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- Paul Brown Stadium (HD Edition)

Paul Brown Stadium (HD Edition)
About This Mod
This is a big season of football (yes, the same) championship! Who will win? Noisy, connected to the Chipers network or wonky, hard-working Skyliner? Show your support by giving them their rightful home so they can show who is best and who is defeated, like the rest!
Features:
- Large, overlapping building beast. Because stadiums just don't care.
"The roof has been completely redone.
— Added escalators, ticketing counters, fences, gates.
"The mayor [insert it here] (that's you, right?).
— Easter eggs.
Tips:
- Use NoPillars mod for more convenient placement.
- If you want to replicate the original layout of the stadium (as shown in the photos), add roads and footpaths respectively. Draw and tie the walkways inside the building around the center field.
- Use the Fine Road Heights mod for the optimal location of the road and pedestrian walkway (the actual base of the model is at an altitude of 6 meters, press Page Up twice to get to this height).
- Since much is customizable, it is recommended to use FX2K brushes.
— Bulldoze the trees around the site.
Known Issues:
- The model is slightly raised up (6 meters including the retaining wall) because the central field is slightly drowned in the ground, which leads to gray textures. Because of this, I had to abandon any additional amenities (such as built-in walkways and flyovers), as re-loading the asset would ruin the roads. However, once you place a building in your city, you can still fairly accurately reproduce the real building.
- The building disappears when you try to move the camera to the center display. Unfortunately, this is a limitation of the game, because it interprets the outer zones as "behind the camera" to save resources, thereby hiding the entire building.
- LOD Alpha texture is not needed, but starting with patch 1.1 it is needed to avoid a program error. It may be removed in future versions.
STATISTICS
Base Model
- Tris: 13,574
- Vertices: 9.282
- Textures: 4096×4096 (diffuse only), 2048×2048 (Alpha, Lighting, Mirror and Normal)
LOD User Model (in development)
- Tris: 2,602
- Vertices: 2,473
- Textures: 1024×1024 (Diffuse, Alpha, Lighting and Blicular)
In the game (slightly above the standard stadium)
- Unique building, level 6
- Land size: 8×16 cells (building overlaps the plot)
- Construction cost: 250 000
¢ - Maintenance cost: 28,000 ¢
- Electricity consumption: 180
- Water consumption: 50
- Wastewater storage: 40
- Garbage accumulation: 30
- Fire hazard: 1- Fire resistance: 20
- Uneducated workers: 35
Educated workers: 50
- Well-educated workers: 30
- Highly educated workers: 15
- Tourists: 250 (all levels of wealth)
- Accumulation of attractiveness: 40
- Accumulation of entertainment: 220
- Amusement radius: 600
- Accumulation of noise: 150
- Noise radius: 300
Now follow them, Tigers!
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