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Skeleton Coast map mod
About This Mod
- Map size 8x8 km
- 70-kilometer highway through the steppe beyond the main map (see description below)
- Several cities and settlements
- Desert, sands, mountains, shrubs, shores with numerous kilometers of country roads and trails
- Dozens of original buildings and elements specially created for this landscape
- The card comes with its own set of shapes, license plates and car settings (created by Thom6502)
- A lot of things for moving and role-playing, including shops, factories, mines, homesteads, warehouses and sightseeing facilities
- Areas accessible only on foot, such as building interiors, mines and caves
- An island off the coast, which can only be reached by boat
In issue 1.1:
What's new:
- Complete renovation of the bay between the coastal hotel and the DĆaz junction.
- The new settlement "Horseshoe" is located in the natural harbor of the same name. The town is primarily known for its local shipbuilding industry.
- Horseshoe Airfield. A dirt runway near a town with two hangars.
- Horseshoe race track. Rally-cross/all-terrain track near the landing area.
- Medical institution in Vogelsang Bay. Previously, there was no health center in the area. This has been resolved. New signs have also appeared at the main police station and at the district mayor's office.
- Much larger/wider background space. Not very suitable for driving, but will provide much more space and terrain for flying.
- Complete reprocessing of the track network in some parts of the Vogelsang Bay. Now on the roads there are different parking areas and up to 3 lanes to make them already and less reminiscent of Forza.
- The tower of the "Wƶrmann buildings" (the one with the white-yellow spire in Vogelsangbai) can now be climbed on foot to enjoy a magnificent view of the settlement.
- New arrival / exit to the harbor for the placement of dimensional trailers.
Corrections of shortcomings and various improvements:
- Increased speed of bots on the main highway
- Removed "vibrations" of curbs in Fogelsangbai
- Some resource optimization
- Fixed unnatural "gaps" in the texture of the background normals
- Removed many stretched road marks
- Improved label attenuation in many places
- Added more mud and graffiti textures in different areas
- Added 2 charging stations for electric cars
- Added some missing road signs
- Fixed some soaring elements and bushes
- Some optimization of roads and speed limits for AI
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