- Home-
- Baldur's Gate 3-
- Spells for Baldur's Gate 3-
- Improved Counterattack

Improved Counterattack
Category - Spells for Baldur's Gate 3
0
Mod version:1
Game version:3
The mod has been successfully tested for the absence of viruses
4141K127.43K
About This Mod
Reinforcement of the response:
Changes in Counteraction:
- Divided into 2 options: Retaliate (melee weapons) and Retaliate (unarmed)
- Retaliate (Melee Weapon) uses both weapons in two hands (Superiority Cube damage is added only to your right hand weapon)
- Retaliation (melee weapons) can now be used without taking out
Melee Weapon- Retaliate (Unarmed Strike) corrects a basic game behavior error when using Unarmed Retaliate
Weapons- Retaliatory strike (unarmed strike) can still be used with equipped weapons
."All retaliatory attacks now require melee attack not melee attack so they now work against things like attacks
point blank.- All retaliatory blows can now be used during blinding, removing the restriction in the main game
.- All retaliatory beats are now on by default with the request, not just on
.- Passive effect "Kick back" is now permanently displayed on the sheet
character - Strike Back gains all the changes and new features of Strike Back (melee weapons) except for two-handed damage.
DND 5E reinforced retaliation:
Changes to "Retaliation" :
- The retaliatory blow can now be used without taking out
melee weapons - Retaliation can no longer be used unarmed without equipped weapons, correcting a mistake
in the main game- Retaliation must now work correctly against melee attack rolls that are not attacks
melee weapons - Retaliation can now be used in Blinding mode, removing the restriction in the main game
. - Kick back is now enabled by default with the request, not just enabled
- Passive "Kick Back" effect is now permanently displayed on the sheet
character - "Retaliation" gets all the changes and new features of "Retaliation".
DND 5R reinforced response:
Changes to Retaliation :
- Divided into 2 options: Retaliatory strike (melee weapons) and Retaliatory strike (unarmed strike)
- Retaliatory Strike (Melee Weapons) can now be used without weapons
Melee - Retaliate (Unarmed Strike) fixes a basic game error when using Retaliate Strike without an equipped weapon
"Retaliatory strike (unarmed strike) can still be used with weapons
- All retaliatory strikes now work correctly against melee attacks that are not attacks
- All retaliatory blows can now be used during blinding, removing the restriction on the base game
.- All retaliatory beats are now on by default with the request, not just on
.- Passive damage is now permanently displayed on the sheet
Character.- Faithful Strike Retaliation gains all the changes and new Retaliation (melee weapons) features
Similar Mods/Addons
Valkrana Skeleton Shop - 40 new animation options for the dead3Spells for Baldur's Gate 3Baldur's Gate 3
Adds more than 40 undead options to the Animate Dead spell. From the wizard who created the Valkrana...000
Twin flamethrower blades3Spells for Baldur's Gate 3Baldur's Gate 3
A spell that summons two fiery yatagans.Supports ALL vanilla classes and subclasses that have spell...100
Automatically hide calls3Spells for Baldur's Gate 3Baldur's Gate 3
Auto-Hide Summoned Creatures when the character they are attached to goes into an invisibility state...000
The size of the Spiritual Guardians has been changed.3Spells for Baldur's Gate 3Baldur's Gate 3
I was surprised that there was no fashion yet to change the size of this spell, but after I did it m...000
Scroll of Affliction Barrels - Item Delivery Structure3Spells for Baldur's Gate 3Baldur's Gate 3
An infinite scroll that produces barrels in the user's inventory.000
Metamagic AdeptallSpells for Baldur's Gate 3Baldur's Gate 3
You have learned to affect spells with your will to change their effect:You are studying two metamag...000
Enhanced Spells - Magic Weapons3Spells for Baldur's Gate 3Baldur's Gate 3
Magical weapons have been improved.24 combinations with:AOE 9 m. No concentration. Bonus action. It...000
Backpack full of scrolls3Spells for Baldur's Gate 3Baldur's Gate 3
Adds a backpack with scrolls to the training chest000
Druid PHB2024 - Talk to Animals, Always Be Prepared3Spells for Baldur's Gate 3Baldur's Gate 3
At 1st level, all druids receive the spell "Druid: Conversation with Animals", which makes the spell...000
Spore Druid - Extra Attack3Spells for Baldur's Gate 3Baldur's Gate 3
Replaces the druid's Wild Strike at 5th and 10th levels with an additional druid attack with the spe...000
Modified Oversaturation Spores for Druids3Spells for Baldur's Gate 3Baldur's Gate 3
Adds a modified version of the animating Glut spores to the Druid's 6th-level Dispute Circle progres...000
Smart Ambush - Stealth Boy Rework3Spells for Baldur's Gate 3Baldur's Gate 3
Current features (100% configured in MCM):Note: "Team members" include summoned creatures"all the hi...000
Spell List Sorter3Spells for Baldur's Gate 3Baldur's Gate 3
Makes spell selection more legible by sorting lists of spells by level and title.100
Executioner - Improved3Spells for Baldur's Gate 3Baldur's Gate 3
Immunity: Fear, Frightened, Charm, Unconscious, Exhausted, Stunned, Disabled, Petrified, Poisoned, P...000
Swapping Places General Action3Spells for Baldur's Gate 3Baldur's Gate 3
Utility action for better control of positioning. "Try swapping places for your own purpose. Your ch...000
Truly dominate a person3Spells for Baldur's Gate 3Baldur's Gate 3
"Dominant over Man," "Universal Connection," and "Beast of Power" now give total control over the cr...000
There is no peace. Find something familiarallSpells for Baldur's Gate 3Baldur's Gate 3
Searching for friends no longer requires rest.Keep in mind that if it was already in standby, then f...000
Zoom in Zoom out DeluxeallSpells for Baldur's Gate 3Baldur's Gate 3
This spell increases and decreases, making it more useful and interesting. Spells are now folded and...000
Moon Domain Cleric3Spells for Baldur's Gate 3Baldur's Gate 3
Adaptation of Lunar Domains from the Tal'Dorei Revival campaign setting000