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Gilded Interface - Complete Collection

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Mod version:1.0.3
Game version:all
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About This Mod

Here it is, plagues! All 23 pieces of gilded iconic cyber devices in one place, ready to turn even the blinded wire into the next Murphy Spider. Your man Vic Vector is the only source of these beauties on the black market, so pay your debts and see what he has to offer.


Note: If you are upgrading from the original Gold-Plated Interface, please note that KRT Tendons and Raven Kestrel 3S have been renamed to their respective programs. As a result, these items are likely to disappear from your inventory if you have already purchased them. Please remove the quixhaks from Kestrel 3S before installing this mod and use the CET codes found on the DOCS tab to replace all these items. We apologize for the inconvenience; I did not take this into account when normalizing programming.


Recommendations:

If you want to get some of these items for free, you'll need Cyber Engine Tweaks.

If you want to get all these items with a single click, you'll need the Cyber Engine Tweaks In-game Mod Manager (dofile Script Launcher).

If you want to see delicious, history-friendly descriptions on your cyber again, you’ll need Flavorful Descriptions.

If you're going to chip all this prem gear at the same time, you'll definitely need Cyberware-EX.

If you want to get the full effect of the bonus to damage from a quick attack for all cybers, buy Quickhack Damage Fix.

These Quiroshi are compatible with Kiroshi Optics Night Vision Mod


Key Features:

All cyber weapons are available at the Vic Clinic after full payment.

All cyber programs include levels 1 to 5++

There are 3 installation options:

Normal - Cyber program power ranges from 30 to 50. You won't be able to chip them all without additional mods.

Reduced - Cyber packet capacity ranges from 15 to 25. You can chip the whole set. Brilliant.

None - Cyberware Capacity is 0. It's your game, play it any way you want, you're an absolute psychopath.


Anyone who wants to work on the translation:

I'm very happy to see translation mods that appear for mods like this one. If anyone is interested in creating such a fashion, I have provided the following:

I shared a Google worksheet with the values secondaryKeys and femaleVariant: Gold-Plated Interface Planning

optional download, including raw JSON and yaml file to update attribute name

How to translate cyberpunk mod - detailed tutorial by vanaukas


Don't be afraid to support me if you want to see more of these things. If you have any wishes, suggestions or just want to exchange digital greetings, leave a comment. If you're having trouble, publish the bug (or comment, but I'll move it to the bugs section anyway). If you need help and want to chat, find me on the Discord server of the Cyberpunk 2077 modding community.


Thanks a lot to manavortex, Berdagon1, vanaukas and psiberx for their help. Check out their fashion if you haven't already.



Frontal cortex


Applied Machine Learning: The brutal application of the Markov algorithm. When the only source of data is death, the system develops a very specific solution.


Iconic variant of Memory Boost.

Configured Intelligence: +0.05% damage dealt per Attribute point.

Cyberspace: 25 (reduced) or 48 (normal)


Total : +0.250 RAM for murder, +1 Max RAM

Normal+ : +0.425 RAM for homicide, +1 Max RAM

Unusual : +0.600 RAM for murder, +1 Max RAM

Unusual+ : +0.775 RAM For Murder, +1 Max RAM

Rare : +0.950 RAM For Murder, +1 Max RAM

Rare+ : +1.125 RAM For Murder, +1 Max RAM

Epic : +1.300 RAM for murder, +1 Max RAM

Epic + : +1.475 RAM for murder, +1 Max RAM

Legendary : +1.650 RAM For Murder, +2 Max RAM

Legendary+ : +1.825 RAM for murder, +2 Max RAM

Legendary++: +2,000 RAM for murder, +2 Max RAM



DNA is a digital data store: the natural medium of an organism's information used to store complex plans for rapid execution of attacks. Repetition is slow death.


Iconic Version Of Ex-Disk.

Configured Intelligence: +0.05% damage dealt per Attribute point.

Cyber program capacity: 20 (reduced) or 48 (normal)


General : +20% to Quickhack download speed, +4 Max RAM

Normal+ : +25% Quickhack download speed, +4 max RAM

Unusual : +30% download speed of Quickhack, +5 Max RAM

Unusual+ : +35% Quickhack download speed, +5 Max RAM

Rare : +40% download speed Quickhack, +6 Max RAM

Rare+ : +45% download speed Quickhack, +7 Max RAM

Epic : +50% download speed Quickhack, +7 Max RAM

Epic+ : +55% download speed Quickhack, +8 Max RAM

Legendary : +60% Quickhack download speed, +9 Max RAM

Legendary+: +65% Quickhack download speed, +9 Max RAM

Legendary++: +70% Quickhack download speed, +10 Max RAM



NetWatch coprocessor: a processor designed to implement one of the most dangerous anti-system daemons NetWatch, supplying classified upgrades Krash and Flatline.


Iconographic version of the Mechatronic Core.

Configured Intelligence: +0.05% damage dealt per Attribute point.

Cyber weapons capacity: 18 (reduced) or 35 (normal)


Total : +20% damage against drones, robots, furs and turrets, +1 Max RAM.

Common+ : +28% damage against drones, robots, furs and turrets, +1 Max RAM

Unusual : +36% damage against drones, robots, furs and turrets, +1 Max RAM

Unusual+ : +44% damage against drones, robots, furs and turrets, +2 Max RAM

Rare : +52% damage against drones, robots, furs and turrets, +2 Max RAM

Rare+ : +60% damage against drones, robots, furs and turrets, +2 Max RAM

Epic: +68% damage against drones, robots, furs, and turrets, +3 max. RAM

Epic+ : +76% damage against drones, robots, furs and turrets, +3 Max RAM

Legendary : +84% damage against drones, robots, furs and turrets, +3 Max RAM

Legendary+: +92% damage against drones, robots, furs, and turrets, +4 Max RAM

Legendary++: +100% damage against drones, robots, furs and turrets, +4 Max RAM



Versatile Memory: Low cost, high speed, energy-independent and endless durability. Anything less is just... less.


Iconic version of memory upgrade.

Configured Intelligence: +0.05% damage dealt per Attribute point.

Cyberspace capacity: 18 (reduced) or 40 (normal)


General: +0.20/sec memory restore rate, +1 max memory

Normal+ : +0.25/sec Memory Restore Speed, +1 Max RAM

Unusual : +0.30/sec Memory Restore Speed, +1 Max RAM

Unusual+ : +0.35/sec RAM rebuild rate, +2 Max RAM

Rare : +0.40/sec RAM rebuild rate, +2 Max RAM

Rare+ : +0.45/sec RAM rebuild rate, +2 Max RAM

Epic : +0.50/sec RAM rebuild rate, +3 Max RAM

Epic+ : +0.55/sec RAM rebuild rate, +3 Max RAM

Legendary : +0.60/sec RAM rebuild rate, +3 Max RAM

Legendary+ : +0.65/sec RAM rebuild rate, +4 Max RAM

Legendary++: +0.70/sec RAM rebuild rate, +4 Max RAM



Weapons


Mamushi Kendachi Mono Pipeline: Kendachi Arms developed Mamushi during a study of R&D opportunities related to urban conflict escalation. This particular model was to be destroyed.


Iconic version of the electrifying monowire.

Inflicts electrical damage. {{shock}}% Chance of shock.

+{download}% chance to apply Cyberware Malfunction on each attack.

Cyberdeck RAM Attuned: +0.5% damage per unit of RAM from this cyber device.

Cyber programs capacity: 18 (reduced) or 35 (normal).


Normal : 0% chance of shock, 50% chance of loading

Normal+ : 0% chance of shock, 55% chance of loading

Unusual : 7% chance of shock, 60% chance of loading

Unusual+ : 7% chance of shock, 65% chance of download.

Rare : 11% chance of shock, 70% chance of loading

Rare+ : 11% chance of shock, 75% chance of loading

Epic : 15% chance of shock, 80% chance of loading

Epic+ : 15% chance of shock, 85% chance of loading

Legendary : 20% chance of shock, 90% chance of loading

Legendary+ : 20% chance of shock, 95% chance of loading

Legendary++: 20% chance of shock, 100% chance of loading



Skeleton


Diversified multithreaded unit: Under heavy load, instructions associated with rapid hacking are transmitted to underutilized cyber software systems to eliminate bottlenecks. You can finally make your Mr. Stallion or Midnight ™ work™"


Iconic Feen-X.

Intelligence Attuned: +0.1% damage reduction per Attribute point

Cyberspace capacity: 20 (reduced) or 45 (normal)


Common : 8 armor, +300% memory regeneration when available RAM is below 5, +1 maximum RAM

Normal+ : 11 armor, +300% memory regeneration when available RAM is below 6, +1 maximum RAM

Unusual : 14 armor, +300% memory regeneration when available RAM is below 7, +1 max RAM

Unusual + : 17 armor, +300% memory regeneration when available RAM is below 8, +1 max RAM

Rare : 20 armor, +300% memory regeneration when available RAM is below 9, +1 max RAM

Rare+ : 23 Armor, +300% RAM Regen Rate when available RAM is below 10, +1 Max RAM

Epic : 26 armor, +300% memory regeneration when available RAM is below 11, +2 max RAM

Epic + : 29 armor, +300% memory regeneration when available RAM is below 12, +2 max RAM

Legendary : 32 Armor, +300% RAM Regen Rate when available RAM is below 13, +2 Max RAM

Legendary+ : 35 armor, +300% memory regeneration when available RAM is below 14, +2 max RAM

Legendary++: 38 armor, +300% memory regeneration when available RAM is below 15, +2 max RAM



Feedback Transformer: Digitized pain signals can be used to develop advanced models of data compression and system-wide resource recovery. What doesn't kill you makes you smarter.


Iconic memory recovery option.

Configured Intelligence: +0.05% damage dealt per Attribute point.

Cyberspace capacity: 18 (reduced) or 35 (normal)


Common : 10 Armor, taking damage restores RAM equal to 2.0% of the damage taken, +1 Max RAM

Common+ : 13 Armor, taking damage restores RAM equal to 2.3% of the damage taken, +1 Max RAM

Unusual : 16 Armor, Dealing damage restores RAM equal to 2.6% of damage taken, +1 Max RAM

Unusual + : 19 Armor, Dealing damage restores RAM equal to 2.9% of damage taken, +1 Max RAM

Rare : 22 Armor, Damage regenerates 3.2% of damage dealt to RAM, +2 Max RAM

Rare + : 25 Armor, Damage regenerates 3.5% of damage taken, +2 Max RAM

Epic : 28 Armor, Dealing damage restores 3.8% of your damage dealt to RAM, +2 Max RAM

Epic + : 31 Armor, Damage heals 4.1% of damage dealt to RAM, +3 Max RAM

Legendary : 34 Armor, Dealing damage restores RAM equal to 4.4% of the damage taken, +3 Max RAM

Legendary+ : 37 Armor, Dealing damage restores RAM equal to 4.7% of the damage taken, +3 Max RAM

Legendary++: 40 Armor, Damage regenerates 5.0% of the damage taken, +4 Max RAM



Transgenic treatment system: This experimental system, developed by Cytech, uses a multimodal approach to treating implant injuries and complications, including individual bone marrow enlargement, aggressive gene therapy, and bioelectric stimulation. Given sufficient processing power, TTS can significantly increase the energy and vitality of the recipient. Fighting a problem is technically fixing it.


Iconic variant of the Epimorphic skeleton.

+{rate}% Health Regen Rate

Cyberdeck RAM Attuned: +0.5% maximum Health per unit RAM.

Cybertent capacity: 25 (reduced) or 48 (normal)


Regular : 16 armor, 10% regen

Normal+ : 36 armor, 34% regeneration

Unusual: 52 armor, 58% regeneration

Unusual+ : 72 armor, 82% regeneration

Rare : 88 armor, 106% regen

Rare+ : 108 armor, 130% regen

Epic : 124 armor, 154% regen

Epic+ : 144 armor, 178% regen

Legendary : 160 armor, 202% regen

Legendary+: 180 armor, 226% regen

Legendary++: 200 armor, 250% regen



Nervous system


QianT "AXON" Kerenzikov: The Kerencik system has long been overshadowed by the raw power of Sandevistan, but QianTi plans to change that; drawing resources from connected cyberdecks, AXON is able to surpass any other high-speed equipment on the market. It's time to pull up the knowledge of special relativity, Chom.


Kerentsikov's original version.

Activation slows the time by {increase}%, plus another {relative}% against your enemies.

Cyberdec RAM Attuned: Duration increased by 0.01 seconds per unit RAM.

Cybertent capacity: 20 (reduced) or 45 (normal).


Common: 7 seconds deceleration, 60.0% deceleration, 0.0% relative deceleration.

Normal+ : 6 seconds delay, 62.5% expansion, 2.5% relative expansion

Unusual : 6 seconds delay, 65.0% expansion, 5.0% relative expansion

Unusual+ : 6-second cooling, 67.5% expansion, 7.5% relative expansion

Rare : 6 seconds delay, 70.0% expansion, 10.0% relative expansion

Rare+ : 5 seconds delay, 72.5% expansion, 12.5% relative expansion

Epic: 5 seconds delay, 75.0% expansion, 15.0% relative expansion

Epic+ : 5 seconds delay, 77.5% expansion, 17.5% relative expansion

Legendary: 5 seconds delay, 80.0% expansion, 20.0% relative expansion

Legendary+ : 4 seconds deceleration, 82.5% deceleration, 22.5% relative deceleration

Legendary++: 4 seconds cool, 85.0% expansion, 25.0% relative expansion



Integrated system


Callidus matrix: An advanced subcutaneous biosystem that uses memory to calculate potential injuries and alter its own extracellular matrix. A palpable demonstration of "reason over matter."


Iconic variant of Cogito lattice.

Cyberdeck RAM Attuned: +5 armor per maximum RAM

Cyberdeck capacity: 25 (reduced) or 50 (normal)


Normal: 18 armor, +1 max. RAM

Normal + : 22 armor, +1 max. RAM

Unusual : 27 Armor, +1 max. RAM

Unusual + : 31 Armor, +1 Max RAM

Rare : 36 Armor, +1 Max RAM

Rare + : 40 Armor, +1 Max RAM

Epic : 45 Armor, +2 Max RAM

Epic+ : 49 Armor, +2 Max RAM

Legendary : 54 Armor, +2 Max RAM

Legendary+: 58 Armor, +2 Max RAM

Legendary++: 62 Armor, +2 Max RAM



Operating System


Shinobi Arasaki: This model is given to Arasaki's elite special agents in recognition of exceptional merit or achievement. Shinobi cannot be bequeathed to friends or relatives, as the company collects them for immediate destruction after the agent's death.


Iconographic version of the Shadow of Arasaki.

Quickhacks do not increase trace progress (but still trigger it).

Enemies are tracking your location for {trace}% longer.

When you activate Overclock, Memory Wipe ({level}) is automatically applied to all enemies within 8 meters.

Cyber program capacity: 25 (reduced) or 50 (normal)


Common : 8 slots, 7 RAM, 5 buffers, 50% snooping, quickhack tier 2

Common+ : 8 slots, 8 RAM, 5 buffers, 55% trace, quickhack tier 2

Unusual : 8 slots, 8 RAM, 6 buffer, 60% trace, Layer 2 quickhack

Unusual+ : 8 slots, 9 RAM, 7 buffer, 65% trace, quickhack tier 2

Rare : 8 slots, 9 RAM, 8 buffer, 70% trace, quickhack tier 2

Rare+ : 8 slots, 10 RAM, 8 buffer, 75% trace, quickhack tier 2

Epic : 8 slots, 10 RAM, 9 buffer, 80% trace, Level 3 quickhack

Epic+ : 8 slots, 11 RAM, 10 buffer, 85% trace, quickhack tier 3

Legendary : 8 slots, 11 RAM, 11 buffer, 90% trace, quickhack tier 4

Legendary+ : 8 slots, 12 RAM, 11 buffer, 95% trace, level 4 quickhack

Legendary++: 8 slots, 12 RAM, 12 buffer, 100% trace, quickhack tier 4



Biotech Σ Salamander: The new Biotech Σ corporate mantra says that more is not better. Overclocked Salamander coprocessors are cooled by vibrating microscopic membranes, which provides amazing memory usage and allows non-tranners to do more with limited resources.


Iconographic version of Σ biotech.

+{duration}% of combat quixacks duration

+{damage}% monojean damage against enemies with time damage.

While Overclock is active, the memory recovery rate is increased by {rate}% and the monowire attack rate is increased by {speed}%.

Cyberspace capacity: 25 (reduced) or 50 (normal)


Common : 8 slots, 6 RAM, 1 buffer, 30% duration, 20% damage, 200% speed, 10 speeds

Common+ : 8 slots, 7 RAM, 1 buffer, 37% duration, 23% damage, 220% speed, 12 speed

Unusual : 8 slots, 8 RAM, 2 buffers, 44% duration, 26% damage, 240% speed, 13 speed

Unusual+ : 8 slots, 8 RAM, 2 buffers, 51% duration, 29% damage, 260% speed, 15 speeds

Rare: 8 slots, 9 RAM, 3 buffers, 58% duration, 32% damage, 280% speed, 16 speed

Rare+ : 8 slots, 9 RAM, 3 buffers, 65% duration, 35% damage, 300% speed, 18 speed

Epic: 8 slots, 10 RAM, 4 buffers, 72% duration, 38% damage, 320% speed, 19 speed

Epic+ : 8 slots, 10 RAM, 4 buffers, 79% duration, 41% damage, 340% speed, 21 speeds

Legendary: 8 slots, 11 RAM, 5 buffers, 86% duration, 44% damage, 360% speed, 22 speed

Legendary+: 8 slots, 11 RAM, 5 buffers, 93% duration, 47% damage, 380% speed, 24 speed

Legendary++: 8 slots, 12 RAM, 6 buffers, 100% duration, 50% damage, 400% speed, 25 speed



Raven Kestrel 3: Prototype by Raven Microcybernetics with aggressive virus algorithm. Due to difficulties with current NetWatch regulations, as well as the moderate number of crippled test subjects, it has not yet been released to the market.


An iconic variant of the microcyber Raven.

Increases the chance of any quixack spreading to {targets} nearby enemies by {chance}%.

When Overlock is active, fast attacks spread to 2 additional enemies and the spread distance doubles.

Configured Intelligence: +0.05% damage dealt per Attribute Point

Cyberspace capacity: 25 (reduced) or 50 (normal)


Common : 20% chance of spread, 1 enemy target

Normal+ : 28% chance of spread, 1 enemy target

Unusual : 36% chance of spread, 1 enemy target

Unusual+ : 44% chance of spread, 1 enemy target

Rare : 52% chance of spread, 2 enemy targets

Rare+ : 60% chance of spread, 2 enemy targets

Epic : 68% chance of spread, 2 enemy targets

Epic+ : 76% scatter chance, 2 enemy targets

Legendary : 84% scatter chance, 3 enemy targets

Legendary+ : 92% scatter chance, 3 enemy targets

Legendary++: 100% scatter chance, 3 enemies targets



Raven Kestrel 3S: prototype by Raven Microcybernetics with aggressive virus algorithm. Updating the Q.M1d45 firmware allowed a slight increase in stability, preventing activation of the algorithm if the user's cortisol level is not elevated.


Iconic version of the Microcyber "The Raven".

In combat, the chance of any Quickhack spreading to {targets} nearby enemies is increased by {chance}%.

When Overlock is active, fast attacks spread to 2 additional enemies and the spread distance is doubled.

Configured Intelligence: +0.05% damage dealt per Attribute Point

Cyberspace capacity: 25 (reduced) or 50 (normal)


Common : 20% chance of spread, 1 enemy target

Normal+ : 28% chance of spread, 1 enemy target

Unusual : 36% chance of spread, 1 enemy target

Unusual+ : 44% chance of spread, 1 enemy target

Rare : 52% chance of spread, 2 enemy targets

Rare+ : 60% chance of spread, 2 enemy targets

Epic : 68% chance of spread, 2 enemy targets

Epic+ : 76% scatter chance, 2 enemy targets

Legendary : 84% scatter chance, 3 enemy targets

Legendary+ : 92% scatter chance, 3 enemy targets

Legendary++: 100% spread chance, 3 enemy targets



Militech Trimetric: Trimetric is a soldier's deck designed by Militech Cybernetics International to give a modern warrior 3 keys to victory: speed, precision and overwhelming power. This model is often used in conjunction with the smart link AFLOTAS from Militech and a fair share of PTSD.


Iconographic version of Militech Paraline.

+{damage}% Smart Weapon damage per unit of RAM used (max +{max}%).

When loading a quickhack onto an enemy, firing a smart weapon at it speeds up the loading speed.

When Overclock is active, Smart Weapon deals bonus electricity damage equal to {oc damage}% of normal attack damage

Cyber program capacity: 25 (reduced) or 50 (normal)


Total : 8 slots, 6 RAM, 1 buffer, 2% damage, 20% max, 30% acceleration damage

Common+ : 8 slots, 7 RAM, 1 buffer, 2% damage, 24% max, 35% overclocked damage

Unusual : 8 slots, 7 RAM, 2 buffers, 2% damage, 28% max, 40% acceleration damage

Unusual+ : 8 slots, 7 RAM, 2 buffers, 3% damage, 32% max, 45% acceleration damage

Rare : 8 slots, 8 RAM, 2 buffers, 3% damage, 36% max, 50% acceleration damage

Rare+ : 8 slots, 8 RAM, 3 buffers, 3% damage, 40% max, 55% acceleration damage

Epic: 8 slots, 8 RAM, 3 buffers, 3% damage, 44% max, 60% acceleration damage

Epic+ : 8 slots, 9 RAM, 3 buffers, 3% damage, 48% max, 65% acceleration damage

Legendary : 8 slots, 9 RAM, 4 buffers, 4% damage, 52% max, 70% acceleration damage

Legendary+ : 8 slots, 9 RAM, 4 buffers, 4% damage, 56% max, 75% acceleration damage

Legendary++: 8 slots, 10 RAM, 4 buffers, 4% damage, 60% max, 80% acceleration damage



Tetratronic Vanguard: Tetratronic's new Vanguard is a huge step forward in the design of combat-oriented cyber decks, giving netranners the ability to destroy enemy forces with particular brutality.


Iconographic version of Tetratronic Rippler.

+{damage}% to quick combat attacks if they are immediately followed by a non-quick combat attack in the queue.

Allows your quick attacks to hit Crete shots. +{chance}% chance of crete when using quick attacks.

When activated, Overclock automatically applies Cripple Movement, Reboot Optics, and Weapon Glitch to all enemies within {more} meters.

Cyber program capacity: 25 (reduced) or 50 (normal)


Normal: 8 slots, 10 RAM, 0 buffers, 30% damage, 35% chance Cret, 8 ranges.

Common+ : 8 slots, 12 RAM, 1 buffer, 33% damage, 39% chance crit, 8 range

Unusual : 8 slots, 12 RAM, 1 buffer, 36% damage, 43% chance Cret, 8 range

Unusual+ : 8 slots, 15 RAM, 2 buffers, 39% damage, 47% chance Cret, 8 range

Rare : 8 slots, 15 RAM, 2 buffers, 42% damage, 51% Crete chance, 10 range

Rare+ : 8 slots, 18 RAM, 3 buffers, 45% damage, 55% chance Cret, 10 range

Epic: 8 slots, 20 RAM, 3 buffers, 48% damage, 59% chance of Crete, 10 range

Epic+ : 8 slots, 22 RAM, 4 buffers, 51% damage, 63% chance of Crete, 10 range

Legendary : 8 slots, 22 RAM, 4 buffers, 54% damage, 67% chance of Crete, 12 range

Legendary+: 8 Slots, 24 RAM, 4 Buffers, 57% Damage, 71% Crete Chance, 12 Range

Legendary++: 8 slots, 28 RAM, 4 buffers, 60% damage, 75% chance of Crete, 12 range



Face


Kiroshi 'Futodama' Optics: a unique model commissioned by the NetWatch regional director. It is not known who stole it, but the guy who sold it to Vika, the next day "fell" out of the window of his Mega Building.


Iconic version of Kiroshi's optics "Sentry".

Selects cameras and turrets within {more} meters, including devices behind shelters. Valid for 60 seconds after scanning.

-{quickhack}% of your device and vehicle quickhacks RAM

Fighting Quickhaks loaded through devices take +{Quickhak}% of damage and duration of effect

Configured Intelligence: +0.5% damage from quick attacks per attribute point

Cyber weapons capacity: 15 (reduced) or 30 (normal)


Total : 4 times increase, scanning range 20m, 20% quick attack bonus

Normal+ : 4 times zoom, 23 m scan range, 23% quick attack bonus

Unusual : 6-fold zoom, 26 m scanning range, 26% quickhak bonus

Unusual+ : 6-fold zoom, 29 m scan range, 29% quick hack bonus

Rare : 6 times zoom, scanning range 32 m, 32% quick attack bonus

Rare+ : 6-fold zoom, 35 m scan range, 35% quick hack bonus

Epic : 8-fold zoom, 38 m scanning range, 38% quick hack bonus

Epic+ : 8-fold zoom, 41 m scan range, 41% fast hack bonus

Legendary : 10x zoom, 44m scan range, 44% quickhak bonus

Legendary+ : 10x zoom, 47m scanning range, 47% quickhak bonus

Legendary++: 10x zoom, 50m scan range, 50% hack bonus



Kiroshi Optics "Hiruko": Originally developed as an assistant in competitive chess, the "Suruko" design was later adapted for use by trauma specialists. After numerous modifications, it has been marketed discreetly to high-end security personnel with network operations experience. All innovation eventually becomes a weapon.


Iconic version of Kiroshi's "Oracle" optics.

Highlights enemies, cameras, turrets, explosives, and traps within {more} meters. Valid for 60 seconds after scanning.

Cyberdeck RAM Attuned: +5% to the propagation distance of the quickhack per unit of RAM.

Cybertent capacity: 18 (reduced) or 40 (normal).


Common : 4-fold zoom, scanning range 20 m.

Normal+ : 4-fold zoom, scanning range 23 m.

Unusual : 6-fold zoom, scanning range 26 m.

Unusual + : 6-fold zoom, scanning range 29 m.

Rare : 6x zoom, 32m scanning range

Rare + : 6-fold zoom, scanning range 35 m.

Epic : 8-fold zoom, scanning range 38 m.

Epic+ : 8-fold zoom, 41 m scanning range

Legendary : 10x zoom, scanning range 44m.

Legendary+ : 10 times zoom, scanning range 47 m.

Legendary++: 10x zoom, scanning range 50m.



Hands


'AFLOTAS' integration: Advanced optical target detection system developed for internal use by Militech Cybernetics International. There's still a little blood on this one.


Iconographic version of Smart Link.

Intelligence Attuned: +0.05% damage dealt per Attribute point.

Cyber program capacity: 15 (reduced) or 30 (normal)


Total : +15% target lock duration, +10% critical damage, +1 maximum RAM

Common+ : +16% target lock duration, +14% critical damage, +1 Max RAM

Unusual : +17% target lock duration, +18% damage, +1 max. RAM

Unusual + : +18% target lock duration, +22% damage, +2 max. RAM

Rare : +19% target lock duration, +26% damage Cret, +2 Max RAM

Rare+ : +20% target lock duration, +30% damage, +2 max. RAM

Epic : +21% target lock duration, +34% Criterion damage, +3 max. RAM

Epic + : +22% target lock duration, +38% Criterion damage, +3 max. RAM

Legendary : +23% target lock duration, +42% damage, +3 max. RAM

Legendary+: +24% target lock duration, +46% damage, +4 max. RAM

Legendary++: +25% target lock duration, +50% damage, +4 max. RAM



Circulatory system


Biological data collection: After a target's death, medical data are collected and evaluated in real time to guide individual treatment. Thank Night City for not accepting HIPAA.


Iconographic version of healing in murder.

Configured Intelligence: +0.05% damage dealt per Attribute point.

Cyber power: 20 (reduced) or 45 (normal)


Total : + 5% Health when you neutralize an enemy, +1 max. RAM

Common+ : + 6% Health while neutralizing an enemy, +1 Max RAM

Unusual : + 7% Health when you neutralize an enemy, +1 Max RAM

Unusual+ : + 8% Health when you neutralize an enemy, +1 Max RAM

Rare : + 9% Health when you neutralize an enemy, +1 Max RAM

Rare+ : +10% health when you neutralize an enemy, +1 Max RAM

Epic : +11% Health when you neutralize an enemy, +1 Max RAM

Epic+ : +12% Health when you neutralize an enemy, +1 Max RAM

Legendary : +13% Health when you neutralize an enemy, +2 Max RAM

Legendary+: +14% Health while neutralizing enemy, +2 Max RAM

Legendary++: +15% Health when you neutralize an enemy, +2 Max RAM



Legs


KRT Tendons MK1: An abandoned prototype by Zetatech using revolutionary materials from synthetic kangaroo rats. Laboratory tests have shown that the average user lacks the processing power to unleash the potential of KRT. Think fast, be fast.


Iconic variant of strengthened ankles.

Allows you to charge jumps over a greater distance.

RAM Attuned Cyberdeck: +1% Movement Speed per Maximum RAM

Cybertent capacity: 15 (reduced) or 30 (normal)


Normal : 10 armor

Total+ : 18 Armor

Unusual : 22 Armor

Unusual+ : 30 armor

Rare : 34 Armor

Rare+ : 42 Armor

Epic : 46 Armor

Epic+ : 54 Armor

Legendary : 58 Armor

Legendary+: 66 Armor

Legendary+: 74 Armor



KRT Tendons MK2: An abandoned prototype by Zetatech, built using miniature reaction control systems. Laboratory tests have shown that the average user lacks the processing power to enable KRT to realize its potential. Think fast, be fast.


Iconic variant of Reinforced Tendons.

Allows you to double jump.

RAM Attuned Cyberdeck: +1% Movement Speed per Maximum RAM

Cyberdeck capacity: 15 (reduced) or 30 (normal)


Normal: 10 armor

Total+ : 18 Armor

Unusual : 22 Armor

Unusual+ : 30 armor

Rare : 34 Armor

Rare+ : 42 Armor

Epic : 46 Armor

Epic+ : 54 Armor

Legendary : 58 Armor

Legendary+: 66 Armor

Legendary+: 74 Armor



KRT Tendons MK3: An abandoned prototype by Zetatech, created using synthetic kangaroo rat tendons and custom RCS. Laboratory tests have shown that the average user lacks the processing power to enable KRT to realize its potential. Think fast, be fast[/color].

Iconographic variant of Reinforced Ankles and Reinforced Tendons.

Allows you to charge jumps to increase distance.

Allows double jumping

Cyberdeck RAM Attuned: +1% travel speed per maximum RAM unit

Cyberdeck capacity: 18 (reduced) or 40 (normal)


Normal : 10 armor

Total+ : 18 Armor

Unusual : 22 Armor

Unusual+ : 30 Armor

Rare : 34 Armor

Rare+ : 42 Armor

Epic : 46 Armor

Epic+ : 54 Armor

Legendary : 58 Armor

Legendary+: 66 Armor

Legendary+: 74 Armor

Similar Mods/Addons

Game Version *

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