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Full ModKit user interface (wcc_lite) - all commands

3
Mod version:1.1.2
Game version:all
The mod has been successfully tested for the absence of viruses
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About This Mod

Full ModKit user interface (wcc_lite) - all commands



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If you encounter an error or if the cmdlets do not work, please let me know. It is not always easy to determine the exact syntax of commands.


v1.2

- support for wcc bulk operations.

- added bulk export command.


v1.1

- custom shortcut support

- edit a custom command line

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WHAT DOES THIS UTILITY FOR MODDING

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It is a complete and easy-to-use user interface for Modkit/wcc_lite.


It provides a complete list of all commands for wcc_lite, such as analyze, uncook, unbundle, dumpbundledir, export, import, etc. A complete list of commands is provided below.


Functions

- log window

- outfile window

- complete list of commands and their description

- file and directory browser support

- enumeration support

- support for favorite commands

- Custom shortcut support (To add a shortcut, click File-Show Shortcuts and place a shortcut to your program).







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LIST OF WCC_LITE COMMANDS

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analyze - Game data analysis and engine and cook listing

splitcache - Split cache file into multiple files

reportchunks - Reports file usage and distribution of chunks in the cook database.

dumpbundleinfo - Dump information for files included.

dumpscripts - Upload data from compiled scripts

export - Export of individual assets from the engine

gluefiles - Paste files into optimal files

gluefilesdlc - Paste files into optimal files

import - Import assets into engine

loadtest - Attempting to load all error checking resources.

validate - Validating Resources

get_txts - Save Dialog Strings

dumpfile - Dump file (object) contents

optimizecollisioncache - Optimize (revert) to collision cache

patch - Generic cmdlet for creating differential patches for the specified content type.

r4characters - Extracts a list of character templates from cook.db

r4charactersdlc - Extract list of symbol templates from cook.db

unbundle - Ungroup Files

dumpcharset - Unload the code grid used in this string file (*.w3strings).

uncook - Extract resources from a given set of packages.

venc - Create USM.

WorldSceneDependencyInfoFiles - Creates .dep files

buildcache - Create a data cache from prepared assets

metadatastore - Creates a metadata.store file for the specified directory

dependencies - Create Dependency Cache File

exportbundles - Create final bundle lists

filever - Checking File Versions

cook - Preparing file lists, generating ready-made data files and bundles for packaging

questlayoutdump - Save Quest Layout for use in external QuestDebugger.

pack - Pack the file from the specified directory into the package

resourceusage - Exporting information about spatial resource use in a given world

cooksubs - Don't ask

cooksounds - Do not work

split - Split files into content packs

package - Packages world directories into one dzip for faster download and deployment on consoles.

splitstrings - Separates string and speech files for a given language based on the JSON descriptor.

swfdump - Dumping SWF files

swfimport - Bulk import of resources while preserving directory structure.

resave - Saves resources and optionally sends changes to P4.

cookmaterials - Preparation of materials

cookocclusion - Generate occlusion for given worlds

calculateRuntimeOcclusionMemory - Calculate the amount of memory required for occlusion data at runtime

findDuplicates - Find duplicate geometry for level

pathlib - Generate navigation data for a given world

cookstrings - Prepares a database of strings and speech, specifying a list of languages and platforms.

testcollisioncache - Collision Cache Async Access Test

cookertest - Wcc Test

testmem - Testing memory framework, streaming, GC, and resource management stability

voconvert - Convert voice files from .wav to .ogg




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INSTALLATION

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0a. Download the official TW3 modkit with Nexus: Official ModKit 1.3


0b. Download this mod,

1. Unzip the archive to the folder of your choice.

2. Run Wcc_lite-GUI.exe and search for wcc_lite.


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Game Version *

all (Wcc_Lite GUI-3332-1-2-0-1545213533.exe)