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- Convenient Heist Redux - 1.32

Convenient Heist Redux - 1.32
About This Mod
A stand-alone version of the W3EE's embedded Convenient Looting engine for use without this override.
Notable differences from the original Convenient Looting:
The radius to rob the area is now taken from the player's position, not from the container's position.
The herb container and the player's remains will not be mixed. So once you've mined the grass, you'll only see the other nearby grass in the container, the same goes for the sacks with the remains of the actors.
Limited and more realistic plundering zone Z.
Bug fixed: container backgrounds did not scale for scrollbar.
Many customization options to meet everyone's needs.
Full support for localized presets for Community Patch - Menu bars for each submenu.
I created three different presets to choose from:
Default: As I suggest to use this mod, a very balanced middle of the IMO.
Original: Close to the original Convenient Looting, so all types of containers mix normally. For those who prefer the old system.
Vanilla: Selecting this option will essentially deactivate the mode, as the scanning results will be reduced to 0 and only the current container will be opened.
Fashion menu options explained:
Enable Stealing: Displays even "stolen" items from other containers that trigger a security reaction. (Still displays "stolen" items from the current open container, which allows you to ignore this setting when manually accessing containers.)
Enable Guardian Reaction: If you steal items, guards react to it.
Scan Range (Herbs): Uses this range to scan for herbs.
Scan Range (Remains): Uses this range to scan the remains of actors.
Scan Range (Container): Uses this range to scan containers. (If 'Mix Different Container Types' = On, the herbs and remains of the actors are also considered containers.)
Vertical Scan Range: Uses this range to scan vertically.
Maximum Scan Result: The number of containers that are scanned each time you open a pop-up window with a loot.
Mix different types of containers: As in the original fashion. In fact, this is an old option. Not a very exciting IMO.
Additional file:
Compatiblity for Complete Animations Redux
Use this patch if you use this mod too. Allows you to use all the marauding animations without freezing Geralt in an animated cycle.
Installation:
Unzip and drag everything to the main Witcher 3 software directory.
Use script merge
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