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- Executioner - Improved

Executioner - Improved
About This Mod
Immunity: Fear, Frightened, Charm, Unconscious, Exhausted, Stunned, Disabled, Petrified, Poisoned, Poisoned, Poison Resistance
: Slashing, Piercing, Baton, Advantage in Fire:
Strength, Dexterity, Constitution
: Strength, Dexterity, Constitution, Stealth, Experience of perception
: stealthy, Resistance to the magic of perception
: has the advantage of saving throws against spells and other magical effects.
Night Wanderer: can't be confused or trapped, and can't slip on grease or ice.
form: +25 to save bonus vs. turn effects, +10 to save bonus vs. turn.
Assassin Initiative: You are deadliest against untrained enemies. In combat, you have the advantage of throwing an attack against creatures that have not yet made a move.
Assassin Ambush: Any successful attack roll against a Surprised creature is a Critical Strike.
Quick Hands: Get an extra action bonus
"Wild instinct": you have honed your instincts to the limit. You get a +3 bonus to the Initiative, and it won't surprise you.
Devil's Vision: You can see normally in the dark, both magical and non-magical, at a distance of up to 24 m.
Murder aura: Enemies within 3 yards become vulnerable to penetrating damage if they are not resistant or are not susceptible to it.
Ripping claws: ignore resistance to slashing beats/immunity.
Ignoring Damage
from drop 15m Movement
x2 Distance
jump + 5 DC Spell Save
+ 3 Bonus
Attacks-3 Critical Threshold
+ 1 Level of action/reaction
8 - Features:
Power: 25
Dexterity: 18
Body build: 17
Intelligence: 10 Wisdom: 12
Charisma: 15
AC: 16
Life: 113
Level 9+ Features:
Power: 27
Dexterity: 20
Body build: 19
Intelligence: 14
Wisdom: 16
Charisma: 19
Life: 173
Snarling growl: Opens by default and now requires additional action. Damage changed to 4d6+Strength modifier.
Multiattack: damage now includes the force modifier (1d4+Strength) by default. Bleeding now increases damage to 1d8+Strength.
"Blessing of Baal": when killing an enemy marked "Let the slaughter begin" gives the advantage in attacks against blood-bleeding enemies.
Executioner's Hunger: Taking the guise of the Executioner, you get the passive effect of Executioner's Hunger, which transforms you when you have less than 20% health left, can be removed with Long Rest. Let
will start the massacre: Now within a radius of 15 m and impose Stunning on 2 strokes.
All abilities are scaled by SpellSaveDC.
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