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Sarvus Trask Mod

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Mod version:1.0
Game version:all
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About This Mod

This mod is a save game file that contains a set of portraits of characters with unique looks, equipment and characteristics, as well as a set of portraits that allow you to play the real Rogue Trader, the face of the board role-playing game of the same name. This mod is for fan service, so please don't take it seriously and don't blame it on cheating :) As far as I've heard, it's Rogue Trader, the role-playing board game Rogue Trader: The Edges of the Abyss" was originally a test character who regularly earned insanity points for developers. His choice of class was influenced by the fact that he is an irascible and impulsive fighter, possesses a wide range of weapons, is a skilled swordsman and an experienced ambidexterous. According to his biography, he is a nobleman from Port Wonder in the Callixis sector. His starting stats and equipment were chosen based on the adaptation of the board role-playing game Charlist. The recommended difficulty is "Unfair." Requirements Current version of the game is 1.3.0.57 (78539) or later, with all add-ons (Deluxe Pack, Voidfarer Pack, Season Pass, Limited Costume, Founder's Pack, Void Shadow). Sarvas Trask's unique look requires a ReDress mod. "I assure you, this man is insane. I don't deny that he usually looks sane, but I saw with my own eyes how he ordered the blind screw to rush through the nebula at full speed while his navigator shouted caution to him. I saw him with a horde of murderous servants modeled after him, and I saw him trying to negotiate with the technical priests of Titan - not to fight someone, but to attach his ship to the bow as his own monument. Yes, Sarwat Trask is insane. He and his team have made a fortune in space." - Missionary Ezekiel Tone SARVAT TRASK has effectively appeared on the space political scene in 814.M41. After his father's death, Sarvus inherited the trade order and went to Colonus, one step ahead of the Cléan family's creditors, who were trying to recover the family's debts. Trask wasted no time and embarked on several dangerous journeys that enriched and ennobled him. Sarvas is a rising star among rogue merchants, and his behavior is striking. Moreover, he is known as a brave man, willing to take any risk for his prey. One day, Trask discovered a distressed scout ship and passed its coordinates to Adeptus Mechanicus. It is also rumored that Trask found a lost planet in the Hecaton Fault and claimed the rights to this world. However, not all of his travels ended in success. There are many stories in Fall of Feet about Trask slowly losing his mind as he stared into the abyss and saw too much. Even members of his team are reluctant to speak of their captain, mentioning only his bravery. Trask's madness is manifested in a desperate and violent disregard not only for his own safety, but also for the lives of those around him and those who descend into the void. In addition, he often talks to imaginary or inanimate opponents (such as swords) and consults them before making decisions. So far, Trusk has managed to keep his mind (with the help of his faithful team). Most of his friends and rivals of the dynasty are unaware of the extent of Sarvas's madness. Trask is known for his unbridled ambitions and sees every failure as an opportunity to enrich the dynasty. He left the Empire far behind, and the ruthless merchants consider Colonus their true home. Trade relations with the dynasty rapidly developed, profitable expeditions and opening trade routes traveled unprecedented distances. In the process, Sarvas acquired valuable artifacts, including the long-lost ship Adeptus Mechanicus Magos Absalom and the Imperial Navy ship Reliable. In addition, the patriarch of the family rediscovered the colony once founded by his ancestor Helena Trask and established itself in the Kalos system. The Kalos system provided the new ruler with a small fleet of ships, significant stocks of prometium, and a large number of workers. Much of the dynasty's wealth was spent on religious activities. Trask was known to have close ties to both the Adeptus Ministorum and the Adeptus Mechanicus, and sought to establish outposts and autoclaves on distant worlds. Most of the remaining funds are spent on the Cerber, which often needs repairs after dangerous adventures. Several encounters with hostile aliens (especially the murderous Rakgals) over the past two years have resulted in the ship being towed to a repair dock. Cerberus often returned from excursions with plasma flowing through holes in his superstructure, but until now always came out victorious. Recent Adventures and Rumors Recently, Trask began to look for opportunities to build a full-fledged imperial shipyard in the Kalos system. Many thought this unwise, pointing to the danger posed by orcas with hundreds of fangs. It is rumored that Trask discovered a warehouse of ancient nuclear weapons on one of the worlds in the rift valley of Hecaton and addressed several parties interested in such a commodity. So far, negotiations have not progressed, but we are confident that a buyer will be found in the near future." Trask clearly emulates the legendary Caligos Winterscale: their most famous meeting took place in the dining room of Footfall and began with a tense confrontation, but in the end the free traders imbued each other with a deep respect. So far, Trask has tried to keep his colleagues out of the business. Some of the officers at the bridge were already interested when Trask would intervene in the conflict between Winterscale and Aspice Chorda. Sarvas is not a sophisticated schemer, and his recent attempts to acquire larger and more powerful ships and build a shipyard on Kalos have made him a role model for young rogue merchants and a target for prominent trade licensees, who see Trask as a growing threat to their power. The dynasty fell prey to dirt and selfish hedonism and became a weak clan that had no prospects or desire but to participate in petty political intrigues on the margins of imperial society. Trading licenses were initially granted to Godwin Trask during his retreat and, according to some documents, were issued specifically to prevent Trask from entering the maze of imperial politics: In M39, the dynasty moved to Calixis (then an old settlement), and the family's small capital gradually dried up. Only recently has the dynasty regained its importance among influential and other unscrupulous merchants. This was thanks to current trade license holder Sarvas Trask.

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Game Version *

all (Sarvus Trask Mod-186-1-0-1734457237.rar)