansion
Unusual : 6 seconds delay, 65.0% expansion, 5.0% relative expansion
Unusual+ : 6-second cooling, 67.5% expansion, 7.5% relative expansion
Rare : 6 seconds delay, 70.0% expansion, 10.0% relative expansion
Rare+ : 5 seconds delay, 72.5% expansion, 12.5% relative expansion
Epic: 5 seconds delay, 75.0% expansion, 15.0% relative expansion
Epic+ : 5 seconds delay, 77.5% expansion, 17.5% relative expansion
Legendary: 5 seconds delay, 80.0% expansion, 20.0% relative expansion
Legendary+ : 4 seconds deceleration, 82.5% deceleration, 22.5% relative deceleration
Legendary++: 4 seconds cool, 85.0% expansion, 25.0% relative expansion
Integrated system
Callidus matrix: An advanced subcutaneous biosystem that uses memory to calculate potential injuries and alter its own extracellular matrix. A palpable demonstration of "reason over matter."
Iconic variant of Cogito lattice.
Cyberdeck RAM Attuned: +5 armor per maximum RAM
Cyberdeck capacity: 25 (reduced) or 50 (normal)
Normal: 18 armor, +1 max. RAM
Normal + : 22 armor, +1 max. RAM
Unusual : 27 Armor, +1 max. RAM
Unusual + : 31 Armor, +1 Max RAM
Rare : 36 Armor, +1 Max RAM
Rare + : 40 Armor, +1 Max RAM
Epic : 45 Armor, +2 Max RAM
Epic+ : 49 Armor, +2 Max RAM
Legendary : 54 Armor, +2 Max RAM
Legendary+: 58 Armor, +2 Max RAM
Legendary++: 62 Armor, +2 Max RAM
Operating System
Shinobi Arasaki: This model is given to Arasaki's elite special agents in recognition of exceptional merit or achievement. Shinobi cannot be bequeathed to friends or relatives, as the company collects them for immediate destruction after the agent's death.
Iconographic version of the Shadow of Arasaki.
Quickhacks do not increase trace progress (but still trigger it).
Enemies are tracking your location for {trace}% longer.
When you activate Overclock, Memory Wipe ({level}) is automatically applied to all enemies within 8 meters.
Cyber program capacity: 25 (reduced) or 50 (normal)
Common : 8 slots, 7 RAM, 5 buffers, 50% snooping, quickhack tier 2
Common+ : 8 slots, 8 RAM, 5 buffers, 55% trace, quickhack tier 2
Unusual : 8 slots, 8 RAM, 6 buffer, 60% trace, Layer 2 quickhack
Unusual+ : 8 slots, 9 RAM, 7 buffer, 65% trace, quickhack tier 2
Rare : 8 slots, 9 RAM, 8 buffer, 70% trace, quickhack tier 2
Rare+ : 8 slots, 10 RAM, 8 buffer, 75% trace, quickhack tier 2
Epic : 8 slots, 10 RAM, 9 buffer, 80% trace, Level 3 quickhack
Epic+ : 8 slots, 11 RAM, 10 buffer, 85% trace, quickhack tier 3
Legendary : 8 slots, 11 RAM, 11 buffer, 90% trace, quickhack tier 4
Legendary+ : 8 slots, 12 RAM, 11 buffer, 95% trace, level 4 quickhack
Legendary++: 8 slots, 12 RAM, 12 buffer, 100% trace, quickhack tier 4
Biotech Σ Salamander: The new Biotech Σ corporate mantra says that more is not better. Overclocked Salamander coprocessors are cooled by vibrating microscopic membranes, which provides amazing memory usage and allows non-tranners to do more with limited resources.
Iconographic version of Σ biotech.
+{duration}% of combat quixacks duration
+{damage}% monojean damage against enemies with time damage.
While Overclock is active, the memory recovery rate is increased by {rate}% and the monowire attack rate is increased by {speed}%.
Cyberspace capacity: 25 (reduced) or 50 (normal)
Common : 8 slots, 6 RAM, 1 buffer, 30% duration, 20% damage, 200% speed, 10 speeds
Common+ : 8 slots, 7 RAM, 1 buffer, 37% duration, 23% damage, 220% speed, 12 speed
Unusual : 8 slots, 8 RAM, 2 buffers, 44% duration, 26% damage, 240% speed, 13 speed
Unusual+ : 8 slots, 8 RAM, 2 buffers, 51% duration, 29% damage, 260% speed, 15 speeds
Rare: 8 slots, 9 RAM, 3 buffers, 58% duration, 32% damage, 280% speed, 16 speed
Rare+ : 8 slots, 9 RAM, 3 buffers, 65% duration, 35% damage, 300% speed, 18 speed
Epic: 8 slots, 10 RAM, 4 buffers, 72% duration, 38% damage, 320% speed, 19 speed
Epic+ : 8 slots, 10 RAM, 4 buffers, 79% duration, 41% damage, 340% speed, 21 speeds
Legendary: 8 slots, 11 RAM, 5 buffers, 86% duration, 44% damage, 360% speed, 22 speed
Legendary+: 8 slots, 11 RAM, 5 buffers, 93% duration, 47% damage, 380% speed, 24 speed
Legendary++: 8 slots, 12 RAM, 6 buffers, 100% duration, 50% damage, 400% speed, 25 speed
Raven Kestrel 3: Prototype by Raven Microcybernetics with aggressive virus algorithm. Due to difficulties with current NetWatch regulations, as well as the moderate number of crippled test subjects, it has not yet been released to the market.
An iconic variant of the microcyber Raven.
Increases the chance of any quixack spreading to {targets} nearby enemies by {chance}%.
When Overlock is active, fast attacks spread to 2 additional enemies and the spread distance doubles.
Configured Intelligence: +0.05% damage dealt per Attribute Point
Cyberspace capacity: 25 (reduced) or 50 (normal)
Common : 20% chance of spread, 1 enemy target
Normal+ : 28% chance of spread, 1 enemy target
Unusual : 36% chance of spread, 1 enemy target
Unusual+ : 44% chance of spread, 1 enemy target
Rare : 52% chance of spread, 2 enemy targets
Rare+ : 60% chance of spread, 2 enemy targets
Epic : 68% chance of spread, 2 enemy targets
Epic+ : 76% scatter chance, 2 enemy targets
Legendary : 84% scatter chance, 3 enemy targets
Legendary+ : 92% scatter chance, 3 enemy targets
Legendary++: 100% scatter chance, 3 enemies targets
Raven Kestrel 3S: prototype by Raven Microcybernetics with aggressive virus algorithm. Updating the Q.M1d45 firmware allowed a slight increase in stability, preventing activation of the algorithm if the user's cortisol level is not elevated.
Iconic version of the Microcyber "The Raven".
In combat, the chance of any Quickhack spreading to {targets} nearby enemies is increased by {chance}%.
When Overlock is active, fast attacks spread to 2 additional enemies and the spread distance is doubled.
Configured Intelligence: +0.05% damage dealt per Attribute Point
Cyberspace capacity: 25 (reduced) or 50 (normal)
Common : 20% chance of spread, 1 enemy target
Normal+ : 28% chance of spread, 1 enemy target
Unusual : 36% chance of spread, 1 enemy target
Unusual+ : 44% chance of spread, 1 enemy target
Rare : 52% chance of spread, 2 enemy targets
Rare+ : 60% chance of spread, 2 enemy targets
Epic : 68% chance of spread, 2 enemy targets
Epic+ : 76% scatter chance, 2 enemy targets
Legendary : 84% scatter chance, 3 enemy targets
Legendary+ : 92% scatter chance, 3 enemy targets
Legendary++: 100% spread chance, 3 enemy targets
Militech Trimetric: Trimetric is a soldier's deck designed by Militech Cybernetics International to give a modern warrior 3 keys to victory: speed, precision and overwhelming power. This model is often used in conjunction with the smart link AFLOTAS from Militech and a fair share of PTSD.
Iconographic version of Militech Paraline.
+{damage}% Smart Weapon damage per unit of RAM used (max +{max}%).
When loading a quickhack onto an enemy, firing a smart weapon at it speeds up the loading speed.
When Overclock is active, Smart Weapon deals bonus electricity damage equal to {oc damage}% of normal attack damage
Cyber program capacity: 25 (reduced) or 50 (normal)
Total : 8 slots, 6 RAM, 1 buffer, 2% damage, 20% max, 30% acceleration damage
Common+ : 8 slots, 7 RAM, 1 buffer, 2% damage, 24% max, 35% overclocked damage
Unusual : 8 slots, 7 RAM, 2 buffers, 2% damage, 28% max, 40% acceleration damage
Unusual+ : 8 slots, 7 RAM, 2 buffers, 3% damage, 32% max, 45% acceleration damage
Rare : 8 slots, 8 RAM, 2 buffers, 3% damage, 36% max, 50% acceleration damage
Rare+ : 8 slots, 8 RAM, 3 buffers, 3% damage, 40% max, 55% acceleration damage
Epic: 8 slots, 8 RAM, 3 buffers, 3% damage, 44% max, 60% acceleration damage
Epic+ : 8 slots, 9 RAM, 3 buffers, 3% damage, 48% max, 65% acceleration damage
Legendary : 8 slots, 9 RAM, 4 buffers, 4% damage, 52% max, 70% acceleration damage
Legendary+ : 8 slots, 9 RAM, 4 buffers, 4% damage, 56% max, 75% acceleration damage
Legendary++: 8 slots, 10 RAM, 4 buffers, 4% damage, 60% max, 80% acceleration damage
Tetratronic Vanguard: Tetratronic's new Vanguard is a huge step forward in the design of combat-oriented cyber decks, giving netranners the ability to destroy enemy forces with particular brutality.
Iconographic version of Tetratronic Rippler.
+{damage}% to quick combat attacks if they are immediately followed by a non-quick combat attack in the queue.
Allows your quick attacks to hit Crete shots. +{chance}% chance of crete when using quick attacks.
When activated, Overclock automatically applies Cripple Movement, Reboot Optics, and Weapon Glitch to all enemies within {more} meters.
Cyber program capacity: 25 (reduced) or 50 (normal)
Normal: 8 slots, 10 RAM, 0 buffers, 30% damage, 35% chance Cret, 8 ranges.
Common+ : 8 slots, 12 RAM, 1 buffer, 33% damage, 39% chance crit, 8 range
Unusual : 8 slots, 12 RAM, 1 buffer, 36% damage, 43% chance Cret, 8 range
Unusual+ : 8 slots, 15 RAM, 2 buffers, 39% damage, 47% chance Cret, 8 range
Rare : 8 slots, 15 RAM, 2 buffers, 42% damage, 51% Crete chance, 10 range
Rare+ : 8 slots, 18 RAM, 3 buffers, 45% damage, 55% chance Cret, 10 range
Epic: 8 slots, 20 RAM, 3 buffers, 48% damage, 59% chance of Crete, 10 range
Epic+ : 8 slots, 22 RAM, 4 buffers, 51% damage, 63% chance of Crete, 10 range
Legendary : 8 slots, 22 RAM, 4 buffers, 54% damage, 67% chance of Crete, 12 range
Legendary+: 8 Slots, 24 RAM, 4 Buffers, 57% Damage, 71% Crete Chance, 12 Range
Legendary++: 8 slots, 28 RAM, 4 buffers, 60% damage, 75% chance of Crete, 12 range
Face
Kiroshi 'Futodama' Optics: a unique model commissioned by the NetWatch regional director. It is not known who stole it, but the guy who sold it to Vika, the next day "fell" out of the window of his Mega Building.
Iconic version of Kiroshi's optics "Sentry".
Selects cameras and turrets within {more} meters, including devices behind shelters. Valid for 60 seconds after scanning.
-{quickhack}% of your device and vehicle quickhacks RAM
Fighting Quickhaks loaded through devices take +{Quickhak}% of damage and duration of effect
Configured Intelligence: +0.5% damage from quick attacks per attribute point
Cyber weapons capacity: 15 (reduced) or 30 (normal)
Total : 4 times increase, scanning range 20m, 20% quick attack bonus
Normal+ : 4 times zoom, 23 m scan range, 23% quick attack bonus
Unusual : 6-fold zoom, 26 m scanning range, 26% quickhak bonus
Unusual+ : 6-fold zoom, 29 m scan range, 29% quick hack bonus
Rare : 6 times zoom, scanning range 32 m, 32% quick attack bonus
Rare+ : 6-fold zoom, 35 m scan range, 35% quick hack bonus
Epic : 8-fold zoom, 38 m scanning range, 38% quick hack bonus
Epic+ : 8-fold zoom, 41 m scan range, 41% fast hack bonus
Legendary : 10x zoom, 44m scan range, 44% quickhak bonus
Legendary+ : 10x zoom, 47m scanning range, 47% quickhak bonus
Legendary++: 10x zoom, 50m scan range, 50% hack bonus
Kiroshi Optics "Hiruko": Originally developed as an assistant in competitive chess, the "Suruko" design was later adapted for use by trauma specialists. After numerous modifications, it has been marketed discreetly to high-end security personnel with network operations experience. All innovation eventually becomes a weapon.
Iconic version of Kiroshi's "Oracle" optics.
Highlights enemies, cameras, turrets, explosives, and traps within {more} meters. Valid for 60 seconds after scanning.
Cyberdeck RAM Attuned: +5% to the propagation distance of the quickhack per unit of RAM.
Cybertent capacity: 18 (reduced) or 40 (normal).
Common : 4-fold zoom, scanning range 20 m.
Normal+ : 4-fold zoom, scanning range 23 m.
Unusual : 6-fold zoom, scanning range 26 m.
Unusual + : 6-fold zoom, scanning range 29 m.
Rare : 6x zoom, 32m scanning range
Rare + : 6-fold zoom, scanning range 35 m.
Epic : 8-fold zoom, scanning range 38 m.
Epic+ : 8-fold zoom, 41 m scanning range
Legendary : 10x zoom, scanning range 44m.
Legendary+ : 10 times zoom, scanning range 47 m.
Legendary++: 10x zoom, scanning range 50m.
Hands
'AFLOTAS' integration: Advanced optical target detection system developed for internal use by Militech Cybernetics International. There's still a little blood on this one.
Iconographic version of Smart Link.
Intelligence Attuned: +0.05% damage dealt per Attribute point.
Cyber program capacity: 15 (reduced) or 30 (normal)
Total : +15% target lock duration, +10% critical damage, +1 maximum RAM
Common+ : +16% target lock duration, +14% critical damage, +1 Max RAM
Unusual : +17% target lock duration, +18% damage, +1 max. RAM
Unusual + : +18% target lock duration, +22% damage, +2 max. RAM
Rare : +19% target lock duration, +26% damage Cret, +2 Max RAM
Rare+ : +20% target lock duration, +30% damage, +2 max. RAM
Epic : +21% target lock duration, +34% Criterion damage, +3 max. RAM
Epic + : +22% target lock duration, +38% Criterion damage, +3 max. RAM
Legendary : +23% target lock duration, +42% damage, +3 max. RAM
Legendary+: +24% target lock duration, +46% damage, +4 max. RAM
Legendary++: +25% target lock duration, +50% damage, +4 max. RAM
Circulatory system
Biological data collection: After a target's death, medical data are collected and evaluated in real time to guide individual treatment. Thank Night City for not accepting HIPAA.
Iconographic version of healing in murder.
Configured Intelligence: +0.05% damage dealt per Attribute point.
Cyber power: 20 (reduced) or 45 (normal)
Total : + 5% Health when you neutralize an enemy, +1 max. RAM
Common+ : + 6% Health while neutralizing an enemy, +1 Max RAM
Unusual : + 7% Health when you neutralize an enemy, +1 Max RAM
Unusual+ : + 8% Health when you neutralize an enemy, +1 Max RAM
Rare : + 9% Health when you neutralize an enemy, +1 Max RAM
Rare+ : +10% health when you neutralize an enemy, +1 Max RAM
Epic : +11% Health when you neutralize an enemy, +1 Max RAM
Epic+ : +12% Health when you neutralize an enemy, +1 Max RAM
Legendary : +13% Health when you neutralize an enemy, +2 Max RAM
Legendary+: +14% Health while neutralizing enemy, +2 Max RAM
Legendary++: +15% Health when you neutralize an enemy, +2 Max RAM
Legs
KRT Tendons MK1: An abandoned prototype by Zetatech using revolutionary materials from synthetic kangaroo rats. Laboratory tests have shown that the average user lacks the processing power to unleash the potential of KRT. Think fast, be fast.
Iconic variant of strengthened ankles.
Allows you to charge jumps over a greater distance.
RAM Attuned Cyberdeck: +1% Movement Speed per Maximum RAM
Cybertent capacity: 15 (reduced) or 30 (normal)
Normal : 10 armor
Total+ : 18 Armor
Unusual : 22 Armor
Unusual+ : 30 armor
Rare : 34 Armor
Rare+ : 42 Armor
Epic : 46 Armor
Epic+ : 54 Armor
Legendary : 58 Armor
Legendary+: 66 Armor
Legendary+: 74 Armor
KRT Tendons MK2: An abandoned prototype by Zetatech, built using miniature reaction control systems. Laboratory tests have shown that the average user lacks the processing power to enable KRT to realize its potential. Think fast, be fast.
Iconic variant of Reinforced Tendons.
Allows you to double jump.
RAM Attuned Cyberdeck: +1% Movement Speed per Maximum RAM
Cyberdeck capacity: 15 (reduced) or 30 (normal)
Normal: 10 armor
Total+ : 18 Armor
Unusual : 22 Armor
Unusual+ : 30 armor
Rare : 34 Armor
Rare+ : 42 Armor
Epic : 46 Armor
Epic+ : 54 Armor
Legendary : 58 Armor
Legendary+: 66 Armor
Legendary+: 74 Armor
KRT Tendons MK3: An abandoned prototype by Zetatech, created using synthetic kangaroo rat tendons and custom RCS. Laboratory tests have shown that the average user lacks the processing power to enable KRT to realize its potential. Think fast, be fast[/color].
Iconographic variant of Reinforced Ankles and Reinforced Tendons.
Allows you to charge jumps to increase distance.
Allows double jumping
Cyberdeck RAM Attuned: +1% travel speed per maximum RAM unit
Cyberdeck capacity: 18 (reduced) or 40 (normal)
Normal : 10 armor
Total+ : 18 Armor
Unusual : 22 Armor
Unusual+ : 30 Armor
Rare : 34 Armor
Rare+ : 42 Armor
Epic : 46 Armor
Epic+ : 54 Armor
Legendary : 58 Armor
Legendary+: 66 Armor
Legendary+: 74 Armor
Similar Mods/Addons
Chip Connoisseur - Endless Roll Call of Cyberware StatsallGameplay for Cyberpunk 2077Cyberpunk 2077
Allows the player to repeatedly requalify Chipware Connoisseur bonus stats to Cyberware even after r...2100
Dedicated Evasion - A modification of basic driving with slow walking and drivingallGameplay for Cyberpunk 2077Cyberpunk 2077
Only evasion, slow walking, and slow driving were made to change the gameplay.(Walk and ride = L) (R...200
Immersive RippersallGameplay for Cyberpunk 2077Cyberpunk 2077
Basics: Adds a little immersion to the NC Rippers life, so you're now sitting in their chairs to get...100
Push and pull NPCsallGameplay for Cyberpunk 2077Cyberpunk 2077
This simple mod will allow you to push or pull any NPC by pressing the key.SUPPORTED GAME VERSION: v...400
HMG LMG breaks through walls TweakXL ModallGameplay for Cyberpunk 2077Cyberpunk 2077
All HMG punches through walls, works well with yakuzadeso's Better HMGs if you need permanent HMG.Co...200
Transition from QWERTY to AZERTY (V2.12 compatible)allGameplay for Cyberpunk 2077Cyberpunk 2077
This mod makes the game suitable for the AZERTY keyboard.Once the mod is set, reset the default comm...000
Police Award XP - police officers gain experience 2.01allGameplay for Cyberpunk 2077Cyberpunk 2077
Beware, cops can give a lot of experience. As with any other type of enemy, you must exit the battle...200
Zoom to walkallGameplay for Cyberpunk 2077Cyberpunk 2077
When you right-click without a weapon, you zoom in and start walking. This mod turns off the standar...100
Dodge and crouch using the gamepad (B button of the gamepad)allGameplay for Cyberpunk 2077Cyberpunk 2077
For those who play Cyberpunk 2077 with a controller and want to change double tap on evasion.I didn'...000
Right click updateallGameplay for Cyberpunk 2077Cyberpunk 2077
This is a version of RealFeLa 'Right Mouse Button for Back of Cancel' with several changes.Lets you...000
Finishers and Takedowns Update (ZKV_Takedowns) (deprecated)allGameplay for Cyberpunk 2077Cyberpunk 2077
— Finisher and takedown rework (ZKV_Takedowns) from Kvalyr for CP2077— =============================...100
PMU - Alt Set - MascV Retarget modallGameplay for Cyberpunk 2077Cyberpunk 2077
It is an add-on for Photo Mode Unlocker 1.6 XL that adds 45 static poses for MascV that have been re...000
Movement releaseallGameplay for Cyberpunk 2077Cyberpunk 2077
Although it is certainly a great game, there have been a few minor moments in the movement system th...000
Heavily modified Netwatch cyber deckallGameplay for Cyberpunk 2077Cyberpunk 2077
A heavily modified (rewritten) version of Netwatch Netdriver MK.I, which focuses on the DoT.Only aff...400
Improved controls (fixed diagonal movement) (For 1.05-1.12)allGameplay for Cyberpunk 2077Cyberpunk 2077
E for interactivity - Evasion Key Highlighting - Slow Walking (updated to correct diagonal motion) -...000
Map Street viewallGameplay for Cyberpunk 2077Cyberpunk 2077
BrieflyThis adds trot/tilt (i.e. turn/tilt) functionality to the world map user interface. Use it to...000
Legendary UpgradesallGameplay for Cyberpunk 2077Cyberpunk 2077
This mod changes Lucky Day's skill to Handy Man. By purchasing this skill, you will be able to upgra...100
How to Mod Cyberpunk 2077. Ultimate Guide With 100 Plus Mods and Mod List Step By Step. Convenient for beginnersallGameplay for Cyberpunk 2077Cyberpunk 2077
Hello, it's again Sandevestated, or Smokin' Sexy Style, etc. It's "Ultimate Cyberpunk Beginner Mod G...100
Combat failures from DonkeySharpallGameplay for Cyberpunk 2077Cyberpunk 2077
FeaturesCyberspace Risks FailureActive Sandevistan, Berserk, and Kamo could all fail. The chance of...000
Corrupt NCPD PoliceallGameplay for Cyberpunk 2077Cyberpunk 2077
- Allows you to bribe NCPD by calling a special NCPD contact for bribery- Adds a new contact to the...100