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Executioner - Improved

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Mod version:1
Game version:3
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About This Mod

Immunity: Fear, Frightened, Charm, Unconscious, Exhausted, Stunned, Disabled, Petrified, Poisoned, Poisoned, Poison Resistance



: Slashing, Piercing, Baton, Advantage in Fire:



Strength, Dexterity, Constitution



: Strength, Dexterity, Constitution, Stealth, Experience of perception



: stealthy, Resistance to the magic of perception



: has the advantage of saving throws against spells and other magical effects.



Night Wanderer: can't be confused or trapped, and can't slip on grease or ice.



form: +25 to save bonus vs. turn effects, +10 to save bonus vs. turn.



Assassin Initiative: You are deadliest against untrained enemies. In combat, you have the advantage of throwing an attack against creatures that have not yet made a move.



Assassin Ambush: Any successful attack roll against a Surprised creature is a Critical Strike.



Quick Hands: Get an extra action bonus



"Wild instinct": you have honed your instincts to the limit. You get a +3 bonus to the Initiative, and it won't surprise you.



Devil's Vision: You can see normally in the dark, both magical and non-magical, at a distance of up to 24 m.



Murder aura: Enemies within 3 yards become vulnerable to penetrating damage if they are not resistant or are not susceptible to it.



Ripping claws: ignore resistance to slashing beats/immunity.



Ignoring Damage



from drop 15m Movement



x2 Distance



jump + 5 DC Spell Save



+ 3 Bonus



Attacks-3 Critical Threshold



+ 1 Level of action/reaction



8 - Features:



Power: 25

Dexterity: 18

Body build: 17

Intelligence: 10 Wisdom: 12


Charisma: 15

AC: 16

Life: 113



Level 9+ Features:



Power: 27

Dexterity: 20

Body build: 19

Intelligence: 14

Wisdom: 16

Charisma: 19

Life: 173



Snarling growl: Opens by default and now requires additional action. Damage changed to 4d6+Strength modifier.



Multiattack: damage now includes the force modifier (1d4+Strength) by default. Bleeding now increases damage to 1d8+Strength.



"Blessing of Baal": when killing an enemy marked "Let the slaughter begin" gives the advantage in attacks against blood-bleeding enemies.



Executioner's Hunger: Taking the guise of the Executioner, you get the passive effect of Executioner's Hunger, which transforms you when you have less than 20% health left, can be removed with Long Rest. Let



will start the massacre: Now within a radius of 15 m and impose Stunning on 2 strokes.



All abilities are scaled by SpellSaveDC.

Similar Mods/Addons

Game Version *

3 (Slayer - Balanced (Once Per Long Rest)-8644-1-1-123-1714315260.zip)