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Full ModKit user interface (wcc_lite) - all commands
About This Mod
Full ModKit user interface (wcc_lite) - all commands
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If you encounter an error or if the cmdlets do not work, please let me know. It is not always easy to determine the exact syntax of commands.
v1.2
- support for wcc bulk operations.
- added bulk export command.
v1.1
- custom shortcut support
- edit a custom command line
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WHAT DOES THIS UTILITY FOR MODDING
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It is a complete and easy-to-use user interface for Modkit/wcc_lite.
It provides a complete list of all commands for wcc_lite, such as analyze, uncook, unbundle, dumpbundledir, export, import, etc. A complete list of commands is provided below.
Functions
- log window
- outfile window
- complete list of commands and their description
- file and directory browser support
- enumeration support
- support for favorite commands
- Custom shortcut support (To add a shortcut, click File-Show Shortcuts and place a shortcut to your program).
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LIST OF WCC_LITE COMMANDS
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analyze - Game data analysis and engine and cook listing
splitcache - Split cache file into multiple files
reportchunks - Reports file usage and distribution of chunks in the cook database.
dumpbundleinfo - Dump information for files included.
dumpscripts - Upload data from compiled scripts
export - Export of individual assets from the engine
gluefiles - Paste files into optimal files
gluefilesdlc - Paste files into optimal files
import - Import assets into engine
loadtest - Attempting to load all error checking resources.
validate - Validating Resources
get_txts - Save Dialog Strings
dumpfile - Dump file (object) contents
optimizecollisioncache - Optimize (revert) to collision cache
patch - Generic cmdlet for creating differential patches for the specified content type.
r4characters - Extracts a list of character templates from cook.db
r4charactersdlc - Extract list of symbol templates from cook.db
unbundle - Ungroup Files
dumpcharset - Unload the code grid used in this string file (*.w3strings).
uncook - Extract resources from a given set of packages.
venc - Create USM.
WorldSceneDependencyInfoFiles - Creates .dep files
buildcache - Create a data cache from prepared assets
metadatastore - Creates a metadata.store file for the specified directory
dependencies - Create Dependency Cache File
exportbundles - Create final bundle lists
filever - Checking File Versions
cook - Preparing file lists, generating ready-made data files and bundles for packaging
questlayoutdump - Save Quest Layout for use in external QuestDebugger.
pack - Pack the file from the specified directory into the package
resourceusage - Exporting information about spatial resource use in a given world
cooksubs - Don't ask
cooksounds - Do not work
split - Split files into content packs
package - Packages world directories into one dzip for faster download and deployment on consoles.
splitstrings - Separates string and speech files for a given language based on the JSON descriptor.
swfdump - Dumping SWF files
swfimport - Bulk import of resources while preserving directory structure.
resave - Saves resources and optionally sends changes to P4.
cookmaterials - Preparation of materials
cookocclusion - Generate occlusion for given worlds
calculateRuntimeOcclusionMemory - Calculate the amount of memory required for occlusion data at runtime
findDuplicates - Find duplicate geometry for level
pathlib - Generate navigation data for a given world
cookstrings - Prepares a database of strings and speech, specifying a list of languages and platforms.
testcollisioncache - Collision Cache Async Access Test
cookertest - Wcc Test
testmem - Testing memory framework, streaming, GC, and resource management stability
voconvert - Convert voice files from .wav to .ogg
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INSTALLATION
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0a. Download the official TW3 modkit with Nexus: Official ModKit 1.3
0b. Download this mod,
1. Unzip the archive to the folder of your choice.
2. Run Wcc_lite-GUI.exe and search for wcc_lite.
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