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Improved Counterattack

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Mod version:1
Game version:3
The mod has been successfully tested for the absence of viruses
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About This Mod

Reinforcement of the response:


Changes in Counteraction:
- Divided into 2 options: Retaliate (melee weapons) and Retaliate (unarmed)
- Retaliate (Melee Weapon) uses both weapons in two hands (Superiority Cube damage is added only to your right hand weapon)
- Retaliation (melee weapons) can now be used without taking out
Melee Weapon- Retaliate (Unarmed Strike) corrects a basic game behavior error when using Unarmed Retaliate
Weapons- Retaliatory strike (unarmed strike) can still be used with equipped weapons
."All retaliatory attacks now require melee attack not melee attack so they now work against things like attacks
point blank.- All retaliatory blows can now be used during blinding, removing the restriction in the main game
.- All retaliatory beats are now on by default with the request, not just on
.- Passive effect "Kick back" is now permanently displayed on the sheet
character - Strike Back gains all the changes and new features of Strike Back (melee weapons) except for two-handed damage.


DND 5E reinforced retaliation:


Changes to "Retaliation" :
- The retaliatory blow can now be used without taking out
melee weapons - Retaliation can no longer be used unarmed without equipped weapons, correcting a mistake
in the main game- Retaliation must now work correctly against melee attack rolls that are not attacks
melee weapons - Retaliation can now be used in Blinding mode, removing the restriction in the main game
. - Kick back is now enabled by default with the request, not just enabled
- Passive "Kick Back" effect is now permanently displayed on the sheet
character - "Retaliation" gets all the changes and new features of "Retaliation".


DND 5R reinforced response:


Changes to Retaliation :
- Divided into 2 options: Retaliatory strike (melee weapons) and Retaliatory strike (unarmed strike)
- Retaliatory Strike (Melee Weapons) can now be used without weapons
Melee - Retaliate (Unarmed Strike) fixes a basic game error when using Retaliate Strike without an equipped weapon
"Retaliatory strike (unarmed strike) can still be used with weapons
- All retaliatory strikes now work correctly against melee attacks that are not attacks
- All retaliatory blows can now be used during blinding, removing the restriction on the base game
.- All retaliatory beats are now on by default with the request, not just on
.- Passive damage is now permanently displayed on the sheet
Character.- Faithful Strike Retaliation gains all the changes and new Retaliation (melee weapons) features


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Game Version *

3 (Riposte Enhanced 1.2.0-13143-1-2-0-1729377387.zip)