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Pyromania Extended
About This Mod
What does this mod do?
He forces the explosive weapon to fold up with the Buff Pyromania Tier 3.
Currently, the mod includes:
Doom Doom
Oguo
Divided We Stand
All sweeps (including Bald Eagle and Taigan)
Prototype: Shingen Mark V
Kappa X-MOD2
Psalm 11:6
Seraf
MA70 HB
Deserter
Why did you do that?
Because all these weapons have a text saying they cause explosions or use explosive rounds.
What about Firecracker Mod fashion? This fashion causes the weapon to use explosive cartridges. Are you going to add it?
No. There is already a Firecracker Pyromaniac Fix mod for this.
Will you add Hercules 3AX?
No need. He's already working with Pyromania.
How much Pyromania do I get?
Doom Doom fires 3 explosive rounds at once, so he will give you 3 packs.
Oguo shoots queues of two rounds, so it will give you two stakes.
Prototype: Shingen Mark V shoots queues of 3 rounds, giving 3 stakes.
Bald Eagle and Kappa X-MOD2 each give 1 stack in each round.
Blast Divided We Stand will give you 1 stack, as Yinglong already does.
Gas and EMI grenades yield 1 stack, as do incendiary and fragmentation grenades.
Honestly, some of the above grenades seem to be excessive, but their description is about explosive rounds, so here we go...
Update: I added an alternative version that updates only the Divided We Stand, EMP Grenades and Gas Grenades rifles.
Sometimes it causes an explosion, but I don't get a pyromania pack.
This is because the bullet kills the enemy just before the explosion can explode and damage it. The explosion still occurs, but he has no living enemy to hit to gain the Pyromania stack. The same thing happens with Yinglong and especially with Hercules 3AX. Unlike Yinglong and Divided We Stand, which have a small chance of causing an explosion when a bullet hits an enemy, Hercules 3AX guarantees an explosion, but only when the enemy dies. This means that you will never get a Pyromania stack from this explosion unless another living enemy is close enough to the explosion to take damage from it.
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